Leaked source code of windows server 2003
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/*
** Copyright 1991,1992, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
#include "precomp.h"
#pragma hdrstop
#include "gencx.h"
#include "imfuncs.h"
/*
** Initialize pixel map with default size and value.
*/
void FASTCALL __glInitDefaultPixelMap(__GLcontext *gc, GLenum map)
{
__GLpixelState *ps = &gc->state.pixel;
__GLpixelMapHead *pMap = ps->pixelMap;
GLint index = map - GL_PIXEL_MAP_I_TO_I;
#ifdef _MCD_
__GLGENcontext *gengc = (__GLGENcontext *) gc;
#endif
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
case GL_PIXEL_MAP_S_TO_S:
/*
** Allocate single-entry map for index type.
*/
if (!(pMap[index].base.mapI = (GLint*)
GCALLOC(gc, sizeof(GLint)))) {
return;
} else {
pMap[index].base.mapI[0] = 0;
pMap[index].size = 1;
#ifdef _MCD_
if (gengc->pMcdState)
GenMcdPixelMap(gengc, map, 1, (VOID *) pMap[index].base.mapI);
#endif
}
break;
case GL_PIXEL_MAP_I_TO_R: case GL_PIXEL_MAP_I_TO_G:
case GL_PIXEL_MAP_I_TO_B: case GL_PIXEL_MAP_I_TO_A:
case GL_PIXEL_MAP_R_TO_R: case GL_PIXEL_MAP_G_TO_G:
case GL_PIXEL_MAP_B_TO_B: case GL_PIXEL_MAP_A_TO_A:
/*
** Allocate single-entry map for component type.
*/
if (!(pMap[index].base.mapF = (__GLfloat*)
GCALLOC(gc, sizeof(__GLfloat)))) {
return;
} else {
pMap[index].base.mapF[0] = __glZero;
pMap[index].size = 1;
#ifdef _MCD_
if (gengc->pMcdState)
GenMcdPixelMap(gengc, map, 1, (VOID *) pMap[index].base.mapF);
#endif
}
break;
default:
__glSetError(GL_INVALID_ENUM);
return;
}
}
void FASTCALL __glPixelSetColorScales(__GLcontext *gc)
{
__GLpixelMachine *pm = &gc->pixel;
GLfloat redScale, greenScale, blueScale, alphaScale;
int i;
GLint mask;
if (pm->redMap == NULL) {
/* First time allocation of these maps */
/*
** These lookup tables are for type UNSIGNED_BYTE, so they are sized
** to 256 entries. They map from UNSIGNED_BYTE to internal scaled
** floating point colors.
*/
#ifdef NT
pm->redMap =
(GLfloat*) GCALLOC(gc, 5 * 256 * sizeof(GLfloat));
if (!pm->redMap)
return;
pm->greenMap = pm->redMap + 1 * 256;
pm->blueMap = pm->redMap + 2 * 256;
pm->alphaMap = pm->redMap + 3 * 256;
pm->iMap = pm->redMap + 4 * 256;
#else
pm->redMap =
(GLfloat*) GCALLOC(gc, 256 * sizeof(GLfloat));
pm->greenMap =
(GLfloat*) GCALLOC(gc, 256 * sizeof(GLfloat));
pm->blueMap =
(GLfloat*) GCALLOC(gc, 256 * sizeof(GLfloat));
pm->alphaMap =
(GLfloat*) GCALLOC(gc, 256 * sizeof(GLfloat));
pm->iMap =
(GLfloat*) GCALLOC(gc, 256 * sizeof(GLfloat));
#endif
}
redScale = gc->frontBuffer.redScale / 255;
greenScale = gc->frontBuffer.greenScale / 255;
blueScale = gc->frontBuffer.blueScale / 255;
alphaScale = gc->frontBuffer.alphaScale / 255;
mask = gc->frontBuffer.redMax;
for (i=0; i<256; i++) {
pm->redMap[i] = i * redScale;
pm->greenMap[i] = i * greenScale;
pm->blueMap[i] = i * blueScale;
pm->alphaMap[i] = i * alphaScale;
pm->iMap[i] = (GLfloat) (i & mask);
}
/*
** Invalidate the RGBA modify tables so that they will be
** recomputed using the current color buffer scales.
*/
pm->rgbaCurrent = GL_FALSE;
}
/************************************************************************/
void FASTCALL __glFreePixelState(__GLcontext *gc)
{
__GLpixelState *ps = &gc->state.pixel;
__GLpixelMapHead *pMap = ps->pixelMap;
__GLpixelMachine *pm = &gc->pixel;
GLenum m;
GLint i;
/*
** Free memory allocated to pixel maps.
*/
for (m = GL_PIXEL_MAP_I_TO_I; m <= GL_PIXEL_MAP_A_TO_A; m++) {
i = m - GL_PIXEL_MAP_I_TO_I;
if (pMap[i].base.mapI) {
GCFREE(gc, pMap[i].base.mapI);
pMap[i].base.mapI = 0;
}
}
#ifdef NT
// This includes red, green, blue, alpha and i maps.
GCFREE(gc, pm->redMap);
#else
GCFREE(gc, pm->redMap);
GCFREE(gc, pm->greenMap);
GCFREE(gc, pm->blueMap);
GCFREE(gc, pm->alphaMap);
GCFREE(gc, pm->iMap);
#endif
if (pm->redModMap) {
#ifdef NT
// This includes red, green, blue and alpha mod maps.
GCFREE(gc, pm->redModMap);
#else
GCFREE(gc, pm->redModMap);
GCFREE(gc, pm->greenModMap);
GCFREE(gc, pm->blueModMap);
GCFREE(gc, pm->alphaModMap);
#endif
}
if (pm->iToRMap) {
#ifdef NT
// This includes iToR, iToG, iToB and iToA maps.
GCFREE(gc, pm->iToRMap);
#else
GCFREE(gc, pm->iToRMap);
GCFREE(gc, pm->iToGMap);
GCFREE(gc, pm->iToBMap);
GCFREE(gc, pm->iToAMap);
#endif
}
if (pm->iToIMap) {
GCFREE(gc, pm->iToIMap);
}
}
void FASTCALL __glInitPixelState(__GLcontext *gc)
{
__GLpixelState *ps = &gc->state.pixel;
__GLpixelMachine *pm = &gc->pixel;
GLenum m;
/*
** Initialize transfer mode.
*/
ps->transferMode.r_scale = __glOne;
ps->transferMode.g_scale = __glOne;
ps->transferMode.b_scale = __glOne;
ps->transferMode.a_scale = __glOne;
ps->transferMode.d_scale = __glOne;
ps->transferMode.zoomX = __glOne;
ps->transferMode.zoomY = __glOne;
/*
** Initialize pixel maps with default sizes and values.
*/
for (m = GL_PIXEL_MAP_I_TO_I; m <= GL_PIXEL_MAP_A_TO_A; m++) {
__glInitDefaultPixelMap(gc, m);
}
/*
** Initialize store mode.
*/
ps->packModes.alignment = 4;
ps->unpackModes.alignment = 4;
/* Setup to use the correct read buffer */
if (gc->modes.doubleBufferMode) {
ps->readBuffer = GL_BACK;
} else {
ps->readBuffer = GL_FRONT;
}
ps->readBufferReturn = ps->readBuffer;
/* Lookup tables used by some pixel routines */
__glPixelSetColorScales(gc);
#ifdef _MCD_
MCD_STATE_DIRTY(gc, PIXELSTATE);
#endif
}
/************************************************************************/
/*
** Specify modes that control the storage format of pixel arrays.
*/
void APIPRIVATE __glim_PixelStoref(GLenum mode, GLfloat value)
{
switch (mode) {
case GL_PACK_ROW_LENGTH:
case GL_PACK_SKIP_ROWS:
case GL_PACK_SKIP_PIXELS:
case GL_PACK_ALIGNMENT:
case GL_UNPACK_ROW_LENGTH:
case GL_UNPACK_SKIP_ROWS:
case GL_UNPACK_SKIP_PIXELS:
case GL_UNPACK_ALIGNMENT:
/* Round */
if (value < 0) {
__glim_PixelStorei(mode, (GLint) (value - (__GLfloat) 0.5));
} else {
__glim_PixelStorei(mode, (GLint) (value + (__GLfloat) 0.5));
}
break;
case GL_PACK_SWAP_BYTES:
case GL_PACK_LSB_FIRST:
case GL_UNPACK_SWAP_BYTES:
case GL_UNPACK_LSB_FIRST:
if (value == __glZero) {
__glim_PixelStorei(mode, GL_FALSE);
} else {
__glim_PixelStorei(mode, GL_TRUE);
}
default:
__glim_PixelStorei(mode, (GLint) value);
break;
}
}
void APIPRIVATE __glim_PixelStorei(GLenum mode, GLint value)
{
__GLpixelState *ps;
__GL_SETUP_NOT_IN_BEGIN();
ps = &gc->state.pixel;
switch (mode) {
case GL_PACK_ROW_LENGTH:
if (value < 0) {
__glSetError(GL_INVALID_VALUE);
return;
}
if (ps->packModes.lineLength == (GLuint) value) return;
ps->packModes.lineLength = (GLuint) value;
break;
case GL_PACK_SKIP_ROWS:
if (value < 0) {
__glSetError(GL_INVALID_VALUE);
return;
}
if (ps->packModes.skipLines == (GLuint) value) return;
ps->packModes.skipLines = (GLuint) value;
break;
case GL_PACK_SKIP_PIXELS:
if (value < 0) {
__glSetError(GL_INVALID_VALUE);
return;
}
if (ps->packModes.skipPixels == (GLuint) value) return;
ps->packModes.skipPixels = (GLuint) value;
break;
case GL_PACK_ALIGNMENT:
switch (value) {
case 1: case 2: case 4: case 8:
if (ps->packModes.alignment == (GLuint) value) return;
ps->packModes.alignment = (GLuint) value;
break;
default:
__glSetError(GL_INVALID_VALUE);
return;
}
break;
case GL_PACK_SWAP_BYTES:
if (ps->packModes.swapEndian == (value != 0)) return;
ps->packModes.swapEndian = (value != 0);
break;
case GL_PACK_LSB_FIRST:
if (ps->packModes.lsbFirst == (value != 0)) return;
ps->packModes.lsbFirst = (value != 0);
break;
case GL_UNPACK_ROW_LENGTH:
if (value < 0) {
__glSetError(GL_INVALID_VALUE);
return;
}
if (ps->unpackModes.lineLength == (GLuint) value) return;
ps->unpackModes.lineLength = (GLuint) value;
break;
case GL_UNPACK_SKIP_ROWS:
if (value < 0) {
__glSetError(GL_INVALID_VALUE);
return;
}
if (ps->unpackModes.skipLines == (GLuint) value) return;
ps->unpackModes.skipLines = (GLuint) value;
break;
case GL_UNPACK_SKIP_PIXELS:
if (value < 0) {
__glSetError(GL_INVALID_VALUE);
return;
}
if (ps->unpackModes.skipPixels == (GLuint) value) return;
ps->unpackModes.skipPixels = (GLuint) value;
break;
case GL_UNPACK_ALIGNMENT:
switch (value) {
case 1: case 2: case 4: case 8:
if (ps->unpackModes.alignment == (GLuint) value) return;
ps->unpackModes.alignment = (GLuint) value;
break;
default:
__glSetError(GL_INVALID_VALUE);
return;
}
break;
case GL_UNPACK_SWAP_BYTES:
if (ps->unpackModes.swapEndian == (value != 0)) return;
ps->unpackModes.swapEndian = (value != 0);
break;
case GL_UNPACK_LSB_FIRST:
if (ps->unpackModes.lsbFirst == (value != 0)) return;
ps->unpackModes.lsbFirst = (value != 0);
break;
default:
__glSetError(GL_INVALID_ENUM);
return;
}
__GL_DELAY_VALIDATE_MASK(gc, __GL_DIRTY_PIXEL);
#ifdef _MCD_
MCD_STATE_DIRTY(gc, PIXELSTATE);
#endif
}
/*
** Specify zoom factor that affects drawing and copying of pixel arrays
*/
void APIPRIVATE __glim_PixelZoom(GLfloat xfactor, GLfloat yfactor)
{
__GLpixelState *ps;
GLint xtemp, ytemp;
__GL_SETUP_NOT_IN_BEGIN();
ps = &gc->state.pixel;
/* Round xfactor and yfactor to fixed point accuracy. */
if (xfactor > 0) {
xtemp = (GLint) ((xfactor / gc->constants.viewportEpsilon) + __glHalf);
} else {
xtemp = (GLint) ((xfactor / gc->constants.viewportEpsilon) - __glHalf);
}
if (yfactor > 0) {
ytemp = (GLint) ((yfactor / gc->constants.viewportEpsilon) + __glHalf);
} else {
ytemp = (GLint) ((yfactor / gc->constants.viewportEpsilon) - __glHalf);
}
xfactor = xtemp * gc->constants.viewportEpsilon;
yfactor = ytemp * gc->constants.viewportEpsilon;
if ((ps->transferMode.zoomX == xfactor) &&
(ps->transferMode.zoomY == yfactor))
return;
ps->transferMode.zoomX = xfactor;
ps->transferMode.zoomY = yfactor;
__GL_DELAY_VALIDATE_MASK(gc, __GL_DIRTY_PIXEL);
#ifdef _MCD_
MCD_STATE_DIRTY(gc, PIXELSTATE);
#endif
}
/*
** Specify modes that control the transfer of pixel arrays.
*/
void APIPRIVATE __glim_PixelTransferf(GLenum mode, GLfloat value)
{
__GLpixelState *ps;
__GL_SETUP_NOT_IN_BEGIN();
ps = &gc->state.pixel;
switch (mode) {
case GL_RED_SCALE:
if (ps->transferMode.r_scale == value) return;
ps->transferMode.r_scale = value;
break;
case GL_GREEN_SCALE:
if (ps->transferMode.g_scale == value) return;
ps->transferMode.g_scale = value;
break;
case GL_BLUE_SCALE:
if (ps->transferMode.b_scale == value) return;
ps->transferMode.b_scale = value;
break;
case GL_ALPHA_SCALE:
if (ps->transferMode.a_scale == value) return;
ps->transferMode.a_scale = value;
break;
case GL_DEPTH_SCALE:
if (ps->transferMode.d_scale == value) return;
ps->transferMode.d_scale = value;
break;
case GL_RED_BIAS:
if (ps->transferMode.r_bias == value) return;
ps->transferMode.r_bias = value;
break;
case GL_GREEN_BIAS:
if (ps->transferMode.g_bias == value) return;
ps->transferMode.g_bias = value;
break;
case GL_BLUE_BIAS:
if (ps->transferMode.b_bias == value) return;
ps->transferMode.b_bias = value;
break;
case GL_ALPHA_BIAS:
if (ps->transferMode.a_bias == value) return;
ps->transferMode.a_bias = value;
break;
case GL_DEPTH_BIAS:
if (ps->transferMode.d_bias == value) return;
ps->transferMode.d_bias = value;
break;
case GL_INDEX_SHIFT:
{
GLint tmp;
/* Round */
if (value > 0) {
tmp = (GLint) (value + __glHalf);
} else {
tmp = (GLint) (value - __glHalf);
}
if (ps->transferMode.indexShift == tmp) return;
ps->transferMode.indexShift = tmp;
break;
}
case GL_INDEX_OFFSET:
{
GLint tmp;
/* Round */
if (value > 0) {
tmp = (GLint) (value - __glHalf);
} else {
tmp = (GLint) (value - __glHalf);
}
if (ps->transferMode.indexOffset == tmp) return;
ps->transferMode.indexOffset = tmp;
break;
}
case GL_MAP_COLOR:
if (ps->transferMode.mapColor == (value != __glZero)) return;
ps->transferMode.mapColor = (value != __glZero);
break;
case GL_MAP_STENCIL:
if (ps->transferMode.mapStencil == (value != __glZero)) return;
ps->transferMode.mapStencil = (value != __glZero);
break;
default:
__glSetError(GL_INVALID_ENUM);
return;
}
__GL_DELAY_VALIDATE_MASK(gc, __GL_DIRTY_PIXEL);
#ifdef _MCD_
MCD_STATE_DIRTY(gc, PIXELSTATE);
#endif
}
void APIPRIVATE __glim_PixelTransferi( GLenum mode, GLint value)
{
__glim_PixelTransferf(mode, (GLfloat) value);
}
/************************************************************************/
/*
** Functions to specify mapping of pixel colors and stencil values.
*/
void APIPRIVATE __glim_PixelMapfv(GLenum map, GLint mapSize,
const GLfloat values[])
{
__GLpixelState *ps;
__GLpixelMapHead *pMap;
GLint index = map - GL_PIXEL_MAP_I_TO_I;
GLfloat value;
#ifdef _MCD_
__GLGENcontext *gengc;
#endif
__GL_SETUP_NOT_IN_BEGIN();
#ifdef _MCD_
gengc = (__GLGENcontext *) gc;
#endif
ps = &gc->state.pixel;
pMap = ps->pixelMap;
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
case GL_PIXEL_MAP_S_TO_S:
if (mapSize <= 0 || (mapSize & (mapSize - 1))) {
/*
** Maps indexed by color or stencil index must be sized
** to a power of two.
*/
__glSetError(GL_INVALID_VALUE);
return;
}
if (pMap[index].base.mapI) {
GCFREE(gc, pMap[index].base.mapI);
pMap[index].base.mapI = 0;
}
pMap[index].base.mapI = (GLint*)
GCALLOC(gc, (size_t) (mapSize * sizeof(GLint)));
if (!pMap[index].base.mapI) {
pMap[index].size = 0;
return;
}
pMap[index].size = mapSize;
while (--mapSize >= 0) {
value = values[mapSize];
if (value > 0) { /* round! */
pMap[index].base.mapI[mapSize] =
(GLint)(value + __glHalf);
} else {
pMap[index].base.mapI[mapSize] =
(GLint)(value - __glHalf);
}
}
#ifdef _MCD_
if (gengc->pMcdState) {
GenMcdPixelMap(gengc, map, mapSize,
(VOID *) pMap[index].base.mapI);
}
#endif
break;
case GL_PIXEL_MAP_I_TO_R:
case GL_PIXEL_MAP_I_TO_G:
case GL_PIXEL_MAP_I_TO_B:
case GL_PIXEL_MAP_I_TO_A:
if (mapSize <= 0 || (mapSize & (mapSize - 1))) {
/*
** Maps indexed by color or stencil index must be sized
** to a power of two.
*/
__glSetError(GL_INVALID_VALUE);
return;
}
case GL_PIXEL_MAP_R_TO_R:
case GL_PIXEL_MAP_G_TO_G:
case GL_PIXEL_MAP_B_TO_B:
case GL_PIXEL_MAP_A_TO_A:
if (mapSize < 0) {
/*
** Maps indexed by color component must not have negative size.
*/
__glSetError(GL_INVALID_VALUE);
return;
}
if (pMap[index].base.mapF) {
GCFREE(gc, pMap[index].base.mapF);
pMap[index].base.mapF = 0;
}
if (mapSize == 0) {
__glInitDefaultPixelMap(gc, map);
} else {
pMap[index].base.mapF = (__GLfloat*)
GCALLOC(gc,
(size_t) (mapSize * sizeof(__GLfloat)));
if (!pMap[index].base.mapF) {
pMap[index].size = 0;
return;
}
pMap[index].size = mapSize;
while (--mapSize >= 0) {
value = values[mapSize];
if (value < __glZero) value = __glZero;
else if (value > __glOne) value = __glOne;
pMap[index].base.mapF[mapSize] = value;
}
#ifdef _MCD_
if (gengc->pMcdState) {
GenMcdPixelMap(gengc, map, mapSize,
(VOID *) pMap[index].base.mapF);
}
#endif
}
break;
default:
__glSetError(GL_INVALID_ENUM);
return;
}
}
void APIPRIVATE __glim_PixelMapuiv(GLenum map, GLint mapSize,
const GLuint values[])
{
__GLpixelState *ps;
__GLpixelMapHead *pMap;
GLint index = map - GL_PIXEL_MAP_I_TO_I;
#ifdef _MCD_
__GLGENcontext *gengc;
#endif
__GL_SETUP_NOT_IN_BEGIN();
#ifdef _MCD_
gengc = (__GLGENcontext *) gc;
#endif
ps = &gc->state.pixel;
pMap = ps->pixelMap;
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
case GL_PIXEL_MAP_S_TO_S:
if (mapSize <= 0 || (mapSize & (mapSize - 1))) {
/*
** Maps indexed by color or stencil index must be sized
** to a power of two.
*/
__glSetError(GL_INVALID_VALUE);
return;
}
if (pMap[index].base.mapI) {
GCFREE(gc, pMap[index].base.mapI);
pMap[index].base.mapI = 0;
}
pMap[index].base.mapI = (GLint*)
GCALLOC(gc, (size_t) (mapSize * sizeof(GLint)));
if (!pMap[index].base.mapI) {
pMap[index].size = 0;
return;
}
pMap[index].size = mapSize;
while (--mapSize >= 0) {
pMap[index].base.mapI[mapSize] = values[mapSize];
}
#ifdef _MCD_
if (gengc->pMcdState) {
GenMcdPixelMap(gengc, map, mapSize,
(VOID *) pMap[index].base.mapI);
}
#endif
break;
case GL_PIXEL_MAP_I_TO_R:
case GL_PIXEL_MAP_I_TO_G:
case GL_PIXEL_MAP_I_TO_B:
case GL_PIXEL_MAP_I_TO_A:
if (mapSize <= 0 || (mapSize & (mapSize - 1))) {
/*
** Maps indexed by color or stencil index must be sized
** to a power of two.
*/
__glSetError(GL_INVALID_VALUE);
return;
}
case GL_PIXEL_MAP_R_TO_R:
case GL_PIXEL_MAP_G_TO_G:
case GL_PIXEL_MAP_B_TO_B:
case GL_PIXEL_MAP_A_TO_A:
if (mapSize < 0) {
/*
** Maps indexed by color component must not have negative size.
*/
__glSetError(GL_INVALID_VALUE);
return;
}
if (pMap[index].base.mapF) {
GCFREE(gc, pMap[index].base.mapF);
pMap[index].base.mapF = 0;
}
if (mapSize == 0) {
__glInitDefaultPixelMap(gc, map);
} else {
pMap[index].base.mapF = (__GLfloat*)
GCALLOC(gc, (size_t) (mapSize * sizeof(GLfloat)));
if (!pMap[index].base.mapF) {
pMap[index].size = 0;
return;
}
pMap[index].size = mapSize;
while (--mapSize >= 0) {
pMap[index].base.mapF[mapSize] =
__GL_UI_TO_FLOAT(values[mapSize]);
}
#ifdef _MCD_
if (gengc->pMcdState) {
GenMcdPixelMap(gengc, map, mapSize,
(VOID *) pMap[index].base.mapF);
}
#endif
}
break;
default:
__glSetError(GL_INVALID_ENUM);
return;
}
}
void APIPRIVATE __glim_PixelMapusv(GLenum map, GLint mapSize,
const GLushort values[])
{
__GLpixelState *ps;
__GLpixelMapHead *pMap;
GLint index = map - GL_PIXEL_MAP_I_TO_I;
#ifdef _MCD_
__GLGENcontext *gengc;
#endif
__GL_SETUP_NOT_IN_BEGIN();
#ifdef _MCD_
gengc = (__GLGENcontext *) gc;
#endif
ps = &gc->state.pixel;
pMap = ps->pixelMap;
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
case GL_PIXEL_MAP_S_TO_S:
if (mapSize <= 0 || (mapSize & (mapSize - 1))) {
/*
** Maps indexed by color or stencil index must be sized
** to a power of two.
*/
__glSetError(GL_INVALID_VALUE);
return;
}
if (pMap[index].base.mapI) {
GCFREE(gc, pMap[index].base.mapI);
pMap[index].base.mapI = 0;
}
pMap[index].base.mapI = (GLint*)
GCALLOC(gc, (size_t) (mapSize * sizeof(GLint)));
if (!pMap[index].base.mapI) {
pMap[index].size = 0;
return;
}
pMap[index].size = mapSize;
while (--mapSize >= 0) {
pMap[index].base.mapI[mapSize] = values[mapSize];
}
#ifdef _MCD_
if (gengc->pMcdState) {
GenMcdPixelMap(gengc, map, mapSize,
(VOID *) pMap[index].base.mapI);
}
#endif
break;
case GL_PIXEL_MAP_I_TO_R:
case GL_PIXEL_MAP_I_TO_G:
case GL_PIXEL_MAP_I_TO_B:
case GL_PIXEL_MAP_I_TO_A:
if (mapSize <= 0 || (mapSize & (mapSize - 1))) {
/*
** Maps indexed by color or stencil index must be sized
** to a power of two.
*/
__glSetError(GL_INVALID_VALUE);
return;
}
case GL_PIXEL_MAP_R_TO_R:
case GL_PIXEL_MAP_G_TO_G:
case GL_PIXEL_MAP_B_TO_B:
case GL_PIXEL_MAP_A_TO_A:
if (mapSize < 0) {
/*
** Maps indexed by color component must not have negative size.
*/
__glSetError(GL_INVALID_VALUE);
return;
}
if (pMap[index].base.mapF) {
GCFREE(gc, pMap[index].base.mapF);
pMap[index].base.mapF = 0;
}
if (mapSize == 0) {
__glInitDefaultPixelMap(gc, map);
} else {
pMap[index].base.mapF = (__GLfloat*)
GCALLOC(gc, (size_t) (mapSize * sizeof(GLfloat)));
if (!pMap[index].base.mapF) {
pMap[index].size = 0;
return;
}
pMap[index].size = mapSize;
while (--mapSize >= 0) {
pMap[index].base.mapF[mapSize] =
__GL_US_TO_FLOAT(values[mapSize]);
}
#ifdef _MCD_
if (gengc->pMcdState) {
GenMcdPixelMap(gengc, map, mapSize,
(VOID *) pMap[index].base.mapF);
}
#endif
}
break;
default:
__glSetError(GL_INVALID_ENUM);
return;
}
}
/*
** Specify buffer from which pixels are read (another transfer mode).
*/
void APIPRIVATE __glim_ReadBuffer(GLenum mode)
{
GLint i;
__GL_SETUP_NOT_IN_BEGIN();
switch (mode) {
case GL_FRONT:
case GL_LEFT:
case GL_FRONT_LEFT:
gc->state.pixel.readBuffer = GL_FRONT;
break;
case GL_BACK:
case GL_BACK_LEFT:
if (!gc->modes.doubleBufferMode) {
__glSetError(GL_INVALID_OPERATION);
return;
}
gc->state.pixel.readBuffer = GL_BACK;
break;
case GL_AUX0:
case GL_AUX1:
case GL_AUX2:
case GL_AUX3:
i = mode - GL_AUX0;
if (i >= gc->modes.maxAuxBuffers) {
__glSetError(GL_INVALID_OPERATION);
return;
}
gc->state.pixel.readBuffer = mode;
break;
case GL_FRONT_RIGHT:
case GL_BACK_RIGHT:
case GL_RIGHT:
__glSetError(GL_INVALID_OPERATION);
return;
default:
__glSetError(GL_INVALID_ENUM);
return;
}
if (gc->state.pixel.readBufferReturn == mode) return;
gc->state.pixel.readBufferReturn = mode;
__GL_DELAY_VALIDATE_MASK(gc, __GL_DIRTY_PIXEL);
#ifdef _MCD_
MCD_STATE_DIRTY(gc, PIXELSTATE);
#endif
}