Leaked source code of windows server 2003
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1.5 KiB

#
# Create a Win32 application
#
# Things to know about:
#
# Don't put spaces around '=' in assignments as BUILD
# will GP fault
#
# Don't use macros in here. BUILD can't cope
#
#
MAJORCOMP=windows
MINORCOMP=audiosrv
# Define the name and type of the application
TARGETNAME=AudioSrv
TARGETPATH=obj
TARGETTYPE=DYNLINK
UMTYPE=windows
# List any libraries not included by WIN32LIBS in MAKEFILE.DEF
TARGETLIBS=$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\setupapi.lib \
$(SDK_LIB_PATH)\shell32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\rpcrt4.lib \
$(SDK_LIB_PATH)\wtsapi32.lib \
$(TERMSRV_LIB_PATH)\syslib.lib \
$(SDK_LIB_PATH)\winsta.lib \
$(SDK_LIB_PATH)\wdmguid.lib
# Define the path to search for <include> files
INCLUDES=$(BASE_INC_PATH);$(TERMSRV_INC_PATH);$(BASEDIR)\public\internal\drivers\inc
IDL_TYPE=RPC
PASS0_SERVERDIR=.
USE_NTDLL=1
MIDL_FLAGS= -prefix server $(MIDL_FLAGS)
DLLENTRY=DllMain
# MSC_OPTIMIZATION=-Fc
# list each C and RC source file
#
SOURCES=audiosrv.idl \
audiosrv.rc \
audiosrv_s.c \
Service.c \
audiosrv.cpp \
agfxs.cpp \
mme.cpp \
sad.cpp \
ts.cpp \
ksi.cpp \
reg.cpp
# Unicode
C_DEFINES=$(C_DEFINES) -DUNICODE -D_UNICODE