Leaked source code of windows server 2003
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129 lines
2.4 KiB

#pragma once
#include "compdefs.h"
#include "comp.h"
BOOL
FIsFilterDevice (HDEVINFO hdi, PSP_DEVINFO_DATA pdeid);
PWSTR
GetNextStringToken (
IN OUT PWSTR pszString,
IN PCWSTR pszDelims,
OUT PWSTR* ppszNextToken);
HRESULT
HrOpenNetworkKey (
IN REGSAM samDesired,
OUT HKEY* phkey);
HRESULT
HrRegCreateKeyWithWorldAccess (
HKEY hkey,
PCWSTR pszSubkey,
DWORD dwOptions,
REGSAM samDesired,
PHKEY phkey,
LPDWORD pdwDisposition);
LONG
RegQueryValueType (
IN HKEY hkey,
IN PCWSTR pszValueName,
IN DWORD dwType,
OUT BYTE* pbData OPTIONAL,
IN OUT DWORD* pcbData);
LONG
RegQueryGuid (
IN HKEY hkey,
IN PCWSTR pszValueName,
OUT GUID* pguidData OPTIONAL,
IN OUT DWORD* pcbData
);
VOID
SignalNetworkProviderLoaded (
VOID);
VOID
CreateInstanceKeyPath (
NETCLASS Class,
const GUID& InstanceGuid,
PWSTR pszPath);
VOID
AddOrRemoveDontExposeLowerCharacteristicIfNeeded (
IN OUT CComponent* pComponent);
class CDynamicBuffer
{
private:
PBYTE m_pbBuffer;
ULONG m_cbConsumed;
ULONG m_cbAllocated;
ULONG m_cbGranularity;
BOOL
FGrowBuffer (
ULONG cbGrow);
public:
CDynamicBuffer ()
{
ZeroMemory (this, sizeof(*this));
}
~CDynamicBuffer ()
{
MemFree (m_pbBuffer);
}
VOID
Clear ()
{
// Most of the time, the buffer is treated as a string. Setting
// the buffer to an empty string is a convienence for callers who
// clear the buffer then try to use it as a string. This way, they
// don't have to check the CountOfBytesUsed before accessing the
// buffer contents.
//
AssertH (m_pbBuffer);
AssertH (m_cbAllocated > sizeof(WCHAR));
*((PWCHAR)m_pbBuffer) = 0;
m_cbConsumed = 0;
}
ULONG
CountOfBytesUsed ()
{
return m_cbConsumed;
}
const BYTE*
PbBuffer ()
{
AssertH (m_pbBuffer);
return m_pbBuffer;
}
VOID
SetGranularity (
ULONG cbGranularity)
{
m_cbGranularity = cbGranularity;
}
HRESULT
HrReserveBytes (
ULONG cbReserve);
HRESULT
HrCopyBytes (
const BYTE* pbSrc,
ULONG cbSrc);
HRESULT
HrCopyString (
PCWSTR pszSrc);
};