Leaked source code of windows server 2003
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224 lines
5.9 KiB

#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "dSoundSinkObj.h"
#include "dSoundBufferObj.h"
extern void *g_dxj_DirectSoundSink;
extern HRESULT InternalCreateSoundBufferFromFileSink(LPDIRECTSOUNDSINK8 lpDirectSound,LPDSBUFFERDESC pDesc,WCHAR *file,LPDIRECTSOUNDBUFFER *lplpDirectSoundBuffer, DWORD dwBusID) ;
///////////////////////////////////////////////////////////////////
// InternalAddRef
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectSoundSinkObject::InternalAddRef(){
DWORD i;
i=CComObjectRoot::InternalAddRef();
DPF2(1,"DirectSoundSink [%d] AddRef %d \n",creationid,i);
return i;
}
///////////////////////////////////////////////////////////////////
// InternalRelease
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectSoundSinkObject::InternalRelease(){
DWORD i;
i=CComObjectRoot::InternalRelease();
DPF2(1,"DirectSoundSink [%d] Release %d \n",creationid,i);
return i;
}
///////////////////////////////////////////////////////////////////
// C_dxj_DirectSoundSinkObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectSoundSinkObject::C_dxj_DirectSoundSinkObject(){
DPF1(1,"Constructor Creation DirectSoundSink Object[%d] \n ",g_creationcount);
m__dxj_DirectSoundSink = NULL;
parent = NULL;
pinterface = NULL;
nextobj = g_dxj_DirectSoundSink;
creationid = ++g_creationcount;
g_dxj_DirectSoundSink = (void *)this;
}
///////////////////////////////////////////////////////////////////
// ~C_dxj_DirectSoundSinkObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectSoundSinkObject::~C_dxj_DirectSoundSinkObject()
{
DPF(1,"Entering ~C_dxj_DirectSoundSinkObject destructor \n");
C_dxj_DirectSoundSinkObject *prev=NULL;
for(C_dxj_DirectSoundSinkObject *ptr=(C_dxj_DirectSoundSinkObject*)g_dxj_DirectSoundSink ; ptr; ptr=(C_dxj_DirectSoundSinkObject *)ptr->nextobj)
{
if(ptr == this)
{
if(prev)
prev->nextobj = ptr->nextobj;
else
g_dxj_DirectSoundSink = (void*)ptr->nextobj;
DPF(1,"DirectSoundSink found in g_dxj list now removed\n");
break;
}
prev = ptr;
}
if(m__dxj_DirectSoundSink){
int count = IUNK(m__dxj_DirectSoundSink)->Release();
#ifdef DEBUG
char buffer[256];
wsprintf(buffer,"DirectX IDirectSoundSink Ref count [%d] \n",count);
#endif
if(count==0) m__dxj_DirectSoundSink = NULL;
}
if(parent) IUNK(parent)->Release();
}
HRESULT C_dxj_DirectSoundSinkObject::InternalGetObject(IUnknown **pUnk){
*pUnk=(IUnknown*)m__dxj_DirectSoundSink;
return S_OK;
}
HRESULT C_dxj_DirectSoundSinkObject::InternalSetObject(IUnknown *pUnk){
m__dxj_DirectSoundSink=(LPDIRECTSOUNDSINK)pUnk;
return S_OK;
}
HRESULT C_dxj_DirectSoundSinkObject::Activate(long fEnable){
HRESULT hr;
if ( FAILED ( hr = m__dxj_DirectSoundSink->Activate(fEnable) ) )
return hr;
return S_OK;
}
HRESULT C_dxj_DirectSoundSinkObject::CreateSoundBuffer(DSBUFFERDESC_CDESC *BufferDesc,
long lBusID, I_dxj_DirectSoundBuffer **Buffer){
LPDIRECTSOUNDBUFFER dsb; // Need to get the buffer first
BufferDesc->lSize = sizeof(DSBUFFERDESC);
LPDSBUFFERDESC lpds ;
lpds = (LPDSBUFFERDESC)&BufferDesc;
HRESULT hr=S_OK;
hr = m__dxj_DirectSoundSink->CreateSoundBuffer(lpds, (DWORD*)&lBusID, (DWORD)lBusID, &dsb );
if SUCCEEDED(hr)
INTERNAL_CREATE(_dxj_DirectSoundBuffer, dsb, Buffer );
return S_OK;
}
HRESULT C_dxj_DirectSoundSinkObject::CreateSoundBufferFromFile(BSTR fileName,
DSBUFFERDESC_CDESC *BufferDesc,
long lBusID, I_dxj_DirectSoundBuffer **Buffer){
LPDIRECTSOUNDBUFFER dsb;
LPDSBUFFERDESC lpds ;
HRESULT hr=S_OK;
*Buffer=NULL;
BufferDesc->lSize = sizeof(DSBUFFERDESC);
lpds = (LPDSBUFFERDESC)&BufferDesc;
hr=InternalCreateSoundBufferFromFileSink(m__dxj_DirectSoundSink,(LPDSBUFFERDESC)&BufferDesc,
(WCHAR*)fileName,&dsb, (DWORD) lBusID);
if SUCCEEDED(hr)
INTERNAL_CREATE(_dxj_DirectSoundBuffer, dsb, Buffer);
return S_OK;
}
HRESULT C_dxj_DirectSoundSinkObject::GetBusCount(long *lCount){
HRESULT hr;
if ( FAILED ( hr = m__dxj_DirectSoundSink->GetBusCount((DWORD*)lCount) ) )
return hr;
return S_OK;
}
HRESULT C_dxj_DirectSoundSinkObject::PlayWave(long rt,
I_dxj_DirectSoundWave *Wave,
long lFlags)
{
HRESULT hr;
DO_GETOBJECT_NOTNULL( LPDIRECTSOUNDWAVE8, lpDSoundWave, Wave);
if ( FAILED ( hr = m__dxj_DirectSoundSink->PlayWave((REFERENCE_TIME) rt, lpDSoundWave, (DWORD)lFlags) ) )
return hr;
return S_OK;
}
HRESULT C_dxj_DirectSoundSinkObject::GetLatencyClock(I_dxj_ReferenceClock **Clock)
{
return S_OK;
}
HRESULT C_dxj_DirectSoundSinkObject::AddSource(I_dxj_DirectSoundSource *Source)
{
HRESULT hr;
DO_GETOBJECT_NOTNULL( LPDIRECTSOUNDSOURCE8, lpDSoundSource, Source);
if (FAILED ( hr = m__dxj_DirectSoundSink->AddSource(lpDSoundSource) ) )
return hr;
return S_OK;
}
HRESULT C_dxj_DirectSoundSinkObject::RemoveSource(I_dxj_DirectSoundSource *Source)
{
HRESULT hr;
DO_GETOBJECT_NOTNULL( LPDIRECTSOUNDSOURCE8, lpDSoundSource, Source);
if (FAILED ( hr = m__dxj_DirectSoundSink->RemoveSource(lpDSoundSource) ) )
return hr;
return S_OK;
}
HRESULT C_dxj_DirectSoundSinkObject::SetMasterClock(I_dxj_ReferenceClock *MasterClock)
{
HRESULT hr;
DO_GETOBJECT_NOTNULL( IReferenceClock*, lpRefClock, MasterClock);
if (FAILED ( hr = m__dxj_DirectSoundSink->SetMasterClock(lpRefClock) ) )
return hr;
return S_OK;
}
HRESULT C_dxj_DirectSoundSinkObject::GetSoundBuffer(long lBuffer, I_dxj_DirectSoundBuffer **SoundBuffer)
{
return S_OK;
}
HRESULT C_dxj_DirectSoundSinkObject::GetBusIDs(SAFEARRAY **lBusIDs)
{
return S_OK;
}
HRESULT C_dxj_DirectSoundSinkObject::GetSoundBufferBusIDs(I_dxj_DirectSoundBuffer *buffer, SAFEARRAY **lBusIDs)
{
return S_OK;
}