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108 lines
3.0 KiB
108 lines
3.0 KiB
/*************************************************************************/
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/* Copyright (C) 2000 Microsoft Corporation */
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/* File: savebmp.cpp */
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/* Description: Save a CaptureBitmapData to BMP file format. */
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/* Note: This is not a general BMP encode function. */
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/* Special assumptions made about bitmap format: */
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/* RGB (3 bytes per pixel without colormap) */
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/* */
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/* Author: Phillip Lu */
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/*************************************************************************/
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#include "stdafx.h"
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#include <stdio.h>
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#include "capture.h"
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HRESULT WriteBitmapDataToBMPFile(char *filename, CaptureBitmapData *bmpdata)
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{
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BITMAPFILEHEADER bfh;
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BITMAPINFOHEADER bmih;
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UINT numColors = 0; // Number of colors in bmiColors
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FILE *outfile = NULL;
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HRESULT hr = S_OK;
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BYTE *bufline = NULL;
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int bitmapStride;
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int nBytesWritten;
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// Setup BITMAPINFOHEADER
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ZeroMemory(&bmih, sizeof(bmih));
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bmih.biSize = sizeof(bmih);
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bmih.biWidth = bmpdata->Width;
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bmih.biHeight = bmpdata->Height;
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bmih.biPlanes = 1;
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bmih.biCompression = BI_RGB;
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bmih.biBitCount = 24;
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// Compute the bitmap stride
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bitmapStride = (bmpdata->Width * bmih.biBitCount + 7) / 8;
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bitmapStride = (bitmapStride + 3) & (~3);
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// Now fill in the BITMAPFILEHEADER
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bfh.bfType = 0x4d42;
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bfh.bfReserved1 = 0;
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bfh.bfReserved2 = 0;
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bfh.bfOffBits = sizeof(bfh) + sizeof(bmih) + numColors * sizeof(RGBQUAD);
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bfh.bfSize = bfh.bfOffBits + bitmapStride * bmpdata->Height;
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// allocate a buffer to hold one line of bitmap data
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bufline = new BYTE[bitmapStride];
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if (NULL == bufline)
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{
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hr = E_OUTOFMEMORY;
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return hr;
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}
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ZeroMemory(bufline, bitmapStride);
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if ((outfile = fopen(filename, "wb")) == NULL)
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{
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delete[] bufline;
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hr = E_FAIL;
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return hr;
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}
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// Write the BITMAPFILEHEADER
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fwrite((void *)&bfh, sizeof(bfh), 1, outfile);
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// Write the BITMAPINFOHEADER
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fwrite((void *)&bmih, sizeof(bmih), 1, outfile);
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// Write bitmap data
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for (int iLine = bmpdata->Height-1; iLine >= 0; iLine--)
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{
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BYTE *bmpSrc = bmpdata->Scan0 + iLine*bmpdata->Stride;
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BYTE *bmpDst = bufline;
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for (int iPixel=0; iPixel<bmpdata->Width; iPixel++)
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{
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// in BMP file a pixel is in BGR order, so we have reverse it
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bmpDst[2] = *bmpSrc++;
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bmpDst[1] = *bmpSrc++;
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bmpDst[0] = *bmpSrc++;
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bmpDst += 3;
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}
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fwrite(bufline, bitmapStride, 1, outfile);
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}
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if (bufline != NULL)
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{
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delete[] bufline;
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}
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if (outfile != NULL)
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{
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fclose(outfile);
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}
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return hr;
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}
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