Leaked source code of windows server 2003
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///////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2000, Microsoft Corp. All rights reserved.
//
// FILE
//
// dsproperty.h
//
// SYNOPSIS
//
// This file defines the class DSProperty.
//
// MODIFICATION HISTORY
//
// 04/13/2000 Original version.
// 04/13/2000 Port to ATL 3.0
//
///////////////////////////////////////////////////////////////////////////////
#include <ias.h>
#include <iasutil.h>
#include <dsproperty.h>
#include <varvec.h>
#include <memory>
DSProperty* DSProperty::createInstance(
const _bstr_t& propName,
const _variant_t& propValue,
IDataStoreObject* memberOf
)
{
// Create a new CComObject.
CComObject<DSProperty>* newObj;
_com_util::CheckError(CComObject<DSProperty>::CreateInstance(&newObj));
// Cast to a DBObject and store it in an auto_ptr in case we throw an
// exception.
std::auto_ptr<DSProperty> prop(newObj);
// Set the members.
prop->name = propName;
prop->value = propValue;
prop->owner = memberOf;
// Release and return.
return prop.release();
}
STDMETHODIMP DSProperty::get_Name(BSTR* pVal)
{
if (pVal == NULL) { return E_INVALIDARG; }
*pVal = SysAllocString(name);
return *pVal ? S_OK : E_OUTOFMEMORY;
}
STDMETHODIMP DSProperty::get_Value(VARIANT* pVal)
{
if (pVal == NULL) { return E_INVALIDARG; }
return VariantCopy(pVal, &value);
}
STDMETHODIMP DSProperty::get_ValueEx(VARIANT* pVal)
{
if (pVal == NULL) { return E_INVALIDARG; }
// Is the value an array ?
if (V_VT(&value) != (VT_VARIANT | VT_ARRAY))
{
// No, so we have to convert it to one.
try
{
// Make sure we can sucessfully copy the VARIANT, ...
_variant_t tmp(value);
// ... then allocate a SAFEARRAY with a single element.
CVariantVector<VARIANT> multi(pVal, 1);
// Load the single value in.
multi[0] = tmp.Detach();
}
CATCH_AND_RETURN()
return S_OK;
}
return VariantCopy(pVal, &value);
}
STDMETHODIMP DSProperty::get_Owner(IDataStoreObject** pVal)
{
if (pVal == NULL) { return E_INVALIDARG; }
if (*pVal = owner) { (*pVal)->AddRef(); }
return S_OK;
}