Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

643 lines
19 KiB

/*******************************Module*Header*********************************\
* Module Name: playwav.c
*
* Sound support routines for NT - ported from Windows 3.1 Sonic
*
* Created:
* Author:
* Jan 92: Ported to Win32 - SteveDav
*
* History:
*
* Copyright (c) 1992-1998 Microsoft Corporation
*
\******************************************************************************/
#define UNICODE
#define MMNOSEQ
#define MMNOJOY
#define MMNOMIDI
#define MMNOMCI
#include "winmmi.h"
#include "playwav.h"
//
// These globals are used to keep track of the currently playing sound, and
// the handle to the wave device. only 1 sound can be playing at a time.
//
STATICDT HWAVEOUT hWaveOut; // handle to open wave device
LPWAVEHDR lpWavHdr; // current wave file playing
ULONG timeAbort; // time at which we should give up waiting
// for a playing sound to finish
CRITICAL_SECTION WavHdrCritSec;
#define EnterWavHdr() EnterCriticalSection(&WavHdrCritSec);
#define LeaveWavHdr() LeaveCriticalSection(&WavHdrCritSec);
/* flags for _lseek */
#define SEEK_CUR 1
#define SEEK_END 2
#define SEEK_SET 0
#define FMEM (GMEM_MOVEABLE)
STATICFN BOOL NEAR PASCAL soundInitWavHdr(LPWAVEHDR lpwh, LPBYTE lpMem, DWORD dwLen);
STATICFN BOOL NEAR PASCAL soundOpen(HANDLE hSound, UINT wFlags);
STATICFN BOOL NEAR PASCAL soundClose(void);
STATICFN void NEAR PASCAL soundWait(void);
/*****************************************************************************
* @doc INTERNAL
*
* @api void | WaveOutNotify | called by mmWndProc when it receives a
* MM_WOM_DONE message
* @rdesc None.
*
****************************************************************************/
void FAR PASCAL WaveOutNotify(
DWORD wParam,
LONG lParam)
{
EnterWavHdr();
#if DBG
WinAssert(!hWaveOut || lpWavHdr); // if hWaveOut, then MUST have lpWavHdr
#endif
if (hWaveOut && !(lpWavHdr->dwFlags & WHDR_DONE)) {
LeaveWavHdr();
return; // wave is not done! get out
}
LeaveWavHdr();
//
// wave file is done! release the device
//
dprintf2(("ASYNC sound done, closing wave device"));
soundClose();
}
/*****************************************************************************
* @doc INTERNAL
*
* @api BOOL | soundPlay | Pretty much speaks for itself!
*
* @parm HANDLE | hSound | The sound resource to play.
*
* @parm wFlags | UINT | flags controlling sync/async etc.
*
* @flag SND_SYNC | play synchronously (default)
* @flag SND_ASYNC | play asynchronously
*
* @rdesc Returns TRUE if successful and FALSE on failure.
****************************************************************************/
BOOL NEAR PASCAL soundPlay(
HANDLE hSound,
UINT wFlags)
{
//
// Before playing a sound release it
//
soundClose();
//
// If the current session is disconnected
// then don't bother playing
//
if (WTSCurrentSessionIsDisconnected()) return TRUE;
//
// open the sound device and write the sound to it.
//
if (!soundOpen(hSound, wFlags)) {
dprintf1(("Returning false after calling SoundOpen"));
return FALSE;
}
dprintf2(("SoundOpen OK"));
if (!(wFlags & SND_ASYNC))
{
dprintf4(("Calling SoundWait"));
soundWait();
dprintf4(("Calling SoundClose"));
soundClose();
}
return TRUE;
}
/*****************************************************************************
* @doc INTERNAL
*
* @api BOOL | soundOpen | Open the wave device and write a sound to it.
*
* @parm HANDLE | hSound | The sound resource to play.
*
* @rdesc Returns TRUE if successful and FALSE on failure.
****************************************************************************/
STATICFN BOOL NEAR PASCAL soundOpen(
HANDLE hSound,
UINT wFlags)
{
UINT wErr;
DWORD flags = WAVE_ALLOWSYNC;
BOOL fResult = FALSE;
if (!hSound) {
return FALSE;
}
if (hWaveOut)
{
dprintf1(("WINMM: soundOpen() wave device is currently open."));
return FALSE;
}
try {
EnterWavHdr();
lpWavHdr = (LPWAVEHDR)GlobalLock(hSound);
if (!lpWavHdr)
{
#if DBG
if ((GlobalFlags(hSound) & GMEM_DISCARDED)) {
dprintf1(("WINMM: sound was discarded before play could begin."));
}
#endif
goto exit;
}
//
// open the wave device, open any wave device that supports the
// format
//
if (hwndNotify) {
flags |= CALLBACK_WINDOW;
}
wErr = waveOutOpen(&hWaveOut, // returns handle to device
(UINT)WAVE_MAPPER, // device id (any device)
(LPWAVEFORMATEX)lpWavHdr->dwUser, // wave format
(DWORD_PTR)hwndNotify, // callback function
0L, // callback instance data
flags); // flags
if (wErr != 0)
{
dprintf1(("WINMM: soundOpen() unable to open wave device"));
GlobalUnlock(hSound);
hWaveOut = NULL;
lpWavHdr = NULL;
goto exit;
}
wErr = waveOutPrepareHeader(hWaveOut, lpWavHdr, sizeof(WAVEHDR));
if (wErr != 0)
{
dprintf1(("WINMM: soundOpen() waveOutPrepare failed"));
soundClose();
goto exit;
}
//
// Only allow sound looping if playing ASYNC sounds
//
if ((wFlags & SND_ASYNC) && (wFlags & SND_LOOP))
{
lpWavHdr->dwLoops = 0xFFFFFFFF; // infinite loop
lpWavHdr->dwFlags |= WHDR_BEGINLOOP|WHDR_ENDLOOP;
}
else
{
lpWavHdr->dwLoops = 0;
lpWavHdr->dwFlags &=~(WHDR_BEGINLOOP|WHDR_ENDLOOP);
}
lpWavHdr->dwFlags &= ~WHDR_DONE; // mark as not done!
wErr = waveOutWrite(hWaveOut, lpWavHdr, sizeof(WAVEHDR));
timeAbort = lpWavHdr->dwBufferLength * 1000 / ((LPWAVEFORMATEX)lpWavHdr->dwUser)->nAvgBytesPerSec;
timeAbort = timeAbort * 2; // 100% room for slew between audio and system clocks
timeAbort = timeAbort + timeGetTime();
if (wErr != 0)
{
dprintf1(("WINMM: soundOpen() waveOutWrite failed"));
soundClose();
goto exit;
}
fResult = TRUE;
exit: ;
} finally {
LeaveWavHdr();
}
return fResult;
}
/*****************************************************************************
* @doc INTERNAL
*
* @func BOOL | soundClose | This function closes the sound device
*
* @rdesc Returns TRUE if successful and FALSE on failure.
****************************************************************************/
STATICFN BOOL NEAR PASCAL soundClose(
void)
{
UINT wErr;
//
// Do we have the sound device open?
//
try {
EnterWavHdr();
if (!lpWavHdr || !hWaveOut) {
// return TRUE;
} else {
//
// if the block is still playing, stop it!
//
if (!(lpWavHdr->dwFlags & WHDR_DONE)) {
waveOutReset(hWaveOut);
}
#if DBG
if (!(lpWavHdr->dwFlags & WHDR_DONE))
{
dprintf1(("WINMM: soundClose() data is not DONE!???"));
lpWavHdr->dwFlags |= WHDR_DONE;
}
if (!(lpWavHdr->dwFlags & WHDR_PREPARED))
{
dprintf1(("WINMM: soundClose() data not prepared???"));
}
#endif
//
// unprepare the data anyway!
//
wErr = waveOutUnprepareHeader(hWaveOut, lpWavHdr, sizeof(WAVEHDR));
if (wErr != 0)
{
dprintf1(("WINMM: soundClose() waveOutUnprepare failed!"));
}
//
// finally, actually close the device, and unlock the data
//
waveOutClose(hWaveOut);
GlobalUnlock(GlobalHandle(lpWavHdr));
//
// update globals, claiming the device is closed.
//
hWaveOut = NULL;
lpWavHdr = NULL;
}
} finally {
LeaveWavHdr();
}
return TRUE;
}
/*****************************************************************************
* @doc INTERNAL
*
* @api void | soundWait | wait for the sound device to complete
*
* @rdesc none
****************************************************************************/
STATICFN void NEAR PASCAL soundWait(
void)
{
try { // This should ensure that even WOW
// threads that die on us depart the
// critical section
EnterWavHdr();
if (lpWavHdr) {
LPWAVEHDR lpExisting; // current playing wave file
lpExisting = lpWavHdr;
while (lpExisting == lpWavHdr &&
!(lpWavHdr->dwFlags & WHDR_DONE) &&
(timeGetTime() < timeAbort)
)
{
dprintf4(("Waiting for buffer to complete"));
LeaveWavHdr();
Sleep(75);
EnterWavHdr();
// LATER !! We should have an event (on another thread... sigh...)
// which will be triggered when the buffer is played. Waiting
// on the WHDR_DONE bit is ported directly from Win 3.1 and is
// certainly not the best way of doing this. The disadvantage of
// using the thread notification is signalling this thread to
// continue.
}
}
} finally {
LeaveWavHdr();
}
}
/*****************************************************************************
* @doc INTERNAL
*
* @api void | soundFree | This function frees a sound resource created
* with soundLoadFile or soundLoadMemory
*
* @rdesc Returns TRUE if successful and FALSE on failure.
****************************************************************************/
void NEAR PASCAL soundFree(
HANDLE hSound)
{
// Allow a null handle to stop any pending sounds, without discarding
// the current cached sound
//
// !!! we should only close the sound device iff this hSound is playing!
//
soundClose();
if (hSound) {
GlobalFree(hSound);
}
}
/*****************************************************************************
* @doc INTERNAL
*
* @api HANDLE | soundLoadFile | Loads a specified sound resource from a
* file into a global, discardable object.
*
* @parm LPCSTR | lpszFile | The file from which to load the sound resource.
*
* @rdesc Returns NULL on failure, GLOBAL HANDLE to a WAVEHDR iff success
****************************************************************************/
HANDLE NEAR PASCAL soundLoadFile(
LPCWSTR szFileName)
{
HANDLE fh;
DWORD dwSize;
LPBYTE lpData;
HANDLE h;
UINT wNameLen;
// open the file
fh = CreateFile( szFileName,
GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
NULL );
if (fh == (HANDLE)(UINT_PTR)HFILE_ERROR) {
dprintf3(("soundLoadFile: Failed to open %ls Error is %d",szFileName, GetLastError()));
return NULL;
} else {
dprintf3(("soundLoadFile: opened %ls",szFileName));
}
/* Get wNameLen rounded up to next WORD boundary.
* We do not need to round up to a DWORD boundary as this value is
* about to be multiplied by sizeof(WCHAR) which will do the additional
* boundary alignment for us. If we ever contemplate moving back to
* non-UNICODE then this statement will have to be changed. The
* alignment is needed so that the actual wave data starts on a
* DWORD boundary.
*/
wNameLen = ((lstrlen(szFileName) + 1 + sizeof(WORD) - 1) /
sizeof(WORD)) * sizeof(WORD);
#define BLOCKBYTES (sizeof(SOUNDFILE) + (wNameLen * sizeof(WCHAR)))
// The amount of space we need to allocate - the WAVEHDR, file size, date
// time plus the file name and a terminating null.
dwSize = GetFileSize(fh, NULL);
// note: could also use the C function FILELENGTH
if (HFILE_ERROR == dwSize) {
dprintf2(("Failed to find file size: %ls", szFileName));
goto error1;
}
// allocate some discardable memory for a wave hdr, name and the file data.
h = GlobalAlloc( FMEM + GMEM_DISCARDABLE,
BLOCKBYTES + dwSize );
if (!h) {
dprintf3(("soundLoadFile: Failed to allocate memory"));
goto error1;
}
// lock it down
if (NULL == (lpData = GlobalLock(h))) goto error2;
// read the file into the memory block
// NOTE: We could, and probably should, use the file mapping functions.
// Do this LATER
if ( _lread( (HFILE)(DWORD_PTR)fh,
lpData + BLOCKBYTES,
(UINT)dwSize)
!= dwSize ) {
goto error3;
}
// Save the last written time, and the file size
((PSOUNDFILE)lpData)->Size = dwSize;
GetFileTime(fh, NULL, NULL, &(((PSOUNDFILE)lpData)->ft));
// do the rest of it from the memory image
//
// MIPS WARNING !! Unaligned data - wNameLen is arbitrary
//
if (!soundInitWavHdr( (LPWAVEHDR)lpData,
lpData + BLOCKBYTES,
dwSize) )
{
dprintf3(("soundLoadFile: Failed to InitWaveHdr"));
goto error3;
}
CloseHandle(fh);
lstrcpyW( ((PSOUNDFILE)lpData)->Filename, szFileName);
GlobalUnlock(h);
return h;
error3:
GlobalUnlock(h);
error2:
GlobalFree(h);
error1:
CloseHandle(fh);
return NULL;
}
/*****************************************************************************
* @doc INTERNAL
*
* @api HANDLE | soundLoadMemory | Loads a user specified sound resource from a
* a memory block supplied by the caller.
*
* @parm LPCSTR | lpMem | Pointer to a memory image of the file
*
* @rdesc Returns NULL on failure, GLOBAL HANDLE to a WAVEHDR iff success
****************************************************************************/
HANDLE NEAR PASCAL soundLoadMemory(
LPBYTE lpMem)
{
HANDLE h;
LPBYTE lp;
// allocate some memory, for a wave hdr
h = GlobalAlloc(FMEM, (LONG)(sizeof(SOUNDFILE) + sizeof(WCHAR)) );
if (!h) {
goto error1;
}
// lock it down
if (NULL == (lp = GlobalLock(h))) goto error2;
//
// we must assume the memory pointer is correct! (hence the -1l)
//
if (!soundInitWavHdr( (LPWAVEHDR)lp, lpMem, (DWORD)-1l)) {
goto error3;
}
//*(LPWSTR)(lp + sizeof(WAVEHDR)+sizeof(SOUNDFILE)) = '\0'; // No file name for memory file
((PSOUNDFILE)lp)->Filename[0] = '\0'; // No file name for memory file
((PSOUNDFILE)lp)->Size = 0;
GlobalUnlock(h);
return h;
error3:
GlobalUnlock(h);
error2:
GlobalFree(h);
error1:
return NULL;
}
/*****************************************************************************
* @doc INTERNAL
*
* @api BOOL | soundInitWavHdr | Initializes a WAVEHDR data structure from a
* pointer to a memory image of a RIFF WAV file.
*
* @parm LPWAVEHDR | lpwh | Pointer to a WAVEHDR
*
* @parm LPCSTR | lpMem | Pointer to a memory image of a RIFF WAV file
*
* @rdesc Returns FALSE on failure, TRUE on success.
*
* @comm the dwUser field of the WAVEHDR structure is initialized to point
* to the WAVEFORMAT structure that is inside the RIFF data
*
****************************************************************************/
STATICFN BOOL NEAR PASCAL soundInitWavHdr(
LPWAVEHDR lpwh,
LPBYTE lpMem,
DWORD dwLen)
{
FPFileHeader fpHead;
LPWAVEFORMAT lpFmt;
LPBYTE lpData;
DWORD dwFileSize,dwCurPos;
DWORD dwSize;
DWORD AlignError;
DWORD FmtSize;
if (dwLen < sizeof(FileHeader)) {
dprintf3(("Not a RIFF file, or not a WAVE file"));
return FALSE;
}
// assume the first few bytes are the file header
fpHead = (FPFileHeader) lpMem;
// check that it's a valid RIFF file and a valid WAVE form.
if (fpHead->dwRiff != RIFF_FILE || fpHead->dwWave != RIFF_WAVE ) {
return FALSE;
}
dwFileSize = fpHead->dwSize;
dwCurPos = sizeof(FileHeader);
lpData = lpMem + sizeof(FileHeader);
if (dwLen < dwFileSize) { // RIFF header
return FALSE;
}
// scan until we find the 'fmt' chunk
while( 1 ) {
if( ((FPChunkHeader)lpData)->dwCKID == RIFF_FORMAT ) {
break; // from the while loop that's looking for it
}
dwCurPos += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader);
if( dwCurPos >= dwFileSize ) {
return FALSE;
}
lpData += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader);
}
// now we're at the beginning of the 'fmt' chunk data
lpFmt = (LPWAVEFORMAT) (lpData + sizeof(ChunkHeader));
// Save the size of the format data and check it.
FmtSize = ((FPChunkHeader)lpData)->dwSize;
if (FmtSize < sizeof(WAVEFORMAT)) {
return FALSE;
}
// scan until we find the 'data' chunk
lpData = lpData + ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader);
while( 1 ) {
if ( ((FPChunkHeader)lpData)->dwCKID == RIFF_CHANNEL) {
break; // from the while loop that's looking for it
}
dwCurPos += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader);
if( dwCurPos >= dwFileSize ) {
return 0;
}
lpData += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader);
}
//
// The format chunk must be aligned so move things if necessary
// Warning - this is a hack to get round alignment problems
//
AlignError = ((DWORD)((LPBYTE)lpFmt - lpMem)) % sizeof(DWORD);
if (AlignError != 0) {
lpFmt = (LPWAVEFORMAT)((LPBYTE)lpFmt - AlignError);
MoveMemory(lpFmt, (LPBYTE)lpFmt + AlignError, FmtSize);
}
// now we're at the beginning of the 'data' chunk data
dwSize = ((FPChunkHeader)lpData)->dwSize;
lpData = lpData + sizeof(ChunkHeader);
// initialize the WAVEHDR
lpwh->lpData = (LPSTR)lpData; // pointer to locked data buffer
lpwh->dwBufferLength = dwSize; // length of data buffer
lpwh->dwUser = (DWORD_PTR)lpFmt; // for client's use
lpwh->dwFlags = WHDR_DONE; // assorted flags (see defines)
lpwh->dwLoops = 0;
return TRUE;
}