Leaked source code of windows server 2003
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/*
** Copyright 1994, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
#include "precomp.h"
#pragma hdrstop
#ifndef __GL_USEASMCODE
/*
** this is a series of depth testers written in C
*/
/*********************** non-masked writes ***********************/
/*
** NEVER, no mask
*/
GLboolean FASTCALL
__glDT_NEVER( __GLzValue z, __GLzValue *zfb )
{
return GL_FALSE;
}
/*
** LEQUAL, no mask
*/
GLboolean FASTCALL
__glDT_LEQUAL( __GLzValue z, __GLzValue *zfb )
{
if( z <= *zfb ) {
zfb[0] = z;
return GL_TRUE;
} else {
return GL_FALSE;
}
}
/*
** LESS, no mask
*/
GLboolean FASTCALL
__glDT_LESS( __GLzValue z, __GLzValue *zfb )
{
if( z < *zfb ) {
zfb[0] = z;
return GL_TRUE;
} else {
return GL_FALSE;
}
}
/*
** EQUAL, no mask
*/
GLboolean FASTCALL
__glDT_EQUAL( __GLzValue z, __GLzValue *zfb )
{
if( z == *zfb ) {
zfb[0] = z; /* why is this there? Who uses GL_EQUAL anyway? */
return GL_TRUE;
} else {
return GL_FALSE;
}
}
/*
** GREATER, no mask
*/
GLboolean FASTCALL
__glDT_GREATER( __GLzValue z, __GLzValue *zfb )
{
if( z > *zfb ) {
zfb[0] = z;
return GL_TRUE;
} else {
return GL_FALSE;
}
}
/*
** NOTEQUAL, no mask
*/
GLboolean FASTCALL
__glDT_NOTEQUAL( __GLzValue z, __GLzValue *zfb )
{
if( z != *zfb ) {
zfb[0] = z;
return GL_TRUE;
} else {
return GL_FALSE;
}
}
/*
** GEQUAL, no mask
*/
GLboolean FASTCALL
__glDT_GEQUAL( __GLzValue z, __GLzValue *zfb )
{
if( z >= *zfb ) {
zfb[0] = z;
return GL_TRUE;
} else {
return GL_FALSE;
}
}
/*
** ALWAYS, no mask
*/
GLboolean FASTCALL
__glDT_ALWAYS( __GLzValue z, __GLzValue *zfb )
{
zfb[0] = z;
return GL_TRUE;
}
/*********************** masked writes ***********************/
/*
** LEQUAL, mask
*/
GLboolean FASTCALL
__glDT_LEQUAL_M( __GLzValue z, __GLzValue *zfb )
{
return (z <= *zfb);
}
/*
** LESS, mask
*/
GLboolean FASTCALL
__glDT_LESS_M( __GLzValue z, __GLzValue *zfb )
{
return (z < *zfb);
}
/*
** EQUAL, mask
*/
GLboolean FASTCALL
__glDT_EQUAL_M( __GLzValue z, __GLzValue *zfb )
{
return (z == *zfb);
}
/*
** GREATER, mask
*/
GLboolean FASTCALL
__glDT_GREATER_M( __GLzValue z, __GLzValue *zfb )
{
return (z > *zfb);
}
/*
** NOTEQUAL, mask
*/
GLboolean FASTCALL
__glDT_NOTEQUAL_M( __GLzValue z, __GLzValue *zfb )
{
return (z != *zfb);
}
/*
** GEQUAL, mask
*/
GLboolean FASTCALL
__glDT_GEQUAL_M( __GLzValue z, __GLzValue *zfb )
{
return (z >= *zfb);
}
/*
** ALWAYS, mask
*/
GLboolean FASTCALL
__glDT_ALWAYS_M( __GLzValue z, __GLzValue *zfb )
{
return GL_TRUE;
}
/*********************** 16-bit z versions ***********************/
/*
** LEQUAL, no mask
*/
GLboolean FASTCALL
__glDT16_LEQUAL( __GLzValue z, __GLzValue *zfb )
{
#if 0
if( (GLuint)z <= (GLuint)zbv ) {
zfb[0] = z;
return GL_TRUE;
} else {
return GL_FALSE;
}
#else
__GLz16Value z16 = z >> Z16_SHIFT;
if( z16 <= *((__GLz16Value *)zfb) ) {
*((__GLz16Value *)zfb) = z16;
return GL_TRUE;
} else {
return GL_FALSE;
}
#endif
}
/*
** LESS, no mask
*/
GLboolean FASTCALL
__glDT16_LESS( __GLzValue z, __GLzValue *zfb )
{
__GLz16Value z16 = z >> Z16_SHIFT;
if( z16 < *((__GLz16Value *)zfb) ) {
*((__GLz16Value *)zfb) = z16;
return GL_TRUE;
} else {
return GL_FALSE;
}
}
/*
** EQUAL, no mask
*/
GLboolean FASTCALL
__glDT16_EQUAL( __GLzValue z, __GLzValue *zfb )
{
__GLz16Value z16 = z >> Z16_SHIFT;
if( z16 == *((__GLz16Value *)zfb) ) {
*((__GLz16Value *)zfb) = z16;
return GL_TRUE;
} else {
return GL_FALSE;
}
}
/*
** GREATER, no mask
*/
GLboolean FASTCALL
__glDT16_GREATER( __GLzValue z, __GLzValue *zfb )
{
__GLz16Value z16 = z >> Z16_SHIFT;
if( z16 > *((__GLz16Value *)zfb) ) {
*((__GLz16Value *)zfb) = z16;
return GL_TRUE;
} else {
return GL_FALSE;
}
}
/*
** NOTEQUAL, no mask
*/
GLboolean FASTCALL
__glDT16_NOTEQUAL( __GLzValue z, __GLzValue *zfb )
{
__GLz16Value z16 = z >> Z16_SHIFT;
if( z16 != *((__GLz16Value *)zfb) ) {
*((__GLz16Value *)zfb) = z16;
return GL_TRUE;
} else {
return GL_FALSE;
}
}
/*
** GEQUAL, no mask
*/
GLboolean FASTCALL
__glDT16_GEQUAL( __GLzValue z, __GLzValue *zfb )
{
__GLz16Value z16 = z >> Z16_SHIFT;
if( z16 >= *((__GLz16Value *)zfb) ) {
*((__GLz16Value *)zfb) = z16;
return GL_TRUE;
} else {
return GL_FALSE;
}
}
/*
** ALWAYS, no mask
*/
GLboolean FASTCALL
__glDT16_ALWAYS( __GLzValue z, __GLzValue *zfb )
{
*((__GLz16Value *)zfb) = z >> Z16_SHIFT;
return GL_TRUE;
}
/*********************** masked writes ***********************/
/*
** LEQUAL, mask
*/
GLboolean FASTCALL
__glDT16_LEQUAL_M( __GLzValue z, __GLzValue *zfb )
{
return( (z >> Z16_SHIFT) <= *((__GLz16Value *)zfb) );
}
/*
** LESS, mask
*/
GLboolean FASTCALL
__glDT16_LESS_M( __GLzValue z, __GLzValue *zfb )
{
return( (z >> Z16_SHIFT) < *((__GLz16Value *)zfb) );
}
/*
** EQUAL, mask
*/
GLboolean FASTCALL
__glDT16_EQUAL_M( __GLzValue z, __GLzValue *zfb )
{
return( (z >> Z16_SHIFT) == *((__GLz16Value *)zfb) );
}
/*
** GREATER, mask
*/
GLboolean FASTCALL
__glDT16_GREATER_M( __GLzValue z, __GLzValue *zfb )
{
return( (z >> Z16_SHIFT) > *((__GLz16Value *)zfb) );
}
/*
** NOTEQUAL, mask
*/
GLboolean FASTCALL
__glDT16_NOTEQUAL_M( __GLzValue z, __GLzValue *zfb )
{
return( (z >> Z16_SHIFT) != *((__GLz16Value *)zfb) );
}
/*
** GEQUAL, mask
*/
GLboolean FASTCALL
__glDT16_GEQUAL_M( __GLzValue z, __GLzValue *zfb )
{
return( (z >> Z16_SHIFT) >= *((__GLz16Value *)zfb) );
}
/*
** ALWAYS, mask
*/
GLboolean FASTCALL
__glDT16_ALWAYS_M( __GLzValue z, __GLzValue *zfb )
{
return GL_TRUE;
}
#endif /* !__GL_USEASMCODE */