Leaked source code of windows server 2003
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/******************************Module*Header*******************************\
* Module Name: span_f.h *
* *
* This include file is used to generate various flavors of flat-shaded *
* spans, or scanlines. The variations cover RGB/Color-indexed operation, *
* dithering, and pixel-depth. Not your typical include file. *
* *
* Created: 24-Feb-1994 *
* Author: Otto Berkes [ottob] *
* *
* Copyright (c) 1994 Microsoft Corporation *
\**************************************************************************/
#undef STRING1
#undef STRING2
#undef STRING3
#undef STRING4
#if ZBUFFER
#define STRING1 __fastGenMask
#else
#define STRING1 __fastGen
#endif
#if RGBMODE
#define STRING2 RGB
#else
#define STRING2 CI
#endif
#if DITHER
#define STRING3 STRCAT2(BPP, Dith)
#else
#define STRING3 BPP
#endif
#define STRING4 FlatSpan
#undef OLDTEXTURE
#define OLDTEXTURE 0
void FASTCALL STRCAT4(STRING1, STRING2, STRING3, STRING4)
(__GLGENcontext *gengc)
{
ULONG rAccum;
ULONG rShift;
#if RGBMODE
ULONG gAccum;
ULONG bAccum;
ULONG gShift;
ULONG bShift;
#endif
GENACCEL *pGenAccel;
__GLcolorBuffer *cfb;
BYTE *pPix;
#if (BPP == 8)
BYTE *pXlat;
#elif (!RGBMODE)
ULONG *pXlat;
#endif
#if DITHER
ULONG ditherShift;
ULONG ditherRow;
ULONG ditherVal;
#endif
LONG count, cDith;
ULONG color1;
#if DITHER
#if (RGBMODE) || (BPP > 8)
ULONG color2;
ULONG color3;
ULONG color4;
#endif
#elif (BPP == 24)
ULONG color2;
ULONG color3;
#endif
pGenAccel = (GENACCEL *)(gengc->pPrivateArea);
cfb = gengc->gc.polygon.shader.cfb;
// get color deltas and accumulators
rAccum = pGenAccel->spanValue.r;
rShift = cfb->redShift;
#if RGBMODE
gAccum = pGenAccel->spanValue.g;
bAccum = pGenAccel->spanValue.b;
gShift = cfb->greenShift;
bShift = cfb->blueShift;
#endif
// get address of destination
if (pGenAccel->flags & SURFACE_TYPE_DIB) {
pPix = pGenAccel->pPix +
gengc->gc.polygon.shader.frag.x * (BPP / 8);
} else {
pPix = gengc->ColorsBits;
}
// set up pointer to translation table as needed
#if (BPP == 8)
pXlat = gengc->pajTranslateVector;
#elif (!RGBMODE)
pXlat = (ULONG *)(gengc->pajTranslateVector + sizeof(DWORD));
#endif
cDith = (
gengc->gc.polygon.shader.length >= 4
? 4
: gengc->gc.polygon.shader.length);
#if DITHER
ditherRow = Dither_4x4[gengc->gc.polygon.shader.frag.y & 0x3];
ditherShift = (gengc->gc.polygon.shader.frag.x & 0x3) << 3;
#if RGBMODE
ditherVal = ((ditherRow >> ditherShift) & 0xff) << 8;
color1 = (((rAccum + ditherVal) >> 16) << rShift) |
(((gAccum + ditherVal) >> 16) << gShift) |
(((bAccum + ditherVal) >> 16) << bShift);
#if (BPP == 8)
color1 = *(pXlat + (color1 & 0xff));
#endif
if (--cDith) {
ditherShift = (ditherShift + 8) & 0x18;
ditherVal = ((ditherRow >> ditherShift) & 0xff) << 8;
color2 = (((rAccum + ditherVal) >> 16) << rShift) |
(((gAccum + ditherVal) >> 16) << gShift) |
(((bAccum + ditherVal) >> 16) << bShift);
#if (BPP == 8)
color1 |= (*(pXlat + (color2 & 0xff))) << 8;
#endif
if (--cDith) {
ditherShift = (ditherShift + 8) & 0x18;
ditherVal = ((ditherRow >> ditherShift) & 0xff) << 8;
color3 = (((rAccum + ditherVal) >> 16) << rShift) |
(((gAccum + ditherVal) >> 16) << gShift) |
(((bAccum + ditherVal) >> 16) << bShift);
#if (BPP == 8)
color1 |= (*(pXlat + (color3 & 0xff))) << 16;
#endif
if (--cDith) {
ditherShift = (ditherShift + 8) & 0x18;
ditherVal = ((ditherRow >> ditherShift) & 0xff) << 8;
color4 = (((rAccum + ditherVal) >> 16) << rShift) |
(((gAccum + ditherVal) >> 16) << gShift) |
(((bAccum + ditherVal) >> 16) << bShift);
#if (BPP == 8)
color1 |= (*(pXlat + (color4 & 0xff))) << 24;
#endif
}
}
}
#else //!RGBMODE
ditherVal = ((ditherRow >> ditherShift) & 0xff) << 8;
#if (BPP == 8)
color1 = *(pXlat + (((rAccum + ditherVal) >> 16) & 0xff));
#else
color1 = *(pXlat + (((rAccum + ditherVal) >> 16) & 0xfff));
#endif
if (--cDith) {
ditherShift = (ditherShift + 8) & 0x18;
ditherVal = ((ditherRow >> ditherShift) & 0xff) << 8;
#if (BPP == 8)
color1 |= (*(pXlat + (((rAccum + ditherVal) >> 16) & 0xff)) << 8);
#else
color2 = *(pXlat + (((rAccum + ditherVal) >> 16) & 0xfff));
#endif
if (--cDith) {
ditherShift = (ditherShift + 8) & 0x18;
ditherVal = ((ditherRow >> ditherShift) & 0xff) << 8;
#if (BPP == 8)
color1 |= (*(pXlat + (((rAccum + ditherVal) >> 16) & 0xff)) << 16);
#else
color3= *(pXlat + (((rAccum + ditherVal) >> 16) & 0xfff));
#endif
if (--cDith) {
ditherShift = (ditherShift + 8) & 0x18;
ditherVal = ((ditherRow >> ditherShift) & 0xff) << 8;
#if (BPP == 8)
color1 |= (*(pXlat + (((rAccum + ditherVal) >> 16) & 0xff)) << 24);
#else
color4 = *(pXlat + (((rAccum + ditherVal) >> 16) & 0xfff));
#endif
}
}
}
#endif //!RGBMODE
#else //!DITHER
#if RGBMODE
color1 = (((rAccum + 0x0800) >> 16) << rShift) |
(((gAccum + 0x0800) >> 16) << gShift) |
(((bAccum + 0x0800) >> 16) << bShift);
#if (BPP == 8)
color1 = *(pXlat + (color1 & 0xff));
#endif
#if (BPP == 16)
color1 = color1 | (color1 << 16);
#elif (BPP == 24)
color2 = color1 >> 8;
color3 = color1 >> 16;
#endif
#else //!RGBMODE
#if (BPP == 8)
color1 = *(pXlat + (((rAccum + 0x0800) >> 16) & 0xff));
#else
color1 = *(pXlat + (((rAccum + 0x0800) >> 16) & 0xfff));
#endif
#if (BPP == 16)
color1 = color1 | (color1 << 16);
#elif (BPP == 24)
color2 = color1 >> 8;
color3 = color1 >> 16;
#endif
#endif //!RGBMODE
#endif //!DITHER
#if (ZBUFFER)
if (pGenAccel->flags & GEN_FASTZBUFFER) {
GLuint zAccum = gengc->gc.polygon.shader.frag.z;
GLint zDelta = gengc->gc.polygon.shader.dzdx;
PBYTE zbuf = (PBYTE)gengc->gc.polygon.shader.zbuf;
count = gengc->gc.polygon.shader.length;
if (gengc->gc.modes.depthBits == 16) {
#if DITHER
for (;;) {
if ( ((__GLz16Value)(zAccum >> Z16_SHIFT)) <= *((__GLz16Value*)zbuf) ) {
*((__GLz16Value*)zbuf) = ((__GLz16Value)(zAccum >> Z16_SHIFT));
#if (BPP == 8)
*pPix = (BYTE)color1;
#elif (BPP == 16)
*((WORD *)pPix) = (WORD)color1;
#elif (BPP == 24)
*pPix = (BYTE)color1;
*(pPix + 1) = (BYTE)(color1 >> 8);
*(pPix + 2) = (BYTE)(color1 >> 16);
#else
*((DWORD *)pPix) = color1;
#endif
}
pPix += (BPP / 8);
if (--count <= 0)
break;
zAccum += zDelta;
zbuf += 2;
if ( ((__GLz16Value)(zAccum >> Z16_SHIFT)) <= *((__GLz16Value*)zbuf) ) {
*((__GLz16Value*)zbuf) = ((__GLz16Value)(zAccum >> Z16_SHIFT));
#if (BPP == 8)
*pPix = (BYTE)(color1 >> 8);
#elif (BPP == 16)
*((WORD *)pPix) = (WORD)color2;
#elif (BPP == 24)
*pPix = (BYTE)color2;
*(pPix + 1) = (BYTE)(color2 >> 8);
*(pPix + 2) = (BYTE)(color2 >> 16);
#else
*((DWORD *)pPix) = color2;
#endif
}
pPix += (BPP / 8);
if (--count <= 0)
break;
zAccum += zDelta;
zbuf += 2;
if ( ((__GLz16Value)(zAccum >> Z16_SHIFT)) <= *((__GLz16Value*)zbuf) ) {
*((__GLz16Value*)zbuf) = ((__GLz16Value)(zAccum >> Z16_SHIFT));
#if (BPP == 8)
*pPix = (BYTE)(color1 >> 16);
#elif (BPP == 16)
*((WORD *)pPix) = (WORD)color3;
#elif (BPP == 24)
*pPix = (BYTE)color3;
*(pPix + 1) = (BYTE)(color3 >> 8);
*(pPix + 2) = (BYTE)(color3 >> 16);
#else
*((DWORD *)pPix) = color3;
#endif
}
pPix += (BPP / 8);
if (--count <= 0)
break;
zAccum += zDelta;
zbuf += 2;
if ( ((__GLz16Value)(zAccum >> Z16_SHIFT)) <= *((__GLz16Value*)zbuf) ) {
*((__GLz16Value*)zbuf) = ((__GLz16Value)(zAccum >> Z16_SHIFT));
#if (BPP == 8)
*pPix = (BYTE)(color1 >> 24);
#elif (BPP == 16)
*((WORD *)pPix) = (WORD)color4;
#elif (BPP == 24)
*pPix = (BYTE)color4;
*(pPix + 1) = (BYTE)(color4 >> 8);
*(pPix + 2) = (BYTE)(color4 >> 16);
#else
*((DWORD *)pPix) = color4;
#endif
}
pPix += (BPP / 8);
if (--count <= 0)
break;
zAccum += zDelta;
zbuf += 2;
}
#else //!DITHER
for (; count; count--) {
if ( ((__GLz16Value)(zAccum >> Z16_SHIFT)) <= *((__GLz16Value*)zbuf) ) {
*((__GLz16Value*)zbuf) = ((__GLz16Value)(zAccum >> Z16_SHIFT));
#if (BPP == 8)
*pPix = (BYTE)color1;
#elif (BPP == 16)
*((WORD *)pPix) = (WORD)color1;
#elif (BPP == 24)
*pPix = (BYTE)color1;
*(pPix + 1) = (BYTE)color2;
*(pPix + 2) = (BYTE)color3;
#else
*((DWORD *)pPix) = color1;
#endif //BPP
}
zAccum += zDelta;
zbuf +=2 ;
pPix += (BPP / 8);
}
#endif //!DITHER
} else {
#if DITHER
for (;;) {
if ( zAccum <= *((GLuint*)zbuf) ) {
*((GLuint*)zbuf) = zAccum;
#if (BPP == 8)
*pPix = (BYTE)color1;
#elif (BPP == 16)
*((WORD *)pPix) = (WORD)color1;
#elif (BPP == 24)
*pPix = (BYTE)color1;
*(pPix + 1) = (BYTE)(color1 >> 8);
*(pPix + 2) = (BYTE)(color1 >> 16);
#else
*((DWORD *)pPix) = color1;
#endif
}
pPix += (BPP / 8);
if (--count <= 0)
break;
zbuf+=4;
zAccum += zDelta;
if ( zAccum <= *((GLuint*)zbuf) ) {
*((GLuint*)zbuf) = zAccum;
#if (BPP == 8)
*pPix = (BYTE)(color1 >> 8);
#elif (BPP == 16)
*((WORD *)pPix) = (WORD)color2;
#elif (BPP == 24)
*pPix = (BYTE)color2;
*(pPix + 1) = (BYTE)(color2 >> 8);
*(pPix + 2) = (BYTE)(color2 >> 16);
#else
*((DWORD *)pPix) = color2;
#endif
}
pPix += (BPP / 8);
if (--count <= 0)
break;
zbuf+=4;
zAccum += zDelta;
if ( zAccum <= *((GLuint*)zbuf) ) {
*((GLuint*)zbuf) = zAccum;
#if (BPP == 8)
*pPix = (BYTE)(color1 >> 16);
#elif (BPP == 16)
*((WORD *)pPix) = (WORD)color3;
#elif (BPP == 24)
*pPix = (BYTE)color3;
*(pPix + 1) = (BYTE)(color3 >> 8);
*(pPix + 2) = (BYTE)(color3 >> 16);
#else
*((DWORD *)pPix) = color3;
#endif
}
pPix += (BPP / 8);
if (--count <= 0)
break;
zbuf+=4;
zAccum += zDelta;
if ( zAccum <= *((GLuint*)zbuf) ) {
*((GLuint*)zbuf) = zAccum;
#if (BPP == 8)
*pPix = (BYTE)(color1 >> 24);
#elif (BPP == 16)
*((WORD *)pPix) = (WORD)color4;
#elif (BPP == 24)
*pPix = (BYTE)color4;
*(pPix + 1) = (BYTE)(color4 >> 8);
*(pPix + 2) = (BYTE)(color4 >> 16);
#else
*((DWORD *)pPix) = color4;
#endif
}
pPix += (BPP / 8);
if (--count <= 0)
break;
zAccum += zDelta;
zbuf+=4;
}
#else //!DITHER
for (; count; count--) {
if ( zAccum <= *((GLuint*)zbuf) ) {
*((GLuint*)zbuf) = zAccum;
#if (BPP == 8)
*pPix = (BYTE)color1;
#elif (BPP == 16)
*((WORD *)pPix) = (WORD)color1;
#elif (BPP == 24)
*pPix = (BYTE)color1;
*(pPix + 1) = (BYTE)color2;
*(pPix + 2) = (BYTE)color3;
#else
*((DWORD *)pPix) = color1;
#endif //BPP
}
zbuf+=4;
zAccum += zDelta;
pPix += (BPP / 8);
}
#endif //!DITHER
}
} else { // !FASTZBUFFER
LONG totalCount;
ULONG *pMask = gengc->gc.polygon.shader.stipplePat;
for (totalCount = gengc->gc.polygon.shader.length; totalCount > 0; totalCount -= 32) {
ULONG mask;
ULONG maskTest;
if ((mask = *pMask++) == 0) {
pPix += (32 * (BPP / 8));
continue;
}
maskTest = 0x80000000;
if ((count = totalCount) > 32)
count = 32;
#if DITHER
for (;;) {
if (mask & maskTest) {
#if (BPP == 8)
*pPix = (BYTE)color1;
#elif (BPP == 16)
*((WORD *)pPix) = (WORD)color1;
#elif (BPP == 24)
*pPix = (BYTE)color1;
*(pPix + 1) = (BYTE)(color1 >> 8);
*(pPix + 2) = (BYTE)(color1 >> 16);
#else
*((DWORD *)pPix) = color1;
#endif
}
pPix += (BPP / 8);
if (--count <= 0)
break;
maskTest >>= 1;
if (mask & maskTest) {
#if (BPP == 8)
*pPix = (BYTE)(color1 >> 8);
#elif (BPP == 16)
*((WORD *)pPix) = (WORD)color2;
#elif (BPP == 24)
*pPix = (BYTE)color2;
*(pPix + 1) = (BYTE)(color2 >> 8);
*(pPix + 2) = (BYTE)(color2 >> 16);
#else
*((DWORD *)pPix) = color2;
#endif
}
pPix += (BPP / 8);
if (--count <= 0)
break;
maskTest >>= 1;
if (mask & maskTest) {
#if (BPP == 8)
*pPix = (BYTE)(color1 >> 16);
#elif (BPP == 16)
*((WORD *)pPix) = (WORD)color3;
#elif (BPP == 24)
*pPix = (BYTE)color3;
*(pPix + 1) = (BYTE)(color3 >> 8);
*(pPix + 2) = (BYTE)(color3 >> 16);
#else
*((DWORD *)pPix) = color3;
#endif
}
pPix += (BPP / 8);
if (--count <= 0)
break;
maskTest >>= 1;
if (mask & maskTest) {
#if (BPP == 8)
*pPix = (BYTE)(color1 >> 24);
#elif (BPP == 16)
*((WORD *)pPix) = (WORD)color4;
#elif (BPP == 24)
*pPix = (BYTE)color4;
*(pPix + 1) = (BYTE)(color4 >> 8);
*(pPix + 2) = (BYTE)(color4 >> 16);
#else
*((DWORD *)pPix) = color4;
#endif
}
pPix += (BPP / 8);
if (--count <= 0)
break;
#if ZBUFFER
maskTest >>= 1;
#else
zAccum += zDelta;
zbuf++;
#endif
}
#else //!DITHER
#if (BPP == 8)
if (mask == 0xffffffff) {
RtlFillMemory(pPix, count, color1);
pPix += (32 * (BPP / 8));
continue;
}
#elif (BPP == 16)
if (mask == 0xffffffff) {
LONG ddCount;
if ((ULONG_PTR)pPix & 0x2) { // get odd-start pixel
*((WORD *)pPix)++ = (WORD)color1;
if (--count <= 0)
return;
}
if (ddCount = (count & (~1)) << 1) { // fill DWORDs
RtlFillMemoryUlong(pPix, ddCount, color1);
pPix += ddCount;
}
if (count & 1) // get odd-end pixel
*((WORD *)pPix)++ = (WORD)color1;
continue;
}
#elif (BPP == 24)
if (mask == 0xffffffff) {
ULONG colorShr = color1 >> 8;
LONG i;
for (i = 0; i < count; i++, pPix += 3) {
*pPix = (BYTE)color1;
*(pPix + 1) = (BYTE)color2;
*(pPix + 2) = (BYTE)color3;
}
continue;
}
#elif (BPP == 32)
if (mask == 0xffffffff) {
RtlFillMemoryUlong(pPix, count << 2, color1);
pPix += (32 * (BPP / 8));
continue;
}
#endif //BPP
for (; count; count--) {
if (mask & maskTest) {
#if (BPP == 8)
*pPix = (BYTE)color1;
#elif (BPP == 16)
*((WORD *)pPix) = (WORD)color1;
#elif (BPP == 24)
*pPix = (BYTE)color1;
*(pPix + 1) = (BYTE)color2;
*(pPix + 2) = (BYTE)color3;
#else
*((DWORD *)pPix) = color1;
#endif //BPP
}
maskTest >>= 1;
pPix += (BPP / 8);
}
#endif //!DITHER
}
}
#else // !ZBUFFER
{
LONG totalCount = gengc->gc.polygon.shader.length;
#if DITHER
#if (BPP == 8)
LONG i;
if (totalCount < 7) {
*pPix++ = (BYTE)color1;
if (--totalCount <= 0)
return;
*pPix++ = (BYTE)(color1 >> 8);
if (--totalCount <= 0)
return;
*pPix++ = (BYTE)(color1 >> 16);
if (--totalCount <= 0)
return;
*pPix++ = (BYTE)(color1 >> 24);
if (--totalCount <= 0)
return;
*pPix++ = (BYTE)color1;
if (--totalCount <= 0)
return;
*pPix = (BYTE)(color1 >> 8);
return;
}
if (i = (LONG)((ULONG_PTR)pPix & 0x3)) {
i = ditherShift = (4 - i);
totalCount -= i;
if (i--) {
*pPix++ = (BYTE)color1;
if (i--) {
*pPix++ = (BYTE)(color1 >> 8);
if (i--) {
*pPix++ = (BYTE)(color1 >> 16);
}
}
}
// re-align the dither colors for DWORD boundaries
ditherShift <<= 3;
color1 = (color1 >> ditherShift) |
(color1 << (32 - ditherShift));
}
RtlFillMemoryUlong(pPix, totalCount, color1);
pPix += (totalCount & 0xfffffffc);
i = totalCount & 0x3;
if (i--) {
*pPix++ = (BYTE)color1;
if (i--) {
*pPix++ = (BYTE)(color1 >> 8);
if (i--) {
*pPix++ = (BYTE)(color1 >> 16);
}
}
}
return;
#elif (BPP == 16)
ULONG colorA, colorB;
LONG i;
if (totalCount < 3) {
*((WORD *)pPix)++ = (WORD)color1;
if (--totalCount <= 0)
return;
*((WORD *)pPix)++ = (WORD)color2;
return;
}
if ((ULONG_PTR)pPix & 0x2) {
totalCount--;
*((WORD *)pPix)++ = (WORD)color1;
colorA = color2 | (color3 << 16);
colorB = color4 | (color1 << 16);
} else {
colorA = color1 | (color2 << 16);
colorB = color3 | (color4 << 16);
}
for (i = (totalCount >> 1);;) {
*((DWORD *)pPix)++ = colorA;
if (--i <= 0) {
if (totalCount & 1)
*((WORD *)pPix) = (WORD)colorB;
return;
}
*((DWORD *)pPix)++ = colorB;
if (--i <= 0) {
if (totalCount & 1)
*((WORD *)pPix) = (WORD)colorA;
return;
}
}
#elif (BPP == 24)
for (;;pPix += 12) {
*pPix = (BYTE)color1;
*(pPix + 1) = (BYTE)(color1 >> 8);
*(pPix + 2) = (BYTE)(color1 >> 16);
if (--totalCount <= 0)
return;
*(pPix + 3) = (BYTE)color2;
*(pPix + 4) = (BYTE)(color2 >> 8);
*(pPix + 5) = (BYTE)(color2 >> 16);
if (--totalCount <= 0)
return;
*(pPix + 6) = (BYTE)color3;
*(pPix + 7) = (BYTE)(color3 >> 8);
*(pPix + 8) = (BYTE)(color3 >> 16);
if (--totalCount <= 0)
return;
*(pPix + 9) = (BYTE)color4;
*(pPix + 10) = (BYTE)(color4 >> 8);
*(pPix + 11) = (BYTE)(color4 >> 16);
if (--totalCount <= 0)
return;
}
#elif (BPP == 32)
for (;;pPix += 16) {
*((DWORD *)pPix) = color1;
if (--totalCount <= 0)
return;
*((DWORD *)(pPix + 4)) = color2;
if (--totalCount <= 0)
return;
*((DWORD *)(pPix + 8)) = color3;
if (--totalCount <= 0)
return;
*((DWORD *)(pPix + 12)) = color4;
if (--totalCount <= 0)
return;
}
#endif //BPP
#else //!DITHER
#if (BPP == 8)
RtlFillMemory(pPix, totalCount, color1);
return;
#elif (BPP == 16)
if ((ULONG_PTR)pPix & 0x2) { // get odd-start pixel
*((WORD *)pPix)++ = (WORD)color1;
if (--totalCount <= 0)
return;
}
if (count = (totalCount & (~1)) << 1)
RtlFillMemoryUlong(pPix, count, color1);
if (totalCount & 1) // get odd-end pixel
*((WORD *)(pPix + count)) = (WORD)color1;
return;
#elif (BPP == 24)
LONG i;
for (i = 0; i < totalCount; i++, pPix += 3) {
*pPix = (BYTE)color1;
*(pPix + 1) = (BYTE)(color2);
*(pPix + 2) = (BYTE)(color3);
}
return;
#elif (BPP == 32)
RtlFillMemoryUlong(pPix, totalCount << 2, color1);
return;
#endif //BPP
#endif //!DITHER
}
#endif // !ZBUFFER
}