Leaked source code of windows server 2003
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/******************************Module*Header*******************************\
* Module Name: glcltgsh.c
*
* OpenGL client side generic functions.
*
* Created: 11-7-1993
* Author: Hock San Lee [hockl]
*
* 08-Nov-1993 Added functions Pixel, Evaluators, GetString,
* Feedback and Selection functions
* Pierre Tardif, [email protected]
*
* Copyright (c) 1993 Microsoft Corporation
\**************************************************************************/
/* Generic OpenGL Client using subbatching. Hand coded functions */
#include "precomp.h"
#pragma hdrstop
#include "types.h"
#include "glsbmsg.h"
#include "glsbmsgh.h"
#include "glsrvspt.h"
#include "subbatch.h"
#include "batchinf.h"
#include "glsbcltu.h"
#include "glclt.h"
#include "compsize.h"
#include "glsize.h"
#include "context.h"
#include "global.h"
#include "lighting.h"
void APIENTRY
glcltFogf ( IN GLenum pname, IN GLfloat param )
{
// FOG_ASSERT
if (!RANGE(pname,GL_FOG_INDEX,GL_FOG_MODE))
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
glcltFogfv(pname, &param);
}
void APIENTRY
glcltFogfv ( IN GLenum pname, IN const GLfloat params[] )
{
// FOG_ASSERT
if (!RANGE(pname,GL_FOG_INDEX,GL_FOG_COLOR))
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( Fogfv, FOGFV )
pMsg->pname = pname;
pMsg->params[0] = params[0];
if (pname == GL_FOG_COLOR)
{
pMsg->params[1] = params[1];
pMsg->params[2] = params[2];
pMsg->params[3] = params[3];
}
GLCLIENT_END
return;
}
void APIENTRY
glcltFogi ( IN GLenum pname, IN GLint param )
{
GLfloat fParam;
// FOG_ASSERT
if (!RANGE(pname,GL_FOG_INDEX,GL_FOG_MODE))
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
fParam = (GLfloat) param;
glcltFogfv(pname, &fParam);
}
void APIENTRY
glcltFogiv ( IN GLenum pname, IN const GLint params[] )
{
GLfloat fParams[4];
switch (pname)
{
case GL_FOG_INDEX:
case GL_FOG_DENSITY:
case GL_FOG_START:
case GL_FOG_END:
case GL_FOG_MODE:
fParams[0] = (GLfloat) params[0];
break;
case GL_FOG_COLOR:
fParams[0] = __GL_I_TO_FLOAT(params[0]);
fParams[1] = __GL_I_TO_FLOAT(params[1]);
fParams[2] = __GL_I_TO_FLOAT(params[2]);
fParams[3] = __GL_I_TO_FLOAT(params[3]);
break;
}
glcltFogfv(pname, fParams);
}
void APIENTRY
glcltLightf ( IN GLenum light, IN GLenum pname, IN GLfloat param )
{
// LIGHT_SOURCE_ASSERT
if (!RANGE(pname,GL_SPOT_EXPONENT,GL_QUADRATIC_ATTENUATION))
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
glcltLightfv(light, pname, &param);
}
void APIENTRY
glcltLightfv ( IN GLenum light, IN GLenum pname, IN const GLfloat params[] )
{
// LIGHT_SOURCE_ASSERT
if (!RANGE(pname,GL_AMBIENT,GL_QUADRATIC_ATTENUATION))
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( Lightfv, LIGHTFV )
pMsg->light = light;
pMsg->pname = pname;
switch (pname)
{
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_POSITION:
pMsg->params[3] = params[3];
case GL_SPOT_DIRECTION:
pMsg->params[2] = params[2];
pMsg->params[1] = params[1];
default:
pMsg->params[0] = params[0];
}
GLCLIENT_END
return;
}
void APIENTRY
glcltLighti ( IN GLenum light, IN GLenum pname, IN GLint param )
{
GLfloat fParam;
// LIGHT_SOURCE_ASSERT
if (!RANGE(pname,GL_SPOT_EXPONENT,GL_QUADRATIC_ATTENUATION))
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
fParam = (GLfloat) param;
glcltLightfv(light, pname, &fParam);
}
void APIENTRY
glcltLightiv ( IN GLenum light, IN GLenum pname, IN const GLint params[] )
{
GLfloat fParams[4];
switch (pname)
{
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
fParams[0] = __GL_I_TO_FLOAT(params[0]);
fParams[1] = __GL_I_TO_FLOAT(params[1]);
fParams[2] = __GL_I_TO_FLOAT(params[2]);
fParams[3] = __GL_I_TO_FLOAT(params[3]);
break;
case GL_POSITION:
fParams[3] = (GLfloat) params[3];
case GL_SPOT_DIRECTION:
fParams[2] = (GLfloat) params[2];
fParams[1] = (GLfloat) params[1];
case GL_SPOT_EXPONENT:
case GL_SPOT_CUTOFF:
case GL_CONSTANT_ATTENUATION:
case GL_LINEAR_ATTENUATION:
case GL_QUADRATIC_ATTENUATION:
fParams[0] = (GLfloat) params[0];
break;
}
glcltLightfv(light, pname, fParams);
}
void APIENTRY
glcltLightModelf ( IN GLenum pname, IN GLfloat param )
{
// LIGHT_MODEL_ASSERT
if (!RANGE(pname,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE))
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
glcltLightModelfv(pname, &param);
}
void APIENTRY
glcltLightModelfv ( IN GLenum pname, IN const GLfloat params[] )
{
// LIGHT_MODEL_ASSERT
if (!RANGE(pname,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_AMBIENT))
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( LightModelfv, LIGHTMODELFV )
pMsg->pname = pname;
pMsg->params[0] = params[0];
if (pname == GL_LIGHT_MODEL_AMBIENT)
{
pMsg->params[1] = params[1];
pMsg->params[2] = params[2];
pMsg->params[3] = params[3];
}
GLCLIENT_END
return;
}
void APIENTRY
glcltLightModeli ( IN GLenum pname, IN GLint param )
{
GLfloat fParam;
// LIGHT_MODEL_ASSERT
if (!RANGE(pname,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE))
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
fParam = (GLfloat) param;
glcltLightModelfv(pname, &fParam);
}
void APIENTRY
glcltLightModeliv ( IN GLenum pname, IN const GLint params[] )
{
GLfloat fParams[4];
switch (pname)
{
case GL_LIGHT_MODEL_AMBIENT:
fParams[0] = __GL_I_TO_FLOAT(params[0]);
fParams[1] = __GL_I_TO_FLOAT(params[1]);
fParams[2] = __GL_I_TO_FLOAT(params[2]);
fParams[3] = __GL_I_TO_FLOAT(params[3]);
break;
case GL_LIGHT_MODEL_LOCAL_VIEWER:
case GL_LIGHT_MODEL_TWO_SIDE:
fParams[0] = (GLfloat) params[0];
break;
}
glcltLightModelfv(pname, fParams);
}
void APIENTRY
glcltTexParameterf ( IN GLenum target, IN GLenum pname, IN GLfloat param )
{
// TEX_PARAMETER_ASSERT
if (!RANGE(pname,GL_TEXTURE_MAG_FILTER,GL_TEXTURE_WRAP_T) &&
pname != GL_TEXTURE_PRIORITY)
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
glcltTexParameterfv(target, pname, &param);
}
void APIENTRY
glcltTexParameterfv ( IN GLenum target, IN GLenum pname, IN const GLfloat params[] )
{
switch (pname) {
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_BORDER_COLOR:
case GL_TEXTURE_PRIORITY:
break;
default:
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( TexParameterfv, TEXPARAMETERFV )
pMsg->target = target;
pMsg->pname = pname;
pMsg->params[0] = params[0];
if (pname == GL_TEXTURE_BORDER_COLOR)
{
pMsg->params[1] = params[1];
pMsg->params[2] = params[2];
pMsg->params[3] = params[3];
}
GLCLIENT_END
return;
}
void APIENTRY
glcltTexParameteri ( IN GLenum target, IN GLenum pname, IN GLint param )
{
// TEX_PARAMETER_ASSERT
if (!RANGE(pname,GL_TEXTURE_MAG_FILTER,GL_TEXTURE_WRAP_T) &&
pname != GL_TEXTURE_PRIORITY)
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
glcltTexParameteriv(target, pname, &param);
}
void APIENTRY
glcltTexParameteriv ( IN GLenum target, IN GLenum pname, IN const GLint params[] )
{
switch (pname) {
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_BORDER_COLOR:
case GL_TEXTURE_PRIORITY:
break;
default:
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( TexParameteriv, TEXPARAMETERIV )
pMsg->target = target;
pMsg->pname = pname;
pMsg->params[0] = params[0];
if (pname == GL_TEXTURE_BORDER_COLOR)
{
pMsg->params[1] = params[1];
pMsg->params[2] = params[2];
pMsg->params[3] = params[3];
}
GLCLIENT_END
return;
}
void APIENTRY
glcltTexEnvf ( IN GLenum target, IN GLenum pname, IN GLfloat param )
{
if (pname != GL_TEXTURE_ENV_MODE)
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
glcltTexEnvfv(target, pname, &param);
}
void APIENTRY
glcltTexEnvfv ( IN GLenum target, IN GLenum pname, IN const GLfloat params[] )
{
if (pname != GL_TEXTURE_ENV_MODE && pname != GL_TEXTURE_ENV_COLOR)
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( TexEnvfv, TEXENVFV )
pMsg->target = target;
pMsg->pname = pname;
pMsg->params[0] = params[0];
if (pname == GL_TEXTURE_ENV_COLOR)
{
pMsg->params[1] = params[1];
pMsg->params[2] = params[2];
pMsg->params[3] = params[3];
}
GLCLIENT_END
return;
}
void APIENTRY
glcltTexEnvi ( IN GLenum target, IN GLenum pname, IN GLint param )
{
if (pname != GL_TEXTURE_ENV_MODE)
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
glcltTexEnviv(target, pname, &param);
}
void APIENTRY
glcltTexEnviv ( IN GLenum target, IN GLenum pname, IN const GLint params[] )
{
if (pname != GL_TEXTURE_ENV_MODE && pname != GL_TEXTURE_ENV_COLOR)
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( TexEnviv, TEXENVIV )
pMsg->target = target;
pMsg->pname = pname;
pMsg->params[0] = params[0];
if (pname == GL_TEXTURE_ENV_COLOR)
{
pMsg->params[1] = params[1];
pMsg->params[2] = params[2];
pMsg->params[3] = params[3];
}
GLCLIENT_END
return;
}
void APIENTRY
glcltTexGend ( IN GLenum coord, IN GLenum pname, IN GLdouble param )
{
GLfloat fParam;
if (pname != GL_TEXTURE_GEN_MODE)
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
fParam = (GLfloat) param;
glcltTexGenfv(coord, pname, &fParam);
}
void APIENTRY
glcltTexGendv ( IN GLenum coord, IN GLenum pname, IN const GLdouble params[] )
{
GLfloat fParams[4];
switch (pname)
{
case GL_OBJECT_PLANE:
case GL_EYE_PLANE:
fParams[3] = (GLfloat) params[3];
fParams[2] = (GLfloat) params[2];
fParams[1] = (GLfloat) params[1];
// fall through
case GL_TEXTURE_GEN_MODE:
fParams[0] = (GLfloat) params[0];
break;
}
glcltTexGenfv(coord, pname, fParams);
}
void APIENTRY
glcltTexGenf ( IN GLenum coord, IN GLenum pname, IN GLfloat param )
{
if (pname != GL_TEXTURE_GEN_MODE)
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
glcltTexGenfv(coord, pname, &param);
}
void APIENTRY
glcltTexGenfv ( IN GLenum coord, IN GLenum pname, IN const GLfloat params[] )
{
// TEX_GEN_ASSERT
if (!RANGE(pname,GL_TEXTURE_GEN_MODE,GL_EYE_PLANE))
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( TexGenfv, TEXGENFV )
pMsg->coord = coord;
pMsg->pname = pname;
pMsg->params[0] = params[0];
if (pname != GL_TEXTURE_GEN_MODE)
{
pMsg->params[1] = params[1];
pMsg->params[2] = params[2];
pMsg->params[3] = params[3];
}
GLCLIENT_END
return;
}
void APIENTRY
glcltTexGeni ( IN GLenum coord, IN GLenum pname, IN GLint param )
{
GLfloat fParam;
if (pname != GL_TEXTURE_GEN_MODE)
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
fParam = (GLfloat) param;
glcltTexGenfv(coord, pname, &fParam);
}
void APIENTRY
glcltTexGeniv ( IN GLenum coord, IN GLenum pname, IN const GLint params[] )
{
GLfloat fParams[4];
switch (pname)
{
case GL_OBJECT_PLANE:
case GL_EYE_PLANE:
fParams[3] = (GLfloat) params[3];
fParams[2] = (GLfloat) params[2];
fParams[1] = (GLfloat) params[1];
// fall through
case GL_TEXTURE_GEN_MODE:
fParams[0] = (GLfloat) params[0];
break;
}
glcltTexGenfv(coord, pname, fParams);
}
void APIENTRY
glcltGetBooleanv ( IN GLenum pname, OUT GLboolean params[] )
{
#ifndef _CLIENTSIDE_
int cArgs;
cArgs = __glGet_size(pname);
if (cArgs == 0)
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
ASSERTOPENGL(cArgs <= 16, "bad get size");
GLCLIENT_BEGIN( GetBooleanv, GETBOOLEANV )
pMsg->pname = pname;
glsbAttention();
while (--cArgs >= 0)
params[cArgs] = pMsg->params[cArgs];
GLCLIENT_END
return;
#else
GLCLIENT_BEGIN( GetBooleanv, GETBOOLEANV )
pMsg->pname = pname;
pMsg->params = params;
glsbAttention();
GLCLIENT_END
return;
#endif
}
void APIENTRY
glcltGetDoublev ( IN GLenum pname, OUT GLdouble params[] )
{
#ifndef _CLIENTSIDE_
int cArgs;
cArgs = __glGet_size(pname);
if (cArgs == 0)
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
ASSERTOPENGL(cArgs <= 16, "bad get size");
GLCLIENT_BEGIN( GetDoublev, GETDOUBLEV )
pMsg->pname = pname;
glsbAttention();
while (--cArgs >= 0)
params[cArgs] = pMsg->params[cArgs];
GLCLIENT_END
return;
#else
GLCLIENT_BEGIN( GetDoublev, GETDOUBLEV )
pMsg->pname = pname;
pMsg->params = params;
glsbAttention();
GLCLIENT_END
return;
#endif
}
void APIENTRY
glcltGetFloatv ( IN GLenum pname, OUT GLfloat params[] )
{
#ifndef _CLIENTSIDE_
int cArgs;
cArgs = __glGet_size(pname);
if (cArgs == 0)
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
ASSERTOPENGL(cArgs <= 16, "bad get size");
GLCLIENT_BEGIN( GetFloatv, GETFLOATV )
pMsg->pname = pname;
glsbAttention();
while (--cArgs >= 0)
params[cArgs] = pMsg->params[cArgs];
GLCLIENT_END
return;
#else
GLCLIENT_BEGIN( GetFloatv, GETFLOATV )
pMsg->pname = pname;
pMsg->params = params;
glsbAttention();
GLCLIENT_END
return;
#endif
}
void APIENTRY
glcltGetIntegerv ( IN GLenum pname, OUT GLint params[] )
{
#ifndef _CLIENTSIDE_
int cArgs;
cArgs = __glGet_size(pname);
if (cArgs == 0)
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
ASSERTOPENGL(cArgs <= 16, "bad get size");
GLCLIENT_BEGIN( GetIntegerv, GETINTEGERV )
pMsg->pname = pname;
glsbAttention();
while (--cArgs >= 0)
params[cArgs] = pMsg->params[cArgs];
GLCLIENT_END
return;
#else
GLCLIENT_BEGIN( GetIntegerv, GETINTEGERV )
pMsg->pname = pname;
pMsg->params = params;
glsbAttention();
GLCLIENT_END
return;
#endif
}
void APIENTRY
glcltGetLightfv ( IN GLenum light, IN GLenum pname, OUT GLfloat params[] )
{
#ifndef _CLIENTSIDE_
// LIGHT_SOURCE_ASSERT
if (!RANGE(pname,GL_AMBIENT,GL_QUADRATIC_ATTENUATION))
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( GetLightfv, GETLIGHTFV )
pMsg->light = light;
pMsg->pname = pname;
glsbAttention();
switch (pname)
{
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_POSITION:
params[3] = pMsg->params[3];
case GL_SPOT_DIRECTION:
params[2] = pMsg->params[2];
params[1] = pMsg->params[1];
default:
params[0] = pMsg->params[0];
}
GLCLIENT_END
return;
#else
GLCLIENT_BEGIN( GetLightfv, GETLIGHTFV )
pMsg->light = light;
pMsg->pname = pname;
pMsg->params = params;
glsbAttention();
GLCLIENT_END
return;
#endif
}
void APIENTRY
glcltGetLightiv ( IN GLenum light, IN GLenum pname, OUT GLint params[] )
{
#ifndef _CLIENTSIDE_
// LIGHT_SOURCE_ASSERT
if (!RANGE(pname,GL_AMBIENT,GL_QUADRATIC_ATTENUATION))
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( GetLightiv, GETLIGHTIV )
pMsg->light = light;
pMsg->pname = pname;
glsbAttention();
switch (pname)
{
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_POSITION:
params[3] = pMsg->params[3];
case GL_SPOT_DIRECTION:
params[2] = pMsg->params[2];
params[1] = pMsg->params[1];
default:
params[0] = pMsg->params[0];
}
GLCLIENT_END
return;
#else
GLCLIENT_BEGIN( GetLightiv, GETLIGHTIV )
pMsg->light = light;
pMsg->pname = pname;
pMsg->params = params;
glsbAttention();
GLCLIENT_END
return;
#endif
}
void APIENTRY
glcltGetMaterialfv ( IN GLenum face, IN GLenum pname, OUT GLfloat params[] )
{
#ifndef _CLIENTSIDE_
int cArgs;
switch (pname) {
case GL_SHININESS:
cArgs = 1;
break;
case GL_EMISSION:
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
cArgs = 4;
break;
case GL_COLOR_INDEXES:
cArgs = 3;
break;
case GL_AMBIENT_AND_DIFFUSE:
default:
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( GetMaterialfv, GETMATERIALFV )
pMsg->face = face;
pMsg->pname = pname;
glsbAttention();
while (--cArgs >= 0)
params[cArgs] = pMsg->params[cArgs];
GLCLIENT_END
return;
#else
GLCLIENT_BEGIN( GetMaterialfv, GETMATERIALFV )
pMsg->face = face;
pMsg->pname = pname;
pMsg->params = params;
glsbAttention();
GLCLIENT_END
return;
#endif
}
void APIENTRY
glcltGetMaterialiv ( IN GLenum face, IN GLenum pname, OUT GLint params[] )
{
#ifndef _CLIENTSIDE_
int cArgs;
switch (pname) {
case GL_SHININESS:
cArgs = 1;
break;
case GL_EMISSION:
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
cArgs = 4;
break;
case GL_COLOR_INDEXES:
cArgs = 3;
break;
case GL_AMBIENT_AND_DIFFUSE:
default:
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( GetMaterialiv, GETMATERIALIV )
pMsg->face = face;
pMsg->pname = pname;
glsbAttention();
while (--cArgs >= 0)
params[cArgs] = pMsg->params[cArgs];
GLCLIENT_END
return;
#else
GLCLIENT_BEGIN( GetMaterialiv, GETMATERIALIV )
pMsg->face = face;
pMsg->pname = pname;
pMsg->params = params;
glsbAttention();
GLCLIENT_END
return;
#endif
}
void APIENTRY
glcltGetTexEnvfv ( IN GLenum target, IN GLenum pname, OUT GLfloat params[] )
{
#ifndef _CLIENTSIDE_
if (pname != GL_TEXTURE_ENV_MODE && pname != GL_TEXTURE_ENV_COLOR)
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( GetTexEnvfv, GETTEXENVFV )
pMsg->target = target;
pMsg->pname = pname;
glsbAttention();
params[0] = pMsg->params[0];
if (pname == GL_TEXTURE_ENV_COLOR)
{
params[1] = pMsg->params[1];
params[2] = pMsg->params[2];
params[3] = pMsg->params[3];
}
GLCLIENT_END
return;
#else
GLCLIENT_BEGIN( GetTexEnvfv, GETTEXENVFV )
pMsg->target = target;
pMsg->pname = pname;
pMsg->params = params;
glsbAttention();
GLCLIENT_END
return;
#endif
}
void APIENTRY
glcltGetTexEnviv ( IN GLenum target, IN GLenum pname, OUT GLint params[] )
{
#ifndef _CLIENTSIDE_
if (pname != GL_TEXTURE_ENV_MODE && pname != GL_TEXTURE_ENV_COLOR)
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( GetTexEnviv, GETTEXENVIV )
pMsg->target = target;
pMsg->pname = pname;
glsbAttention();
params[0] = pMsg->params[0];
if (pname == GL_TEXTURE_ENV_COLOR)
{
params[1] = pMsg->params[1];
params[2] = pMsg->params[2];
params[3] = pMsg->params[3];
}
GLCLIENT_END
return;
#else
GLCLIENT_BEGIN( GetTexEnviv, GETTEXENVIV )
pMsg->target = target;
pMsg->pname = pname;
pMsg->params = params;
glsbAttention();
GLCLIENT_END
return;
#endif
}
void APIENTRY
glcltGetTexGendv ( IN GLenum coord, IN GLenum pname, OUT GLdouble params[] )
{
#ifndef _CLIENTSIDE_
// TEX_GEN_ASSERT
if (!RANGE(pname,GL_TEXTURE_GEN_MODE,GL_EYE_PLANE))
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( GetTexGendv, GETTEXGENDV )
pMsg->coord = coord;
pMsg->pname = pname;
glsbAttention();
params[0] = pMsg->params[0];
if (pname != GL_TEXTURE_GEN_MODE)
{
params[1] = pMsg->params[1];
params[2] = pMsg->params[2];
params[3] = pMsg->params[3];
}
GLCLIENT_END
return;
#else
GLCLIENT_BEGIN( GetTexGendv, GETTEXGENDV )
pMsg->coord = coord;
pMsg->pname = pname;
pMsg->params = params;
glsbAttention();
GLCLIENT_END
return;
#endif
}
void APIENTRY
glcltGetTexGenfv ( IN GLenum coord, IN GLenum pname, OUT GLfloat params[] )
{
#ifndef _CLIENTSIDE_
// TEX_GEN_ASSERT
if (!RANGE(pname,GL_TEXTURE_GEN_MODE,GL_EYE_PLANE))
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( GetTexGenfv, GETTEXGENFV )
pMsg->coord = coord;
pMsg->pname = pname;
glsbAttention();
params[0] = pMsg->params[0];
if (pname != GL_TEXTURE_GEN_MODE)
{
params[1] = pMsg->params[1];
params[2] = pMsg->params[2];
params[3] = pMsg->params[3];
}
GLCLIENT_END
return;
#else
GLCLIENT_BEGIN( GetTexGenfv, GETTEXGENFV )
pMsg->coord = coord;
pMsg->pname = pname;
pMsg->params = params;
glsbAttention();
GLCLIENT_END
return;
#endif
}
void APIENTRY
glcltGetTexGeniv ( IN GLenum coord, IN GLenum pname, OUT GLint params[] )
{
#ifndef _CLIENTSIDE_
// TEX_GEN_ASSERT
if (!RANGE(pname,GL_TEXTURE_GEN_MODE,GL_EYE_PLANE))
{
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( GetTexGeniv, GETTEXGENIV )
pMsg->coord = coord;
pMsg->pname = pname;
glsbAttention();
params[0] = pMsg->params[0];
if (pname != GL_TEXTURE_GEN_MODE)
{
params[1] = pMsg->params[1];
params[2] = pMsg->params[2];
params[3] = pMsg->params[3];
}
GLCLIENT_END
return;
#else
GLCLIENT_BEGIN( GetTexGeniv, GETTEXGENIV )
pMsg->coord = coord;
pMsg->pname = pname;
pMsg->params = params;
glsbAttention();
GLCLIENT_END
return;
#endif
}
void APIENTRY
glcltGetTexParameterfv ( IN GLenum target, IN GLenum pname, OUT GLfloat params[] )
{
#ifndef _CLIENTSIDE_
switch (pname) {
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_BORDER_COLOR:
case GL_TEXTURE_PRIORITY:
case GL_TEXTURE_RESIDENT:
break;
default:
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( GetTexParameterfv, GETTEXPARAMETERFV )
pMsg->target = target;
pMsg->pname = pname;
glsbAttention();
params[0] = pMsg->params[0];
if (pname == GL_TEXTURE_BORDER_COLOR)
{
params[1] = pMsg->params[1];
params[2] = pMsg->params[2];
params[3] = pMsg->params[3];
}
GLCLIENT_END
return;
#else
GLCLIENT_BEGIN( GetTexParameterfv, GETTEXPARAMETERFV )
pMsg->target = target;
pMsg->pname = pname;
pMsg->params = params;
glsbAttention();
GLCLIENT_END
return;
#endif
}
void APIENTRY
glcltGetTexParameteriv ( IN GLenum target, IN GLenum pname, OUT GLint params[] )
{
#ifndef _CLIENTSIDE_
switch (pname) {
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_BORDER_COLOR:
case GL_TEXTURE_PRIORITY:
case GL_TEXTURE_RESIDENT:
break;
default:
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( GetTexParameteriv, GETTEXPARAMETERIV )
pMsg->target = target;
pMsg->pname = pname;
glsbAttention();
params[0] = pMsg->params[0];
if (pname == GL_TEXTURE_BORDER_COLOR)
{
params[1] = pMsg->params[1];
params[2] = pMsg->params[2];
params[3] = pMsg->params[3];
}
GLCLIENT_END
return;
#else
GLCLIENT_BEGIN( GetTexParameteriv, GETTEXPARAMETERIV )
pMsg->target = target;
pMsg->pname = pname;
pMsg->params = params;
glsbAttention();
GLCLIENT_END
return;
#endif
}
void APIENTRY
glcltGetTexLevelParameterfv ( IN GLenum target, IN GLint level, IN GLenum pname, OUT GLfloat params[] )
{
#ifndef _CLIENTSIDE_
switch (pname) {
case GL_TEXTURE_WIDTH:
case GL_TEXTURE_HEIGHT:
case GL_TEXTURE_COMPONENTS:
case GL_TEXTURE_BORDER:
break;
default:
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( GetTexLevelParameterfv, GETTEXLEVELPARAMETERFV )
pMsg->target = target;
pMsg->level = level;
pMsg->pname = pname;
glsbAttention();
params[0] = pMsg->params[0];
GLCLIENT_END
return;
#else
GLCLIENT_BEGIN( GetTexLevelParameterfv, GETTEXLEVELPARAMETERFV )
pMsg->target = target;
pMsg->level = level;
pMsg->pname = pname;
pMsg->params = params;
glsbAttention();
GLCLIENT_END
return;
#endif
}
void APIENTRY
glcltGetTexLevelParameteriv ( IN GLenum target, IN GLint level, IN GLenum pname, OUT GLint params[] )
{
#ifndef _CLIENTSIDE_
switch (pname) {
case GL_TEXTURE_WIDTH:
case GL_TEXTURE_HEIGHT:
case GL_TEXTURE_COMPONENTS:
case GL_TEXTURE_BORDER:
break;
default:
GLSETERROR(GL_INVALID_ENUM);
return;
}
GLCLIENT_BEGIN( GetTexLevelParameteriv, GETTEXLEVELPARAMETERIV )
pMsg->target = target;
pMsg->level = level;
pMsg->pname = pname;
glsbAttention();
params[0] = pMsg->params[0];
GLCLIENT_END
return;
#else
GLCLIENT_BEGIN( GetTexLevelParameteriv, GETTEXLEVELPARAMETERIV )
pMsg->target = target;
pMsg->level = level;
pMsg->pname = pname;
pMsg->params = params;
glsbAttention();
GLCLIENT_END
return;
#endif
}
/******* Select and Feedback functions ******************************/
/*
* Note:
*
* The size of the data is not required on the client side.
* Since calculating the size of the data requires
* knowledge of the visual type (RGBA/ColorIndex) it is
* appropriate to let the server calculate it.
*/
void APIENTRY
glcltFeedbackBuffer( IN GLsizei size, IN GLenum type, OUT GLfloat buffer[] )
{
#ifndef _CLIENTSIDE_
GLMSGBATCHINFO *pMsgBatchInfo;
GLMSG_FEEDBACKBUFFER *pMsg;
ULONG NextOffset;
/* Set a pointer to the batch information structure */
pMsgBatchInfo = GLTEB_SHAREDMEMORYSECTION();
/* This is the first available byte after the message */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(GLMSG_FEEDBACKBUFFER));
if ( NextOffset > pMsgBatchInfo->MaximumOffset )
{
/* No room for the message, flush the batch */
glsbAttention();
/* Reset NextOffset */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(GLMSG_FEEDBACKBUFFER));
}
/* This is where we will store our message */
pMsg = (GLMSG_FEEDBACKBUFFER *)( ((BYTE *)pMsgBatchInfo) +
pMsgBatchInfo->NextOffset);
/* Set the ProcOffset for this function */
pMsg->ProcOffset = offsetof(GLSRVSBPROCTABLE, glsrvFeedbackBuffer);
/* Assign the members in the message */
pMsg->size = size;
pMsg->type = type;
pMsg->bufferOff = (ULONG_PTR)buffer;
pMsgBatchInfo->NextOffset = NextOffset;
return;
#else
GLCLIENT_BEGIN_LARGE_SET( FeedbackBuffer, FEEDBACKBUFFER, buffer, size, bufferOff )
pMsg->size = size;
pMsg->type = type;
GLCLIENT_END_LARGE_SET
return;
#endif // _CLIENTSIDE_
}
void APIENTRY
glcltSelectBuffer( IN GLsizei size, OUT GLuint buffer[] )
{
#ifndef _CLIENTSIDE_
GLMSGBATCHINFO *pMsgBatchInfo;
GLMSG_SELECTBUFFER *pMsg;
ULONG NextOffset;
/* Set a pointer to the batch information structure */
pMsgBatchInfo = GLTEB_SHAREDMEMORYSECTION();
/* This is the first available byte after the message */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(GLMSG_SELECTBUFFER));
if ( NextOffset > pMsgBatchInfo->MaximumOffset )
{
/* No room for the message, flush the batch */
glsbAttention();
/* Reset NextOffset */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(GLMSG_SELECTBUFFER));
}
/* This is where we will store our message */
pMsg = (GLMSG_SELECTBUFFER *)( ((BYTE *)pMsgBatchInfo) +
pMsgBatchInfo->NextOffset);
/* Set the ProcOffset for this function */
pMsg->ProcOffset = offsetof(GLSRVSBPROCTABLE, glsrvSelectBuffer);
/* Assign the members in the message */
pMsg->size = size;
pMsg->bufferOff = (ULONG_PTR)buffer;
pMsgBatchInfo->NextOffset = NextOffset;
return;
#else
GLCLIENT_BEGIN_LARGE_SET( SelectBuffer, SELECTBUFFER, buffer, size, bufferOff )
pMsg->size = size;
GLCLIENT_END_LARGE_SET
return;
#endif // _CLIENTSIDE_
}
GLint APIENTRY
glcltRenderMode( IN GLenum mode )
{
GLCLIENT_BEGIN( RenderMode, RENDERMODE )
pMsg->mode = mode ;
GLTEB_RETURNVALUE() = 0; // assume error
glsbAttention();
return( (GLint)GLTEB_RETURNVALUE() );
GLCLIENT_END
}
const GLubyte * APIENTRY
glcltGetString( IN GLenum name )
{
switch (name)
{
case GL_VENDOR:
return("Microsoft Corporation");
case GL_RENDERER:
return("GDI Generic");
case GL_VERSION:
// Version numbers
// WinNT 3.5: 1.0
// WinNT 3.51: 1.01
// Win95 beta: 1.015
// Win95: 1.02
// WinNT 4.0: 1.1.0
return("1.1.0");
case GL_EXTENSIONS:
#ifdef GL_WIN_swap_hint
return "GL_WIN_swap_hint"
#endif
#ifdef GL_EXT_bgra
" GL_EXT_bgra"
#endif
#ifdef GL_EXT_paletted_texture
" GL_EXT_paletted_texture"
#endif
#ifdef GL_WIN_phong_shading
" GL_WIN_phong_shading"
#endif
#ifdef GL_EXT_flat_paletted_lighting
" GL_EXT_flat_paletted_lighting"
#endif
#ifdef GL_WIN_specular_fog
" GL_WIN_specular_fog"
#endif //GL_WIN_specular_fog
#ifdef GL_WIN_multiple_textures
" GL_WIN_multiple_textures"
#endif
;
}
GLSETERROR(GL_INVALID_ENUM);
return((const GLubyte *)0);
}
/*********** Evaluator functions ************************************/
// Look in eval.c
/*********** Pixel Functions ****************************************/
void APIENTRY
glcltReadPixels ( IN GLint x,
IN GLint y,
IN GLsizei width,
IN GLsizei height,
IN GLenum format,
IN GLenum type,
OUT GLvoid *pixels
)
{
#ifndef _CLIENTSIDE_
GLMSGBATCHINFO *pMsgBatchInfo;
GLMSG_READPIXELS *pMsg;
ULONG NextOffset;
/* Set a pointer to the batch information structure */
pMsgBatchInfo = GLTEB_SHAREDMEMORYSECTION();
/* Tentative offset, where we may want to place our data */
/* This is also the first available byte after the message */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(*pMsg));
if ( NextOffset > pMsgBatchInfo->MaximumOffset )
{
/* No room for the message, flush the batch */
glsbAttention();
/* Reset NextOffset */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(*pMsg));
}
/* This is where we will store our message */
pMsg = (GLMSG_READPIXELS *)( ((BYTE *)pMsgBatchInfo) +
pMsgBatchInfo->NextOffset);
/* Set the ProcOffset for this function */
pMsg->ProcOffset = offsetof(GLSRVSBPROCTABLE, glsrvReadPixels);
/* Assign the members in the message as required */
pMsg->x = x ;
pMsg->y = y ;
pMsg->width = width ;
pMsg->height = height ;
pMsg->format = format ;
pMsg->type = type ;
pMsg->pixelsOff = (ULONG_PTR)pixels ;
/* Get the batch ready for the next message */
pMsgBatchInfo->NextOffset = NextOffset;
glsbAttention();
return;
#else
GLCLIENT_BEGIN_LARGE_GET( ReadPixels, READPIXELS, pixels, width*height, pixelsOff )
pMsg->x = x ;
pMsg->y = y ;
pMsg->width = width ;
pMsg->height = height ;
pMsg->format = format ;
pMsg->type = type ;
GLCLIENT_END_LARGE_GET
return;
#endif // _CLIENTSIDE_
}
void APIENTRY
glcltGetTexImage ( IN GLenum target,
IN GLint level,
IN GLenum format,
IN GLenum type,
OUT GLvoid *pixels
)
{
#ifndef _CLIENTSIDE_
GLMSGBATCHINFO *pMsgBatchInfo;
GLMSG_GETTEXIMAGE *pMsg;
ULONG NextOffset;
/* Set a pointer to the batch information structure */
pMsgBatchInfo = GLTEB_SHAREDMEMORYSECTION();
/* Tentative offset, where we may want to place our data */
/* This is also the first available byte after the message */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(*pMsg));
if ( NextOffset > pMsgBatchInfo->MaximumOffset )
{
/* No room for the message, flush the batch */
glsbAttention();
/* Reset NextOffset */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(*pMsg));
}
/* This is where we will store our message */
pMsg = (GLMSG_GETTEXIMAGE *)( ((BYTE *)pMsgBatchInfo) +
pMsgBatchInfo->NextOffset);
/* Set the ProcOffset for this function */
pMsg->ProcOffset = offsetof(GLSRVSBPROCTABLE, glsrvGetTexImage);
/* Assign the members in the message as required */
pMsg->target = target ;
pMsg->level = level ;
pMsg->format = format ;
pMsg->type = type ;
pMsg->pixelsOff = (ULONG_PTR)pixels ;
/* Get the batch ready for the next message */
pMsgBatchInfo->NextOffset = NextOffset;
glsbAttention();
return;
#else
GLCLIENT_BEGIN_LARGE_GET( GetTexImage, GETTEXIMAGE, pixels, -1, pixelsOff )
pMsg->target = target ;
pMsg->level = level ;
pMsg->format = format ;
pMsg->type = type ;
GLCLIENT_END_LARGE_GET
return;
#endif // _CLIENTSIDE_
}
void APIENTRY
glcltDrawPixels ( IN GLsizei width,
IN GLsizei height,
IN GLenum format,
IN GLenum type,
IN const GLvoid *pixels
)
{
#ifndef _CLIENTSIDE_
GLMSGBATCHINFO *pMsgBatchInfo;
GLMSG_DRAWPIXELS *pMsg;
ULONG NextOffset;
/* Set a pointer to the batch information structure */
pMsgBatchInfo = GLTEB_SHAREDMEMORYSECTION();
/* Tentative offset, where we may want to place our data */
/* This is also the first available byte after the message */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(*pMsg));
if ( NextOffset > pMsgBatchInfo->MaximumOffset )
{
/* No room for the message, flush the batch */
glsbAttention();
/* Reset NextOffset */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(*pMsg));
}
/* This is where we will store our message */
pMsg = (GLMSG_DRAWPIXELS *)( ((BYTE *)pMsgBatchInfo) +
pMsgBatchInfo->NextOffset);
/* Set the ProcOffset for this function */
pMsg->ProcOffset = offsetof(GLSRVSBPROCTABLE, glsrvDrawPixels);
/* Assign the members in the message as required */
pMsg->width = width ;
pMsg->height = height ;
pMsg->format = format ;
pMsg->type = type ;
pMsg->pixelsOff = (ULONG_PTR)pixels ;
/* Get the batch ready for the next message */
pMsgBatchInfo->NextOffset = NextOffset;
glsbAttention();
return;
#else
GLCLIENT_BEGIN_LARGE_SET( DrawPixels, DRAWPIXELS, pixels, width*height, pixelsOff )
pMsg->width = width ;
pMsg->height = height ;
pMsg->format = format ;
pMsg->type = type ;
pMsg->_IsDlist = GL_FALSE ;
GLCLIENT_END_LARGE_SET
return;
#endif // _CLIENTSIDE_
}
void APIENTRY
glcltBitmap ( IN GLsizei width,
IN GLsizei height,
IN GLfloat xorig,
IN GLfloat yorig,
IN GLfloat xmove,
IN GLfloat ymove,
IN const GLubyte bitmap[]
)
{
#ifndef _CLIENTSIDE_
GLMSGBATCHINFO *pMsgBatchInfo;
GLMSG_BITMAP *pMsg;
ULONG NextOffset;
/* Set a pointer to the batch information structure */
pMsgBatchInfo = GLTEB_SHAREDMEMORYSECTION();
/* Tentative offset, where we may want to place our data */
/* This is also the first available byte after the message */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(*pMsg));
if ( NextOffset > pMsgBatchInfo->MaximumOffset )
{
/* No room for the message, flush the batch */
glsbAttention();
/* Reset NextOffset */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(*pMsg));
}
/* This is where we will store our message */
pMsg = (GLMSG_BITMAP *)( ((BYTE *)pMsgBatchInfo) +
pMsgBatchInfo->NextOffset);
/* Set the ProcOffset for this function */
pMsg->ProcOffset = offsetof(GLSRVSBPROCTABLE, glsrvBitmap);
/* Assign the members in the message as required */
pMsg->width = width ;
pMsg->height = height ;
pMsg->xorig = xorig ;
pMsg->yorig = yorig ;
pMsg->xmove = xmove ;
pMsg->ymove = ymove ;
pMsg->bitmapOff = (ULONG)bitmap ;
/* Get the batch ready for the next message */
pMsgBatchInfo->NextOffset = NextOffset;
glsbAttention();
return;
#else
GLCLIENT_BEGIN_LARGE_SET( Bitmap, BITMAP, bitmap, width*height, bitmapOff )
pMsg->width = width ;
pMsg->height = height ;
pMsg->xorig = xorig ;
pMsg->yorig = yorig ;
pMsg->xmove = xmove ;
pMsg->ymove = ymove ;
pMsg->_IsDlist = GL_FALSE ;
GLCLIENT_END_LARGE_SET
return;
#endif // _CLIENTSIDE_
}
void APIENTRY
glcltPolygonStipple ( const GLubyte *mask )
{
#ifndef _CLIENTSIDE_
GLMSGBATCHINFO *pMsgBatchInfo;
GLMSG_POLYGONSTIPPLE *pMsg;
ULONG NextOffset;
/* Set a pointer to the batch information structure */
pMsgBatchInfo = GLTEB_SHAREDMEMORYSECTION();
/* Tentative offset, where we may want to place our data */
/* This is also the first available byte after the message */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(*pMsg));
if ( NextOffset > pMsgBatchInfo->MaximumOffset )
{
/* No room for the message, flush the batch */
glsbAttention();
/* Reset NextOffset */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(*pMsg));
}
/* This is where we will store our message */
pMsg = (GLMSG_POLYGONSTIPPLE *)( ((BYTE *)pMsgBatchInfo) +
pMsgBatchInfo->NextOffset);
/* Set the ProcOffset for this function */
pMsg->ProcOffset = offsetof(GLSRVSBPROCTABLE, glsrvPolygonStipple);
/* Assign the members in the message as required */
pMsg->maskOff = (ULONG)mask;
/* Get the batch ready for the next message */
pMsgBatchInfo->NextOffset = NextOffset;
glsbAttention();
return;
#else
GLCLIENT_BEGIN_LARGE_SET( PolygonStipple, POLYGONSTIPPLE, mask, -1, maskOff )
pMsg->_IsDlist = GL_FALSE;
GLCLIENT_END_LARGE_SET
return;
#endif // _CLIENTSIDE_
}
void APIENTRY
glcltGetPolygonStipple ( GLubyte mask[] )
{
#ifndef _CLIENTSIDE_
GLMSGBATCHINFO *pMsgBatchInfo;
GLMSG_GETPOLYGONSTIPPLE *pMsg;
ULONG NextOffset;
/* Set a pointer to the batch information structure */
pMsgBatchInfo = GLTEB_SHAREDMEMORYSECTION();
/* Tentative offset, where we may want to place our data */
/* This is also the first available byte after the message */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(*pMsg));
if ( NextOffset > pMsgBatchInfo->MaximumOffset )
{
/* No room for the message, flush the batch */
glsbAttention();
/* Reset NextOffset */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(*pMsg));
}
/* This is where we will store our message */
pMsg = (GLMSG_GETPOLYGONSTIPPLE *)( ((BYTE *)pMsgBatchInfo) +
pMsgBatchInfo->NextOffset);
/* Set the ProcOffset for this function */
pMsg->ProcOffset = offsetof(GLSRVSBPROCTABLE, glsrvGetPolygonStipple);
/* Assign the members in the message as required */
pMsg->maskOff = (ULONG)mask;
/* Get the batch ready for the next message */
pMsgBatchInfo->NextOffset = NextOffset;
glsbAttention();
return;
#else
GLCLIENT_BEGIN_LARGE_GET( GetPolygonStipple, GETPOLYGONSTIPPLE, mask, -1, maskOff )
GLCLIENT_END_LARGE_GET
return;
#endif // _CLIENTSIDE_
}
void APIENTRY
glcltTexImage1D ( IN GLenum target,
IN GLint level,
IN GLint components,
IN GLsizei width,
IN GLint border,
IN GLenum format,
IN GLenum type,
IN const GLvoid *pixels
)
{
#ifndef _CLIENTSIDE_
GLMSGBATCHINFO *pMsgBatchInfo;
GLMSG_TEXIMAGE1D *pMsg;
ULONG NextOffset;
/* Set a pointer to the batch information structure */
pMsgBatchInfo = GLTEB_SHAREDMEMORYSECTION();
/* Tentative offset, where we may want to place our data */
/* This is also the first available byte after the message */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(*pMsg));
if ( NextOffset > pMsgBatchInfo->MaximumOffset )
{
/* No room for the message, flush the batch */
glsbAttention();
/* Reset NextOffset */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(*pMsg));
}
/* This is where we will store our message */
pMsg = (GLMSG_TEXIMAGE1D *)( ((BYTE *)pMsgBatchInfo) +
pMsgBatchInfo->NextOffset);
/* Set the ProcOffset for this function */
pMsg->ProcOffset = offsetof(GLSRVSBPROCTABLE, glsrvTexImage1D);
/* Assign the members in the message as required */
pMsg->target = target ;
pMsg->level = level ;
pMsg->components = components ;
pMsg->width = width ;
pMsg->border = border ;
pMsg->format = format ;
pMsg->type = type ;
pMsg->pixelsOff = (ULONG_PTR)pixels ;
/* Get the batch ready for the next message */
pMsgBatchInfo->NextOffset = NextOffset;
glsbAttention();
return;
#else
GLCLIENT_BEGIN_LARGE_SET( TexImage1D, TEXIMAGE1D, pixels, width, pixelsOff )
pMsg->target = target ;
pMsg->level = level ;
pMsg->components = components ;
pMsg->width = width ;
pMsg->border = border ;
pMsg->format = format ;
pMsg->type = type ;
pMsg->_IsDlist = GL_FALSE ;
GLCLIENT_END_LARGE_SET
return;
#endif // _CLIENTSIDE_
}
void APIENTRY
glcltTexImage2D ( IN GLenum target,
IN GLint level,
IN GLint components,
IN GLsizei width,
IN GLsizei height,
IN GLint border,
IN GLenum format,
IN GLenum type,
IN const GLvoid *pixels
)
{
#ifndef _CLIENTSIDE_
GLMSGBATCHINFO *pMsgBatchInfo;
GLMSG_TEXIMAGE2D *pMsg;
ULONG NextOffset;
/* Set a pointer to the batch information structure */
pMsgBatchInfo = GLTEB_SHAREDMEMORYSECTION();
/* Tentative offset, where we may want to place our data */
/* This is also the first available byte after the message */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(*pMsg));
if ( NextOffset > pMsgBatchInfo->MaximumOffset )
{
/* No room for the message, flush the batch */
glsbAttention();
/* Reset NextOffset */
NextOffset = pMsgBatchInfo->NextOffset +
GLMSG_ALIGN(sizeof(*pMsg));
}
/* This is where we will store our message */
pMsg = (GLMSG_TEXIMAGE2D *)( ((BYTE *)pMsgBatchInfo) +
pMsgBatchInfo->NextOffset);
/* Set the ProcOffset for this function */
pMsg->ProcOffset = offsetof(GLSRVSBPROCTABLE, glsrvTexImage2D);
/* Assign the members in the message as required */
pMsg->target = target ;
pMsg->level = level ;
pMsg->components = components ;
pMsg->width = width ;
pMsg->height = height ;
pMsg->border = border ;
pMsg->format = format ;
pMsg->type = type ;
pMsg->pixelsOff = (ULONG_PTR)pixels ;
/* Get the batch ready for the next message */
pMsgBatchInfo->NextOffset = NextOffset;
glsbAttention();
return;
#else
GLCLIENT_BEGIN_LARGE_SET( TexImage2D, TEXIMAGE2D, pixels, width*height, pixelsOff )
pMsg->target = target ;
pMsg->level = level ;
pMsg->components = components ;
pMsg->width = width ;
pMsg->height = height ;
pMsg->border = border ;
pMsg->format = format ;
pMsg->type = type ;
pMsg->_IsDlist = GL_FALSE ;
GLCLIENT_END_LARGE_SET
return;
#endif // _CLIENTSIDE_
}
GLboolean APIENTRY glcltAreTexturesResident(GLsizei n, const GLuint *textures,
GLboolean *residences)
{
GLCLIENT_BEGIN(AreTexturesResident, ARETEXTURESRESIDENT)
pMsg->n = n;
pMsg->textures = textures;
pMsg->residences = residences;
GLTEB_RETURNVALUE() = 0;
glsbAttention();
return (GLboolean)GLTEB_RETURNVALUE();
GLCLIENT_END
}
void APIENTRY glcltBindTexture(GLenum target, GLuint texture)
{
GLCLIENT_BEGIN(BindTexture, BINDTEXTURE)
pMsg->target = target;
pMsg->texture = texture;
return;
GLCLIENT_END
}
void APIENTRY glcltCopyTexImage1D(GLenum target, GLint level,
GLenum internalformat, GLint x, GLint y,
GLsizei width, GLint border)
{
GLCLIENT_BEGIN(CopyTexImage1D, COPYTEXIMAGE1D)
pMsg->target = target;
pMsg->level = level;
pMsg->internalformat = internalformat;
pMsg->x = x;
pMsg->y = y;
pMsg->width = width;
pMsg->border = border;
return;
GLCLIENT_END
}
void APIENTRY glcltCopyTexImage2D(GLenum target, GLint level,
GLenum internalformat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border)
{
GLCLIENT_BEGIN(CopyTexImage2D, COPYTEXIMAGE2D)
pMsg->target = target;
pMsg->level = level;
pMsg->internalformat = internalformat;
pMsg->x = x;
pMsg->y = y;
pMsg->width = width;
pMsg->height = height;
pMsg->border = border;
return;
GLCLIENT_END
}
void APIENTRY glcltCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLint x, GLint y, GLsizei width)
{
GLCLIENT_BEGIN(CopyTexSubImage1D, COPYTEXSUBIMAGE1D)
pMsg->target = target;
pMsg->level = level;
pMsg->xoffset = xoffset;
pMsg->x = x;
pMsg->y = y;
pMsg->width = width;
return;
GLCLIENT_END
}
void APIENTRY glcltCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint x, GLint y,
GLsizei width, GLsizei height)
{
GLCLIENT_BEGIN(CopyTexSubImage2D, COPYTEXSUBIMAGE2D)
pMsg->target = target;
pMsg->level = level;
pMsg->xoffset = xoffset;
pMsg->yoffset = yoffset;
pMsg->x = x;
pMsg->y = y;
pMsg->width = width;
pMsg->height = height;
return;
GLCLIENT_END
}
void APIENTRY glcltDeleteTextures(GLsizei n, const GLuint *textures)
{
GLCLIENT_BEGIN(DeleteTextures, DELETETEXTURES)
pMsg->n = n;
pMsg->textures = textures;
// Flush pointer
glsbAttention();
return;
GLCLIENT_END
}
void APIENTRY glcltGenTextures(GLsizei n, GLuint *textures)
{
GLCLIENT_BEGIN(GenTextures, GENTEXTURES)
pMsg->n = n;
pMsg->textures = textures;
glsbAttention();
return;
GLCLIENT_END
}
GLboolean APIENTRY glcltIsTexture(GLuint texture)
{
GLCLIENT_BEGIN(IsTexture, ISTEXTURE)
pMsg->texture = texture;
GLTEB_RETURNVALUE() = 0;
glsbAttention();
return (GLboolean)GLTEB_RETURNVALUE();
GLCLIENT_END
}
void APIENTRY glcltPrioritizeTextures(GLsizei n, const GLuint *textures,
const GLclampf *priorities)
{
GLCLIENT_BEGIN(PrioritizeTextures, PRIORITIZETEXTURES)
pMsg->n = n;
pMsg->textures = textures;
pMsg->priorities = priorities;
// Flush pointer
glsbAttention();
return;
GLCLIENT_END
}
void APIENTRY glcltTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels)
{
GLCLIENT_BEGIN_LARGE_SET(TexSubImage1D, TEXSUBIMAGE1D, pixels, width,
pixelsOff )
pMsg->target = target ;
pMsg->level = level ;
pMsg->xoffset = xoffset ;
pMsg->width = width ;
pMsg->format = format ;
pMsg->type = type ;
pMsg->_IsDlist = GL_FALSE ;
GLCLIENT_END_LARGE_SET
return;
}
void APIENTRY glcltTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels)
{
GLCLIENT_BEGIN_LARGE_SET(TexSubImage2D, TEXSUBIMAGE2D, pixels,
width*height, pixelsOff )
pMsg->target = target ;
pMsg->level = level ;
pMsg->xoffset = xoffset ;
pMsg->yoffset = yoffset ;
pMsg->width = width ;
pMsg->height = height ;
pMsg->format = format ;
pMsg->type = type ;
pMsg->_IsDlist = GL_FALSE ;
GLCLIENT_END_LARGE_SET
return;
}
void APIENTRY glcltColorTableEXT(GLenum target, GLenum internalFormat,
GLsizei width, GLenum format, GLenum type,
const GLvoid *data)
{
GLCLIENT_BEGIN(ColorTableEXT, COLORTABLEEXT)
pMsg->target = target;
pMsg->internalFormat = internalFormat;
pMsg->width = width;
pMsg->format = format;
pMsg->type = type;
pMsg->data = data;
pMsg->_IsDlist = GL_FALSE;
// Flush pointer
glsbAttention();
return;
GLCLIENT_END
}
void APIENTRY glcltColorSubTableEXT(GLenum target, GLsizei start,
GLsizei count,
GLenum format, GLenum type,
const GLvoid *data)
{
GLCLIENT_BEGIN(ColorSubTableEXT, COLORSUBTABLEEXT)
pMsg->target = target;
pMsg->start = start;
pMsg->count = count;
pMsg->format = format;
pMsg->type = type;
pMsg->data = data;
pMsg->_IsDlist = GL_FALSE;
// Flush pointer
glsbAttention();
return;
GLCLIENT_END
}
void APIENTRY glcltGetColorTableEXT(GLenum target,
GLenum format, GLenum type, GLvoid *data)
{
GLCLIENT_BEGIN(GetColorTableEXT, GETCOLORTABLEEXT)
pMsg->target = target;
pMsg->format = format;
pMsg->type = type;
pMsg->data = data;
glsbAttention();
return;
GLCLIENT_END
}
void APIENTRY glcltGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params)
{
GLCLIENT_BEGIN(GetColorTableParameterivEXT, GETCOLORTABLEPARAMETERIVEXT)
pMsg->target = target;
pMsg->pname = pname;
pMsg->params = params;
glsbAttention();
return;
GLCLIENT_END
}
void APIENTRY glcltGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params)
{
GLCLIENT_BEGIN(GetColorTableParameterfvEXT, GETCOLORTABLEPARAMETERFVEXT)
pMsg->target = target;
pMsg->pname = pname;
pMsg->params = params;
glsbAttention();
return;
GLCLIENT_END
}
void APIENTRY glcltPolygonOffset(GLfloat factor, GLfloat units)
{
GLCLIENT_BEGIN(PolygonOffset, POLYGONOFFSET)
pMsg->factor = factor;
pMsg->units = units;
return;
GLCLIENT_END
}
void APIENTRY glcltPushClientAttrib (IN GLbitfield mask)
{
__GLclientAttribute **spp;
__GLclientAttribute *sp;
__GL_SETUP();
// Not allowed in begin/end.
if (gc->paTeb->flags & POLYARRAY_IN_BEGIN)
{
GLSETERROR(GL_INVALID_OPERATION);
return;
}
// The pixel store states are currently kept in the server, flush the
// command buffer to keep client and server in ssync.
if (mask & GL_CLIENT_PIXEL_STORE_BIT)
glsbAttention();
spp = gc->clientAttributes.stackPointer;
if (spp < &gc->clientAttributes.stack[gc->constants.maxClientAttribStackDepth])
{
if (!(sp = *spp))
{
sp = (__GLclientAttribute*)
GCALLOCZ(gc, sizeof(__GLclientAttribute));
if (NULL == sp)
return;
*spp = sp;
}
sp->mask = mask;
gc->clientAttributes.stackPointer = spp + 1;
if (mask & GL_CLIENT_PIXEL_STORE_BIT)
{
sp->pixelPackModes = gc->state.pixel.packModes;
sp->pixelUnpackModes = gc->state.pixel.unpackModes;
}
if (mask & GL_CLIENT_VERTEX_ARRAY_BIT)
{
sp->vertexArray = gc->vertexArray;
}
}
else
{
GLSETERROR(GL_STACK_OVERFLOW);
}
}
GLuint FASTCALL __glInternalPopClientAttrib(__GLcontext *gc, GLboolean bSync,
GLboolean destroy)
{
__GLclientAttribute **spp;
__GLclientAttribute *sp;
GLbitfield mask;
GLuint dirtyMask = 0;
spp = gc->clientAttributes.stackPointer;
if (spp > &gc->clientAttributes.stack[0])
{
--spp;
sp = *spp;
ASSERTOPENGL(sp != 0, "corrupted client stack");
mask = sp->mask;
gc->clientAttributes.stackPointer = spp;
// If this function is called by client side, flush the command buffer
// to keep client and server pixel store states in ssync.
// If it is called by the server side __glDestroyContext() function,
// do not flush the command buffer!
if ((mask & GL_CLIENT_PIXEL_STORE_BIT) && bSync)
glsbAttention();
if (mask & GL_CLIENT_PIXEL_STORE_BIT)
{
gc->state.pixel.packModes = sp->pixelPackModes;
gc->state.pixel.unpackModes = sp->pixelUnpackModes;
dirtyMask |= __GL_DIRTY_PIXEL;
}
if (mask & GL_CLIENT_VERTEX_ARRAY_BIT)
{
gc->vertexArray = sp->vertexArray;
}
/*
** Clear out mask so that any memory frees done above won't get
** re-done when the context is destroyed
*/
sp->mask = 0;
}
else
{
GLSETERROR(GL_STACK_UNDERFLOW);
}
return dirtyMask;
}
void APIENTRY glcltPopClientAttrib (void)
{
GLuint dirtyMask;
__GL_SETUP();
// Not allowed in begin/end.
if (gc->paTeb->flags & POLYARRAY_IN_BEGIN)
{
GLSETERROR(GL_INVALID_OPERATION);
return;
}
dirtyMask = __glInternalPopClientAttrib(gc, GL_TRUE, GL_FALSE);
if (dirtyMask)
{
// __GL_DELAY_VALIDATE_MASK(gc, dirtyMask);
gc->beginMode = __GL_NEED_VALIDATE;
gc->dirtyMask |= dirtyMask;
}
}
#ifdef GL_EXT_flat_paletted_lighting
void APIPRIVATE __glim_ColorTableParameterivEXT(GLenum target,
GLenum pname,
const GLint *params);
void APIENTRY glColorTableParameterivEXT(GLenum target,
GLenum pname,
const GLint *params)
{
glsbAttention();
__glim_ColorTableParameterivEXT(target, pname, params);
}
void APIPRIVATE __glim_ColorTableParameterfvEXT(GLenum target,
GLenum pname,
const GLfloat *params);
void APIENTRY glColorTableParameterfvEXT(GLenum target,
GLenum pname,
const GLfloat *params)
{
glsbAttention();
__glim_ColorTableParameterfvEXT(target, pname, params);
}
#endif // GL_EXT_flat_paletted_lighting
#ifdef GL_WIN_multiple_textures
void APIENTRY glcltCurrentTextureIndexWIN
(GLuint index)
{
GLCLIENT_BEGIN(CurrentTextureIndexWIN, CURRENTTEXTUREINDEXWIN)
pMsg->index = index;
return;
GLCLIENT_END
}
void APIENTRY glcltBindNthTextureWIN
(GLuint index, GLenum target, GLuint texture)
{
GLCLIENT_BEGIN(BindNthTextureWIN, BINDNTHTEXTUREWIN)
pMsg->index = index;
pMsg->target = target;
pMsg->texture = texture;
return;
GLCLIENT_END
}
void APIENTRY glcltNthTexCombineFuncWIN
(GLuint index,
GLenum leftColorFactor, GLenum colorOp, GLenum rightColorFactor,
GLenum leftAlphaFactor, GLenum alphaOp, GLenum rightAlphaFactor)
{
GLCLIENT_BEGIN(NthTexCombineFuncWIN, NTHTEXCOMBINEFUNCWIN)
pMsg->index = index;
pMsg->leftColorFactor = leftColorFactor;
pMsg->colorOp = colorOp;
pMsg->rightColorFactor = rightColorFactor;
pMsg->leftAlphaFactor = leftAlphaFactor;
pMsg->alphaOp = alphaOp;
pMsg->rightAlphaFactor = rightAlphaFactor;
return;
GLCLIENT_END
}
#endif // GL_WIN_multiple_textures