Leaked source code of windows server 2003
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///////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2000, Microsoft Corp. All rights reserved.
//
// FILE
//
// sdowrap.h
//
// SYNOPSIS
//
// Declares various wrapper classes for manipulating SDOs.
//
// MODIFICATION HISTORY
//
// 02/10/2000 Original version.
// 04/19/2000 Support for using wrappers across apartment boundaries.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef SDOWRAP_H
#define SDOWRAP_H
#if _MSC_VER >= 1000
#pragma once
#endif
#include <sdoias.h>
#include <objvec.h>
class CIASAttrList;
class SdoCollection;
class SdoConnection;
class SnapInView;
//////////
// Helper function to trim the whitespace from the beginning and end of a BSTR.
// Useful when setting the SDO name.
//////////
VOID
WINAPI
SdoTrimBSTR(
CComBSTR& bstr
);
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// SdoException
//
// DESCRIPTION
//
// Extends COleException to indicate that this error specifically came from
// a failure to access the datastore. If you use the wrapper classes, you
// should never have to throw this exception yourself, but if you need to,
// use the SdoThrowException function below.
//
///////////////////////////////////////////////////////////////////////////////
class SdoException : public COleException
{
public:
enum Type
{
CONNECT_ERROR,
READ_ERROR,
WRITE_ERROR
};
Type getType() const throw ()
{ return type; }
virtual BOOL GetErrorMessage(
LPWSTR lpszError,
UINT nMaxError,
PUINT pnHelpContext = NULL
);
protected:
friend VOID WINAPI SdoThrowException(HRESULT, Type);
SdoException(HRESULT hr, Type errorType) throw ();
private:
Type type;
};
VOID
WINAPI
SdoThrowException(
HRESULT hr,
SdoException::Type errorType
);
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// Sdo
//
// DESCRIPTION
//
// Wraps ISdo. Instances of this class may not be accessed from multiple
// apartments; instead use the SdoStream<T> class to marshal the wrapper
// across the apartment boundary.
//
///////////////////////////////////////////////////////////////////////////////
class Sdo
{
public:
Sdo() throw ()
{ }
Sdo(IUnknown* unk);
Sdo(ISdo* p) throw ()
: self(p) { }
Sdo(const Sdo& s) throw ()
: self(s.self) { }
Sdo& operator=(ISdo* p) throw ()
{ self = p; return *this; }
Sdo& operator=(const Sdo& s) throw ()
{ self = s.self; return *this; }
operator ISdo*() const throw ()
{ return self; }
void release() throw ()
{ self.Release(); }
void getName(CComBSTR& value) const
{ getValue(PROPERTY_SDO_NAME, value); }
// Sets the name of the SDO. Returns 'false' if the name is not unique.
bool setName(BSTR value);
void clearValue(LONG id);
void getValue(LONG id, bool& value) const;
void getValue(LONG id, bool& value, bool defVal) const;
void getValue(LONG id, LONG& value) const;
void getValue(LONG id, LONG& value, LONG defVal) const;
void getValue(LONG id, CComBSTR& value) const;
void getValue(LONG id, CComBSTR& value, PCWSTR defVal) const;
void getValue(LONG id, VARIANT& value) const;
void getValue(LONG id, SdoCollection& value) const;
void setValue(LONG id, bool value);
void setValue(LONG id, LONG value);
void setValue(LONG id, BSTR value);
void setValue(LONG id, const VARIANT& val);
void apply();
void restore();
typedef ISdo Interface;
protected:
bool getValue(LONG id, VARTYPE vt, VARIANT* val, bool mandatory) const;
friend class SdoConnection;
private:
mutable CComPtr<ISdo> self;
};
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// SdoEnum
//
// DESCRIPTION
//
// Wraps an IEnumVARIANT that's being used to iterate through an SDO
// collection. Instances of this class may not be accessed from multiple
// apartments; instead use the SdoStream<T> class to marshal the wrapper
// across the apartment boundary.
//
///////////////////////////////////////////////////////////////////////////////
class SdoEnum
{
public:
SdoEnum() throw ()
{ }
SdoEnum(IUnknown* unk);
SdoEnum(IEnumVARIANT* p) throw ()
: self(p) { }
SdoEnum(const SdoEnum& s) throw ()
: self(s.self) { }
SdoEnum& operator=(IEnumVARIANT* p) throw ()
{ self = p; return *this; }
SdoEnum& operator=(const SdoEnum& s) throw ()
{ self = s.self; return *this; }
operator IEnumVARIANT*() const throw ()
{ return self; }
void release() throw ()
{ self.Release(); }
bool next(Sdo& s);
void reset();
typedef IEnumVARIANT Interface;
private:
mutable CComPtr<IEnumVARIANT> self;
};
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// SdoCollection
//
// DESCRIPTION
//
// Wraps ISdoCollection. Instances of this class may not be accessed from
// multiple apartments; instead use the SdoStream<T> class to marshal the
// wrapper across the apartment boundary.
//
///////////////////////////////////////////////////////////////////////////////
class SdoCollection
{
public:
SdoCollection() throw ()
{ }
SdoCollection(IUnknown* unk);
SdoCollection(ISdoCollection* p) throw ()
: self(p) { }
SdoCollection(const SdoCollection& s) throw ()
: self(s.self) { }
SdoCollection& operator=(ISdoCollection* p) throw ()
{ self = p; return *this; }
SdoCollection& operator=(const SdoCollection& s) throw ()
{ self = s.self; return *this; }
operator ISdoCollection*() const throw ()
{ return self; }
void release() throw ()
{ self.Release(); }
// Add an existing SDO to the collection.
void add(ISdo* sdo);
LONG count() throw ();
// Create a new SDO in the collection with the given name.
Sdo create(BSTR name = NULL);
// Tries to create a new SDO in the collection with the given name. Returns
// null if the SDO can't be created due to licensing restrictions.
Sdo tryCreate(BSTR name = NULL);
// Find an SDO in the collection. Returns an empty Sdo if the item doesn't
// exist.
Sdo find(BSTR name);
SdoEnum getNewEnum();
bool isNameUnique(BSTR name);
void reload();
void remove(ISdo* sdo);
void removeAll();
typedef ISdoCollection Interface;
private:
mutable CComPtr<ISdoCollection> self;
};
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// SdoDictionary
//
// DESCRIPTION
//
// Wraps ISdoDictionaryOld. Instances of this class may not be accessed from
// multiple apartments. You can use the SdoStream<T> class to marshal the
// wrapper across the apartment boundary, but it's often easier to pass an
// SdoConnection reference instead and retrieve a new dictionary object in
// the other apartment.
//
///////////////////////////////////////////////////////////////////////////////
class SdoDictionary
{
public:
SdoDictionary() throw ()
{ }
SdoDictionary(IUnknown* unk);
SdoDictionary(ISdoDictionaryOld* p) throw ()
: self(p) { }
SdoDictionary(const SdoDictionary& s) throw ()
: self(s.self) { }
SdoDictionary& operator=(ISdoDictionaryOld* p) throw ()
{ self = p; return *this; }
SdoDictionary& operator=(const SdoDictionary& s) throw ()
{ self = s.self; return *this; }
operator ISdoDictionaryOld*() const throw ()
{ return self; }
void release() throw ()
{ self.Release(); }
// Struct representing an (id, name) pair.
struct IdName
{
LONG id;
CComBSTR name;
};
Sdo createAttribute(ATTRIBUTEID id) const;
// The caller must delete[] the returned IdName array. The return value is
// the number of elements in the array.
ULONG enumAttributeValues(ATTRIBUTEID id, IdName*& values);
typedef ISdoDictionaryOld Interface;
private:
mutable CComPtr<ISdoDictionaryOld> self;
};
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// SdoMachine
//
// DESCRIPTION
//
// Wraps ISdoMachine. You should generally not use this class directly since
// all the necessary machine functionality can be more easily accessed
// through SdoConnection.
//
// Instances of this class may not be accessed from multiple apartments;
// instead use the SdoStream<T> class to marshal the wrapper across the
// apartment boundary.
//
///////////////////////////////////////////////////////////////////////////////
class SdoMachine
{
public:
SdoMachine() throw ()
{ }
SdoMachine(IUnknown* unk);
SdoMachine(ISdoMachine* p) throw ()
: self(p) { }
SdoMachine(const SdoMachine& s) throw ()
: self(s.self) { }
SdoMachine& operator=(ISdoMachine* p) throw ()
{ self = p; return *this; }
SdoMachine& operator=(const SdoMachine& s) throw ()
{ self = s.self; return *this; }
operator ISdoMachine*() const throw ()
{ return self; }
void release() throw ()
{ self.Release(); }
// Attach to the designated machine. This will create the SDO first if
// necessary.
void attach(BSTR machineName = NULL);
// Explicitly create the machine SDO.
void create();
// Get the IAS service SDO.
Sdo getIAS();
// Get the dictionary SDO.
SdoDictionary getDictionary();
typedef ISdoMachine Interface;
private:
mutable CComPtr<ISdoMachine> self;
};
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// SdoConsumer
//
// DESCRIPTION
//
// Abstract interface implemented by consumers of an SdoConnection if they
// need to receive refresh notifications.
//
///////////////////////////////////////////////////////////////////////////////
class SdoConsumer
{
public:
// Called when a property changes.
virtual void propertyChanged(SnapInView& view, IASPROPERTIES id);
// Return true to allow the refresh, and false to block it.
virtual bool queryRefresh(SnapInView& view);
// Called after the refresh is complete.
virtual void refreshComplete(SnapInView& view);
};
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// SdoConnection
//
// DESCRIPTION
//
// Encapsulates the state associated with an SDO connection to a particular
// machine. Unlike the other wrapper classes an instance of SdoConnection
// may be freely shared across apartments without marshalling.
//
///////////////////////////////////////////////////////////////////////////////
class SdoConnection
{
public:
SdoConnection() throw ();
~SdoConnection() throw ();
BSTR getMachineName() const throw ()
{ return machineName; }
bool isLocal() const throw ()
{ return !machineName || !machineName[0]; }
// Methods for adding and removing consumers.
void advise(SdoConsumer& obj);
void unadvise(SdoConsumer& obj);
// Retrieve various interesting SDOs.
SdoDictionary getDictionary();
SdoCollection getProxyPolicies();
SdoCollection getProxyProfiles();
SdoCollection getServerGroups();
// Connect to a machine. If computerName is NULL, connects locally.
void connect(PCWSTR computerName = NULL);
// Dispatch a property changed notification to all consumers.
void propertyChanged(SnapInView& view, IASPROPERTIES id);
// Refresh the connection. Returns 'true' if allowed.
bool refresh(SnapInView& view);
// Resets the service being managed.
void resetService();
CIASAttrList* getCIASAttrList();
// Prototype of an action to be executed in the MTA.
typedef void (SdoConnection::*Action)();
protected:
// Retrieve the service SDO for the current apartment.
Sdo getService();
// Various actions that must be performed in the MTA.
void mtaConnect();
void mtaDisconnect();
void mtaRefresh();
// Schedule the specified action to be executed in the MTA.
void executeInMTA(Action action);
// Callback routine for MTA thread.
static DWORD WINAPI actionRoutine(PVOID parameter) throw ();
private:
CComPtr<IGlobalInterfaceTable> git;
CComBSTR machineName;
SdoMachine machine; // Only accessed from MTA.
DWORD dictionary; // GIT cookie for ISdoDictionaryOld.
DWORD service; // GIT cookie for ISdo on the IAS service.
DWORD control; // GIT cookie for ISdoServiceControl
CPtrArray consumers;
CIASAttrList* attrList;
// Not implemented.
SdoConnection(SdoConnection&);
SdoConnection& operator=(SdoConnection&);
};
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// SdoProfile
//
// DESCRIPTION
//
// Wraps an collection of profile attributes. This class is *not*
// multithread safe. Furthermore, instances of this class may not be
// accessed from multiple apartments; instead use the SdoStream<T> class to
// marshal the wrapper across the apartment boundary.
//
///////////////////////////////////////////////////////////////////////////////
class SdoProfile
{
public:
SdoProfile(SdoConnection& connection);
SdoProfile(SdoConnection& connection, Sdo& profile);
// Assign a new profile to the object. Note the connection can not be
// changed after the object is constructed.
SdoProfile& operator=(Sdo& profile);
// These allow an SdoProfile to be stored in an SdoStream.
SdoProfile& operator=(ISdoCollection* p);
operator ISdoCollection*() const throw ()
{ return self; }
// Removes all attributes from the profile.
void clear();
Sdo find(ATTRIBUTEID id) const;
void clearValue(ATTRIBUTEID id);
bool getValue(ATTRIBUTEID id, bool& value) const;
bool getValue(ATTRIBUTEID id, LONG& value) const;
bool getValue(ATTRIBUTEID id, CComBSTR& value) const;
bool getValue(ATTRIBUTEID id, VARIANT& value) const;
void setValue(ATTRIBUTEID id, bool value);
void setValue(ATTRIBUTEID id, LONG value);
void setValue(ATTRIBUTEID id, BSTR value);
void setValue(ATTRIBUTEID id, const VARIANT& val);
typedef ISdoCollection Interface;
protected:
ISdo* getAlways(ATTRIBUTEID id);
ISdo* getExisting(ATTRIBUTEID id) const;
typedef ObjectVector<ISdo> SdoVector;
private:
SdoConnection& cxn;
SdoCollection self;
SdoVector attrs;
// Not implemented.
SdoProfile(const SdoProfile&);
SdoProfile& operator=(const SdoProfile&);
};
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// InterfaceStream
//
// DESCRIPTION
//
// Helper class for storing an interface in a stream. This class is suitable
// for standalone use; however, when marshalling the SDO wrapper classes,
// you should use the type safe SdoStream instead.
//
///////////////////////////////////////////////////////////////////////////////
class InterfaceStream
{
public:
InterfaceStream() throw ()
: stream(NULL)
{ }
~InterfaceStream() throw ()
{ if (stream) { stream->Release(); } }
// Marshal an interface into the stream.
void marshal(REFIID riid, LPUNKNOWN pUnk);
// Retrieve the marshalled interface.
void get(REFIID riid, LPVOID* ppv);
private:
IStream* stream;
// Not implemented.
InterfaceStream(const InterfaceStream&);
InterfaceStream& operator=(const InterfaceStream&);
};
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// SdoStream
//
// DESCRIPTION
//
// Class for storing an SDO wrapper in a stream.
//
///////////////////////////////////////////////////////////////////////////////
template <class T>
class SdoStream
{
public:
SdoStream() throw ()
{ }
SdoStream(T& s)
{ marshal(s); }
void marshal(T& s)
{ stream.marshal(__uuidof(T::Interface), (T::Interface*)s); }
void get(T& s)
{
CComPtr<T::Interface> p;
stream.get(__uuidof(T::Interface), (PVOID*)&p);
s = p;
}
private:
InterfaceStream stream;
// Not implemented.
SdoStream(const SdoStream&);
SdoStream& operator=(const SdoStream&);
};
#endif // SDOWRAP_H