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326 lines
7.5 KiB
326 lines
7.5 KiB
//
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// Lists have internal serialization so that most functions operate as atomic
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// operations. However, the results of some functions are transient (i.e.
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// immediately out-of-date) unless the caller explicitly locks the list using
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// the Lock/Unlock methods. These functions are GetCount, GetHeadPosition,
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// GetNext. Also, it is the caller's responsibility to serialize access to a
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// POSITION. The internal serialization only ensures that two simultaneus
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// AddTail calls will not make the list internally inconsistent, and nor will
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// two simultaneous RemoveAt calls on _different_ POSITIONs.
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//
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// List elements with NULL object pointers are skipped by list iteration
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// functions GetHeadPosition and GetNext.
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//
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typedef struct _CListElement {
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struct _CListElement *Next;
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struct _CListElement *Prev;
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const void *Object;
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} CListElement, *POSITION;
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template <class TYPE, class ARG_TYPE> class CList {
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public:
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CList();
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~CList();
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POSITION AddHead(ARG_TYPE newElement);
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POSITION AddTail(ARG_TYPE newElement);
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TYPE GetAt(POSITION position);
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int GetCount(void) const;
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POSITION GetHeadPosition(void) const;
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TYPE GetNext(POSITION& rPosition); // return *Position++
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LONG Initialize(void);
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POSITION InsertAfter(POSITION position, ARG_TYPE newElement);
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POSITION InsertBefore(POSITION position, ARG_TYPE newElement);
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BOOL IsEmpty(void) const;
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void Lock(void);
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void MoveBefore(POSITION posTarget, POSITION posMove);
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void RemoveAll(void);
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void RemoveAt(POSITION position);
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void SetAt(POSITION pos, ARG_TYPE newElement);
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void Unlock(void);
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private:
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BOOL m_Initialized;
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CRITICAL_SECTION m_CriticalSection;
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int m_Count;
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CListElement m_Sentinel;
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};
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template<class TYPE, class ARG_TYPE>
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CList<TYPE, ARG_TYPE>::CList(void)
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{
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m_Initialized = FALSE;
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m_Count = 0;
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m_Sentinel.Next = &m_Sentinel;
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m_Sentinel.Prev = &m_Sentinel;
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m_Sentinel.Object = &m_Sentinel;
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}
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template<class TYPE, class ARG_TYPE>
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CList<TYPE, ARG_TYPE>::~CList(void)
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{
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if (m_Initialized) {
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RemoveAll();
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ASSERT(m_Sentinel.Next = &m_Sentinel);
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ASSERT(m_Sentinel.Prev = &m_Sentinel);
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DeleteCriticalSection(&m_CriticalSection);
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m_Initialized = FALSE;
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}
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}
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template<class TYPE, class ARG_TYPE>
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POSITION CList<TYPE, ARG_TYPE>::AddHead(ARG_TYPE newElement)
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{
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POSITION pos;
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ASSERT(m_Initialized);
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pos = new CListElement;
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if (pos) {
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Lock();
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pos->Next = m_Sentinel.Next;
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pos->Prev = &m_Sentinel;
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pos->Prev->Next = pos;
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pos->Next->Prev = pos;
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pos->Object = newElement;
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m_Count++;
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Unlock();
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}
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return pos;
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}
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template<class TYPE, class ARG_TYPE>
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POSITION CList<TYPE, ARG_TYPE>::AddTail(ARG_TYPE newElement)
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{
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POSITION pos;
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ASSERT(m_Initialized);
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pos = new CListElement;
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if (pos) {
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Lock();
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pos->Next = &m_Sentinel;
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pos->Prev = m_Sentinel.Prev;
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pos->Prev->Next = pos;
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pos->Next->Prev = pos;
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pos->Object = newElement;
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m_Count++;
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Unlock();
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}
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return pos;
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}
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template<class TYPE, class ARG_TYPE>
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TYPE CList<TYPE, ARG_TYPE>::GetAt(POSITION pos)
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{
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ASSERT(m_Initialized);
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return (TYPE)pos->Object;
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}
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template<class TYPE, class ARG_TYPE>
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int CList<TYPE, ARG_TYPE>::GetCount(void) const
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{
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ASSERT(m_Initialized);
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return m_Count;
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}
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template<class TYPE, class ARG_TYPE>
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POSITION CList<TYPE, ARG_TYPE>::GetHeadPosition(void) const
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{
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POSITION pos;
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ASSERT(m_Initialized);
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pos = m_Sentinel.Next;
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// Skip NULL elements
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while (NULL == pos->Object) pos = pos->Next;
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if (pos == &m_Sentinel) return NULL;
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return pos;
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}
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template<class TYPE, class ARG_TYPE>
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TYPE CList<TYPE, ARG_TYPE>::GetNext(POSITION& rPos)
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{
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ASSERT(m_Initialized);
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TYPE Object = (TYPE)rPos->Object;
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rPos = rPos->Next;
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// Skip NULL elements.
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while (NULL == rPos->Object) rPos = rPos->Next;
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if (rPos == &m_Sentinel) rPos = NULL;
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return Object;
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}
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template<class TYPE, class ARG_TYPE>
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LONG CList<TYPE, ARG_TYPE>::Initialize(void)
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{
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LONG result;
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ASSERT(!m_Initialized);
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__try {
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InitializeCriticalSection(&m_CriticalSection);
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result = NO_ERROR;
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} __except(EXCEPTION_EXECUTE_HANDLER) {
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result = ERROR_OUTOFMEMORY;
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}
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m_Initialized = (NO_ERROR == result);
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return result;
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}
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template<class TYPE, class ARG_TYPE>
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POSITION CList<TYPE, ARG_TYPE>::InsertAfter(POSITION position, ARG_TYPE newElement)
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{
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ASSERT(m_Initialized);
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if (position == NULL)
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{
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// insert after nothing -> head of the list
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position = &m_Sentinel;
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}
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// Insert it after position
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CListElement* newPos = new CListElement;
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if (newPos)
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{
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Lock();
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newPos->Next = position->Next;
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newPos->Prev = position;
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newPos->Next->Prev = newPos;
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newPos->Prev->Next = newPos;
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newPos->Object = newElement;
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m_Count++;
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Unlock();
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}
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return newPos;
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}
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template<class TYPE, class ARG_TYPE>
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POSITION CList<TYPE, ARG_TYPE>::InsertBefore(POSITION position, ARG_TYPE newElement)
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{
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ASSERT(m_Initialized);
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if (position == NULL)
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{
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// insert before nothing -> tail of list
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position = &m_Sentinel;
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}
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// Insert it before position
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CListElement* newPos = new CListElement;
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if (newPos)
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{
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Lock();
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newPos->Next = position;
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newPos->Prev = position->Prev;
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newPos->Next->Prev = newPos;
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newPos->Prev->Next = newPos;
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newPos->Object = newElement;
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m_Count++;
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Unlock();
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}
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return newPos;
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}
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template<class TYPE, class ARG_TYPE>
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BOOL CList<TYPE, ARG_TYPE>::IsEmpty(void) const
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{
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ASSERT(m_Initialized);
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return (0 == m_Count);
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}
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template<class TYPE, class ARG_TYPE>
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void CList<TYPE, ARG_TYPE>::Lock(void)
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{
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EnterCriticalSection(&m_CriticalSection);
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}
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template<class TYPE, class ARG_TYPE>
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void CList<TYPE, ARG_TYPE>::MoveBefore(POSITION posTarget, POSITION posMove)
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{
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ASSERT(m_Initialized);
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if (posTarget == posMove) return;
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if (posTarget == NULL)
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{
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// Move before nothing -> tail of list
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posTarget = &m_Sentinel;
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}
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// first remove from list
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posMove->Prev->Next = posMove->Next;
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posMove->Next->Prev = posMove->Prev;
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// Move it before posTarget
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posMove->Next = posTarget;
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posMove->Prev = posTarget->Prev;
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posMove->Next->Prev = posMove;
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posMove->Prev->Next = posMove;
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return;
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}
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template<class TYPE, class ARG_TYPE>
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void CList<TYPE, ARG_TYPE>::RemoveAll(void)
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{
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POSITION pos;
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ASSERT(m_Initialized);
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while (pos = GetHeadPosition()) RemoveAt(pos);
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return;
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}
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template<class TYPE, class ARG_TYPE>
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void CList<TYPE, ARG_TYPE>::RemoveAt(POSITION pos)
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{
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ASSERT(m_Initialized);
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ASSERT(m_Count > 0);
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Lock();
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pos->Prev->Next = pos->Next;
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pos->Next->Prev = pos->Prev;
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m_Count--;
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Unlock();
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delete pos;
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}
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template<class TYPE, class ARG_TYPE>
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void CList<TYPE, ARG_TYPE>::SetAt(POSITION pos, ARG_TYPE newElement)
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{
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ASSERT(m_Initialized);
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ASSERT(m_Count > 0);
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Lock();
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pos->Object = newElement;
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Unlock();
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return;
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}
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template<class TYPE, class ARG_TYPE>
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void CList<TYPE, ARG_TYPE>::Unlock(void)
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{
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LeaveCriticalSection(&m_CriticalSection);
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}
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