Leaked source code of windows server 2003
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/**************************************************************************
* *
* Copyright (C) 1992, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
**************************************************************************/
/*
* displaylist.c++ - $Revision: 1.4 $
* Derrick Burns - 1991
*/
#include "glimport.h"
#include "mystdio.h"
#include "nurbstes.h"
#include "displayl.h"
DisplayList::DisplayList( NurbsTessellator *_nt ) :
dlnodePool( sizeof( Dlnode ), 1, "dlnodepool" )
{
lastNode = &nodes;
nt = _nt;
}
DisplayList::~DisplayList( void )
{
for( Dlnode *nextNode; nodes; nodes = nextNode ) {
nextNode = nodes->next;
if( nodes->cleanup != 0 ) (nt->*nodes->cleanup)( nodes->arg );
//nodes->deleteMe(dlnodePool);
}
}
void
DisplayList::play( void )
{
for( Dlnode *node = nodes; node; node = node->next )
if( node->work != 0 ) (nt->*node->work)( node->arg );
}
void
DisplayList::endList( void )
{
*lastNode = 0;
}
void
DisplayList::append( PFVS work, void *arg, PFVS cleanup )
{
Dlnode *node = new(dlnodePool) Dlnode( work, arg, cleanup );
*lastNode = node;
lastNode = &(node->next);
}