Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

216 lines
5.9 KiB

/**************************************************************************
DRAWDIB.H - routines for drawing DIBs to the screen.
Copyright (c) 1990-1993, Microsoft Corp. All rights reserved.
this code handles stretching and dithering with custom code.
the following DIB formats are supported:
8bpp
16bpp
24bpp
drawing to:
16 color DC (will dither 8bpp down)
256 (palletized) DC (will dither 16 and 24bpp down)
Full-color DC (will just draw it!)
**************************************************************************/
#ifndef _INC_DRAWDIB
#define _INC_DRAWDIB
#ifdef __cplusplus
extern "C" {
#endif
#ifndef VFWAPI
#define VFWAPI FAR PASCAL
#define VFWAPIV FAR CDECL
#endif
typedef HANDLE HDRAWDIB; /* hdd */
/*********************************************************************
DrawDib Flags
**********************************************************************/
#define DDF_0001 0x0001 /* */ /* Internal */
#define DDF_UPDATE 0x0002 /* re-draw the last DIB */
#define DDF_SAME_HDC 0x0004 /* HDC same as last call (all setup) */
#define DDF_SAME_DRAW 0x0008 /* draw params are the same */
#define DDF_DONTDRAW 0x0010 /* dont draw frame, just decompress */
#define DDF_ANIMATE 0x0020 /* allow palette animation */
#define DDF_BUFFER 0x0040 /* always buffer image */
#define DDF_JUSTDRAWIT 0x0080 /* just draw it with GDI */
#define DDF_FULLSCREEN 0x0100 /* use DisplayDib */
#define DDF_BACKGROUNDPAL 0x0200 /* Realize palette in background */
#define DDF_NOTKEYFRAME 0x0400 /* this is a partial frame update, hint */
#define DDF_HURRYUP 0x0800 /* hurry up please! */
#define DDF_HALFTONE 0x1000 /* always halftone */
#define DDF_2000 0x2000 /* */ /* Internal */
#define DDF_PREROLL DDF_DONTDRAW /* Builing up a non-keyframe */
#define DDF_SAME_DIB DDF_SAME_DRAW
#define DDF_SAME_SIZE DDF_SAME_DRAW
/*********************************************************************
DrawDib functions
*********************************************************************/
/*
** DrawDibInit()
**
*/
extern BOOL VFWAPI DrawDibInit(void);
/*
** DrawDibOpen()
**
*/
extern HDRAWDIB VFWAPI DrawDibOpen(void);
/*
** DrawDibClose()
**
*/
extern BOOL VFWAPI DrawDibClose(HDRAWDIB hdd);
/*
** DrawDibGetBuffer()
**
*/
extern LPVOID VFWAPI DrawDibGetBuffer(HDRAWDIB hdd, LPBITMAPINFOHEADER lpbi, DWORD dwSize, DWORD dwFlags);
/*
** DrawDibError()
*/
extern UINT VFWAPI DrawDibError(HDRAWDIB hdd);
/*
** DrawDibGetPalette()
**
** get the palette used for drawing DIBs
**
*/
extern HPALETTE VFWAPI DrawDibGetPalette(HDRAWDIB hdd);
/*
** DrawDibSetPalette()
**
** get the palette used for drawing DIBs
**
*/
extern BOOL VFWAPI DrawDibSetPalette(HDRAWDIB hdd, HPALETTE hpal);
/*
** DrawDibChangePalette()
*/
extern BOOL VFWAPI DrawDibChangePalette(HDRAWDIB hdd, int iStart, int iLen, LPPALETTEENTRY lppe);
/*
** DrawDibRealize()
**
** realize the palette in a HDD
**
*/
extern UINT VFWAPI DrawDibRealize(HDRAWDIB hdd, HDC hdc, BOOL fBackground);
/*
** DrawDibStart()
**
** start of streaming playback
**
*/
extern BOOL VFWAPI DrawDibStart(HDRAWDIB hdd, DWORD rate);
/*
** DrawDibStop()
**
** start of streaming playback
**
*/
extern BOOL VFWAPI DrawDibStop(HDRAWDIB hdd);
/*
** DrawDibBegin()
**
** prepare to draw
**
*/
extern BOOL VFWAPI DrawDibBegin(HDRAWDIB hdd,
HDC hdc,
int dxDst,
int dyDst,
LPBITMAPINFOHEADER lpbi,
int dxSrc,
int dySrc,
UINT wFlags);
/*
** DrawDibDraw()
**
** actualy draw a DIB to the screen.
**
*/
extern BOOL VFWAPI DrawDibDraw(HDRAWDIB hdd,
HDC hdc,
int xDst,
int yDst,
int dxDst,
int dyDst,
LPBITMAPINFOHEADER lpbi,
LPVOID lpBits,
int xSrc,
int ySrc,
int dxSrc,
int dySrc,
UINT wFlags);
/*
** DrawDibUpdate()
**
** redraw the last image (may only be valid with DDF_BUFFER)
*/
#define DrawDibUpdate(hdd, hdc, x, y) \
DrawDibDraw(hdd, hdc, x, y, 0, 0, NULL, NULL, 0, 0, 0, 0, DDF_UPDATE)
/*
** DrawDibEnd()
*/
extern BOOL VFWAPI DrawDibEnd(HDRAWDIB hdd);
/*
** DrawDibTime() [for debugging purposes only]
*/
typedef struct {
LONG timeCount;
LONG timeDraw;
LONG timeDecompress;
LONG timeDither;
LONG timeStretch;
LONG timeBlt;
LONG timeSetDIBits;
} DRAWDIBTIME, FAR *LPDRAWDIBTIME;
BOOL VFWAPI DrawDibTime(HDRAWDIB hdd, LPDRAWDIBTIME lpddtime);
/* display profiling */
#define PD_CAN_DRAW_DIB 0x0001 /* if you can draw at all */
#define PD_CAN_STRETCHDIB 0x0002 /* basicly RC_STRETCHDIB */
#define PD_STRETCHDIB_1_1_OK 0x0004 /* is it fast? */
#define PD_STRETCHDIB_1_2_OK 0x0008 /* ... */
#define PD_STRETCHDIB_1_N_OK 0x0010 /* ... */
DWORD VFWAPI DrawDibProfileDisplay(LPBITMAPINFOHEADER lpbi);
#ifdef __cplusplus
}
#endif
#endif // _INC_DRAWDIB