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361 lines
8.4 KiB
361 lines
8.4 KiB
//////////////////////////////////////////////////////////////////////////////
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/*++
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Copyright (C) Microsoft Corporation, 1998 - 1999
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Module Name:
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IASAttributeEditor.cpp
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Abstract:
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Implementation file for the CIASAttributeEditor class.
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Revision History:
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mmaguire 06/25/98 - created
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--*/
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// BEGIN INCLUDES
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//
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// standard includes:
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//
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#include "Precompiled.h"
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//
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// where we can find declaration for main class in this file:
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//
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#include "IASAttributeEditor.h"
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//
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// where we can find declarations needed in this file:
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//
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//
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// END INCLUDES
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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/*++
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CIASAttributeEditor::ShowEditor
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--*/
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//////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP CIASAttributeEditor::ShowEditor( /*[in, out]*/ BSTR *pReserved )
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{
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TRACE_FUNCTION("CIASAttributeEditor::ShowEditor");
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AFX_MANAGE_STATE(AfxGetStaticModuleState())
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return E_NOTIMPL;
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}
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//////////////////////////////////////////////////////////////////////////////
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/*++
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CIASAttributeEditor::SetAttributeSchema
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--*/
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//////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP CIASAttributeEditor::SetAttributeSchema(IIASAttributeInfo * pIASAttributeInfo)
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{
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TRACE_FUNCTION("CIASAttributeEditor::SetAttributeSchema");
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AFX_MANAGE_STATE(AfxGetStaticModuleState())
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// Check for preconditions.
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if( ! pIASAttributeInfo )
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{
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return E_INVALIDARG;
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}
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m_spIASAttributeInfo = pIASAttributeInfo;
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////////
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/*++
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CIASAttributeEditor::SetAttributeValue
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Most of the time, before you can use an editor's functionality,
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you need to pass it a pointer to the value the editor's methods
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e.g. will modify.
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Note that this is not always the case, for example, to gather information
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about the attribute's vendor, you need not always specify a value.
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Pass a NULL pointer to SetAttributeValue to disassociate the
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editor from any value.
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--*/
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//////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP CIASAttributeEditor::SetAttributeValue(VARIANT * pValue)
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{
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TRACE_FUNCTION("CIASAttributeEditor::SetAttributeValue");
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AFX_MANAGE_STATE(AfxGetStaticModuleState())
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// Check for preconditions.
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// None -- passing in a NULL pointer means we are "clearing" the
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// editor.
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ErrorTrace(0, "CIASAttributeEditor::SetAttributeValue pointer value %ld\n", pValue);
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m_pvarValue = pValue;
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////////
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/*++
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CIASAttributeEditor::get_ValueAsString
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--*/
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//////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP CIASAttributeEditor::get_ValueAsString(BSTR * pbstrDisplayText )
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{
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TRACE_FUNCTION("CIASAttributeEditor::get_ValueAsString");
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AFX_MANAGE_STATE(AfxGetStaticModuleState())
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// Check for preconditions.
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if( ! pbstrDisplayText )
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{
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return E_INVALIDARG;
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}
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CComBSTR bstrDisplay;
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// This method will be overriden.
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// We could do our best here to give back a default string,
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// but for now, just return an empty string.
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*pbstrDisplayText = bstrDisplay.Copy();
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////////
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/*++
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CIASAttributeEditor::put_ValueAsString
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--*/
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//////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP CIASAttributeEditor::put_ValueAsString(BSTR newVal)
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{
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TRACE_FUNCTION("CIASAttributeEditor::put_ValueAsString");
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AFX_MANAGE_STATE(AfxGetStaticModuleState())
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// TODO: Add your implementation code here
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return E_NOTIMPL;
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}
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//////////////////////////////////////////////////////////////////////////////
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/*++
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CIASAttributeEditor::get_VendorName
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For most attributes, vendor information is stored in the AttributeInfo.
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However, for some attributes, e.g. the RADIUS vendor specific
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attribute (ID == 26), vendor information is stored in the value of the
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editor itself.
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For this reason, UI clients should always query an IASAttributeEditor for vendor
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information rather than the AttributeInfo itself.
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In the default implementation here, we will query the AttributeInfo
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for this information. Some derived implementations of IASAttributeEditor
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(e.g. IASVendorSpecificAttributeEditor) will parse the value of the
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attribute itself to procide this info.
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--*/
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//////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP CIASAttributeEditor::get_VendorName(BSTR * pVal)
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{
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TRACE_FUNCTION("CIASAttributeEditor::get_VendorName");
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AFX_MANAGE_STATE(AfxGetStaticModuleState())
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// Check for preconditions.
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if( ! pVal )
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{
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return E_INVALIDARG;
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}
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if( ! m_spIASAttributeInfo )
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{
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// We are not initialized properly.
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return OLE_E_BLANK;
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}
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HRESULT hr;
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hr = m_spIASAttributeInfo->get_VendorName( pVal );
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return hr;
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}
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//////////////////////////////////////////////////////////////////////////////
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/*++
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CIASAttributeEditor::put_VendorName
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--*/
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//////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP CIASAttributeEditor::put_VendorName(BSTR newVal)
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{
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TRACE_FUNCTION("CIASAttributeEditor::put_VendorName");
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AFX_MANAGE_STATE(AfxGetStaticModuleState())
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return E_NOTIMPL;
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// Check for preconditions.
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// if( ! m_spIASAttributeInfo )
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// {
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// // We are not initialized properly.
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// return OLE_E_BLANK;
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// }
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}
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//////////////////////////////////////////////////////////////////////////////
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/*++
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CIASAttributeEditor::Edit
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We had a design change about the interface we want an editor to expose.
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For now, this interface method just calls our old interface methods.
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--*/
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//////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP CIASAttributeEditor::Edit(IIASAttributeInfo * pIASAttributeInfo, /*[in]*/ VARIANT *pAttributeValue, /*[in, out]*/ BSTR *pReserved )
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{
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TRACE_FUNCTION("CIASAttributeEditor::Edit");
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AFX_MANAGE_STATE(AfxGetStaticModuleState())
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HRESULT hr;
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hr = SetAttributeSchema( pIASAttributeInfo );
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if( FAILED( hr ) )
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{
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return hr;
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}
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// CComVariant varValue;
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//
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// hr = pIASAttributeInfo->get_Value( &varValue );
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// We are ignoring return value here because if we can't get it, we'll just edit a new one.
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//
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// hr = SetAttributeValue( &varValue );
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hr = SetAttributeValue( pAttributeValue );
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if( FAILED(hr ) )
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{
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return hr;
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}
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hr = ShowEditor( pReserved );
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// if( S_OK == hr )
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// {
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// hr = pIASAttributeInfo->put_Value( varValue );
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// if( FAILED(hr ) )
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// {
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// return hr;
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// }
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// }
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return hr;
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}
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//////////////////////////////////////////////////////////////////////////////
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/*++
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CIASAttributeEditor::GetDisplayInfo
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We had a design change about the interface we want an editor to expose.
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For now, this interface method just calls our old interface methods.
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--*/
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//////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP CIASAttributeEditor::GetDisplayInfo(IIASAttributeInfo * pIASAttributeInfo, /*[in]*/ VARIANT *pAttributeValue, BSTR * pVendorName, BSTR * pValueAsString, /*[in, out]*/ BSTR *pReserved)
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{
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TRACE_FUNCTION("CIASAttributeEditor::GetDisplayInfo");
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AFX_MANAGE_STATE(AfxGetStaticModuleState())
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HRESULT hr;
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hr = SetAttributeSchema( pIASAttributeInfo );
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if( FAILED( hr ) )
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{
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return hr;
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}
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CComVariant varValue;
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// hr = pIASAttributeInfo->get_Value( &varValue );
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// if( FAILED(hr ) )
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// {
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// return hr;
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// }
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//
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// hr = SetAttributeValue( &varValue );
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hr = SetAttributeValue( pAttributeValue );
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if( FAILED(hr ) )
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{
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return hr;
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}
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CComBSTR bstrVendorName;
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CComBSTR bstrValueAsString;
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hr = get_VendorName( &bstrVendorName );
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// Don't care if this failed -- we'll return empty string.
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hr = get_ValueAsString( &bstrValueAsString );
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// Don't care if this failed -- we'll return empty string.
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*pVendorName = bstrVendorName.Copy();
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*pValueAsString = bstrValueAsString.Copy();
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return S_OK;
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}
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