Leaked source code of windows server 2003
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/*
** Copyright 1991, 1992, 1993, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
#include "precomp.h"
#pragma hdrstop
/* - Fetch converts GLubyte alpha value to float and puts in __GLcolor
- Likewise, Store does the reverse
- All input coords are viewport biased
*/
static void FASTCALL
Store(__GLalphaBuffer *afb, GLint x, GLint y, const __GLcolor *color)
{
GLubyte *pAlpha;
pAlpha = __GL_FB_ADDRESS(afb, (GLubyte*), x, y);
*pAlpha = (GLubyte) FTOL( color->a );
}
static void FASTCALL
StoreSpan(__GLalphaBuffer *afb)
{
GLint w;
GLubyte *pAlpha;
__GLcolor *cp;
__GLcontext *gc = afb->buf.gc;
w = gc->polygon.shader.length;
cp = gc->polygon.shader.colors;
pAlpha = __GL_FB_ADDRESS(afb, (GLubyte*), gc->polygon.shader.frag.x,
gc->polygon.shader.frag.y);
for( ; w ; w--, cp++, pAlpha++ )
*pAlpha = (GLubyte) FTOL( cp->a );
}
// Generic version of StoreSpan
static void FASTCALL
StoreSpan2( __GLalphaBuffer *afb, GLint x, GLint y, GLint w, __GLcolor *cp )
{
GLubyte *pAlpha;
__GLcontext *gc = afb->buf.gc;
pAlpha = __GL_FB_ADDRESS(afb, (GLubyte*), x, y);
for( ; w ; w--, cp++, pAlpha++ )
*pAlpha = (GLubyte) FTOL( cp->a );
}
static void FASTCALL
Fetch(__GLalphaBuffer *afb, GLint x, GLint y, __GLcolor *result)
{
GLubyte *pAlpha;
pAlpha = __GL_FB_ADDRESS(afb, (GLubyte*), x, y);
result->a = (__GLfloat) *pAlpha;
}
static void FASTCALL
ReadSpan(__GLalphaBuffer *afb, GLint x, GLint y, GLint w, __GLcolor *results)
{
GLubyte *pAlpha;
pAlpha = __GL_FB_ADDRESS(afb, (GLubyte*), x, y);
for( ; w ; w--, results++, pAlpha++ )
results->a = (__GLfloat) *pAlpha;
}
static void FASTCALL Clear(__GLalphaBuffer *afb)
{
__GLcontext *gc = afb->buf.gc;
__GLcolor *clear;
BYTE alphaClear;
GLint x0, x1, y0, y1;
int width, height, i;
GLubyte *puj;
// Check if alpha is masked
if( ! gc->state.raster.aMask )
return;
// Get the alpha clear value
clear = &gc->state.raster.clear;
alphaClear = (BYTE) (clear->a*gc->frontBuffer.alphaScale);
// Get area to clear
x0 = __GL_UNBIAS_X(gc, gc->transform.clipX0);
x1 = __GL_UNBIAS_X(gc, gc->transform.clipX1);
y0 = __GL_UNBIAS_Y(gc, gc->transform.clipY0);
y1 = __GL_UNBIAS_Y(gc, gc->transform.clipY1);
width = x1 - x0;
height = y1 - y0;
if( (width <= 0) || (height <= 0) )
return;
puj = (GLubyte *)((ULONG_PTR)afb->buf.base + (y0*afb->buf.outerWidth) + x0 );
if (width == afb->buf.outerWidth) {
// Clearing contiguous buffer
RtlFillMemory( (PVOID) puj, width * height, alphaClear);
return;
}
// Clearing sub-rectangle of buffer
for( i = height; i; i--, puj += afb->buf.outerWidth )
RtlFillMemory( (PVOID) puj, width, alphaClear );
}
void FASTCALL __glInitAlpha(__GLcontext *gc, __GLcolorBuffer *cfb)
{
__GLalphaBuffer *afb = &cfb->alphaBuf;
// The software alpha buffer is 8-bit.
afb->buf.elementSize = sizeof(GLubyte);
afb->store = Store;
afb->storeSpan = StoreSpan;
afb->storeSpan2 = StoreSpan2;
afb->fetch = Fetch;
afb->readSpan = ReadSpan;
afb->clear = Clear;
afb->buf.gc = gc;
afb->alphaScale = cfb->alphaScale;
}
/*
** Initialize a lookup table that is indexed by the iterated alpha value.
** The table indicates whether the alpha test passed or failed, based on
** the current alpha function and the alpha reference value.
**
** NOTE: The alpha span routines will never be called if the alpha test
** is GL_ALWAYS (its useless) or if the alpha test is GL_NEVER. This
** is accomplished in the __glGenericPickSpanProcs procedure.
*/
void FASTCALL __glValidateAlphaTest(__GLcontext *gc)
{
GLubyte *atft;
GLint i, limit;
GLint ref;
GLenum alphaTestFunc = gc->state.raster.alphaFunction;
limit = gc->constants.alphaTestSize;
ref = (GLint)
((gc->state.raster.alphaReference * gc->frontBuffer.alphaScale) *
gc->constants.alphaTableConv);
/*
** Allocate alpha test function table the first time. It needs
** to have at most one entry for each possible alpha value.
*/
atft = gc->alphaTestFuncTable;
if (!atft) {
atft = (GLubyte*) GCALLOC(gc, (limit) * sizeof(GLubyte));
gc->alphaTestFuncTable = atft;
}
/*
** Build up alpha test lookup table. The computed alpha value is
** used as an index into this table to determine if the alpha
** test passed or failed.
*/
for (i = 0; i < limit; i++) {
switch (alphaTestFunc) {
case GL_NEVER: *atft++ = GL_FALSE; break;
case GL_LESS: *atft++ = (GLubyte) (i < ref); break;
case GL_EQUAL: *atft++ = (GLubyte) (i == ref); break;
case GL_LEQUAL: *atft++ = (GLubyte) (i <= ref); break;
case GL_GREATER: *atft++ = (GLubyte) (i > ref); break;
case GL_NOTEQUAL: *atft++ = (GLubyte) (i != ref); break;
case GL_GEQUAL: *atft++ = (GLubyte) (i >= ref); break;
case GL_ALWAYS: *atft++ = GL_TRUE; break;
}
}
}