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442 lines
8.9 KiB
442 lines
8.9 KiB
///////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2000, Microsoft Corp. All rights reserved.
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//
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// FILE
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//
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// iascache.cpp
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//
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// SYNOPSIS
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//
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// Defines classes for creating hash tables and caches.
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//
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// MODIFICATION HISTORY
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//
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// 02/07/2000 Original version.
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// 04/25/2000 Decrement entries when item is removed.
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//
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///////////////////////////////////////////////////////////////////////////////
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#include <proxypch.h>
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#include <iascache.h>
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///////////////////////////////////////////////////////////////////////////////
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//
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// HashTableEntry
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//
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///////////////////////////////////////////////////////////////////////////////
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HashTableEntry::~HashTableEntry() throw ()
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{ }
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///////////////////////////////////////////////////////////////////////////////
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//
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// HashTableBase
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//
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///////////////////////////////////////////////////////////////////////////////
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HashTableBase::HashTableBase(
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HashKey hashFunction,
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ULONG initialSize
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) throw ()
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: hash(hashFunction),
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table(NULL),
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buckets(initialSize ? initialSize : 1),
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entries(0)
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{
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table = new Bucket[buckets];
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memset(table, 0, buckets * sizeof(Bucket));
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}
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HashTableBase::~HashTableBase() throw ()
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{
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clear();
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delete[] table;
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}
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void HashTableBase::clear() throw ()
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{
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lock();
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Bucket* end = table + buckets;
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// Iterate through the buckets.
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for (Bucket* b = table; b != end; ++b)
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{
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// Iterate through the entries in the bucket.
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for (HashTableEntry* entry = *b; entry; )
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{
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HashTableEntry* next = entry->next;
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entry->Release();
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entry = next;
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}
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}
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// Zero out the table.
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memset(table, 0, buckets * sizeof(Bucket));
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entries = 0;
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unlock();
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}
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bool HashTableBase::erase(const void* key) throw ()
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{
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HashTableEntry* entry = remove(key);
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return entry ? entry->Release(), true : false;
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}
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HashTableEntry* HashTableBase::find(const void* key) throw ()
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{
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HashTableEntry* match = NULL;
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ULONG hashval = hash(key);
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lock();
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for (match = table[hashval % buckets]; match; match = match->next)
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{
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if (match->matches(key))
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{
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match->AddRef();
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break;
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}
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}
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unlock();
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return match;
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}
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bool HashTableBase::insert(
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HashTableEntry& entry,
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bool checkForDuplicates
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) throw ()
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{
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HashTableEntry* match = NULL;
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// Do what we can before acquiring the lock.
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const void* key = entry.getKey();
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ULONG hashval = hash(key);
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lock();
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// Resize the table to make room.
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if (entries > buckets) { resize(buckets * 2); }
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// Find the bucket.
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Bucket* bucket = table + (hashval % buckets);
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// Do we already have an entry with this key?
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if (checkForDuplicates)
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{
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for (match = *bucket; match; match = match->next)
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{
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if (match->matches(key))
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{
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break;
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}
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}
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}
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if (!match)
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{
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// No, so stick it in the bucket.
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entry.next = *bucket;
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*bucket = &entry;
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entry.AddRef();
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++entries;
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}
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unlock();
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return match ? false : true;
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}
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HashTableEntry* HashTableBase::remove(const void* key) throw ()
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{
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HashTableEntry* match = NULL;
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ULONG hashval = hash(key);
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lock();
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for (HashTableEntry** entry = table + (hashval % buckets);
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*entry != 0;
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entry = &((*entry)->next))
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{
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if ((*entry)->matches(key))
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{
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match = *entry;
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*entry = match->next;
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--entries;
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break;
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}
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}
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unlock();
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return match;
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}
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bool HashTableBase::resize(ULONG newSize) throw ()
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{
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if (!newSize) { newSize = 1; }
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// Allocate memory for the new table.
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Bucket* newTable = new (std::nothrow) Bucket[newSize];
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// If the allocation failed, there's nothing else we can do.
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if (!newTable) { return false; }
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// Null out the buckets.
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memset(newTable, 0, newSize * sizeof(Bucket));
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lock();
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// Save the old table.
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Bucket* begin = table;
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Bucket* end = table + buckets;
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// Swap in the new table.
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table = newTable;
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buckets = newSize;
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// Iterate through the old buckets.
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for (Bucket* oldBucket = begin; oldBucket != end; ++oldBucket)
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{
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// Iterate through the entries in the bucket.
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for (HashTableEntry* entry = *oldBucket; entry; )
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{
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// Save the next entry.
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HashTableEntry* next = entry->next;
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// Get the appropriate bucket.
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Bucket* newBucket = table + (hash(entry->getKey()) % buckets);
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// Add the node to the head of the new bucket.
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entry->next = *newBucket;
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*newBucket = entry;
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// Move on.
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entry = next;
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}
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}
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unlock();
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// Delete the old table.
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delete[] begin;
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// CacheEntry
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//
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///////////////////////////////////////////////////////////////////////////////
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inline CacheEntry* CacheEntry::prevInList() const throw ()
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{
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return blink;
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}
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inline CacheEntry* CacheEntry::nextInList() const throw ()
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{
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return flink;
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}
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inline void CacheEntry::removeFromList() throw ()
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{
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CacheEntry* oldFlink = flink;
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CacheEntry* oldBlink = blink;
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oldBlink->flink = oldFlink;
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oldFlink->blink = oldBlink;
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}
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inline bool CacheEntry::isExpired(const ULONG64& now) const throw ()
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{
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return now > expiry;
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}
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inline bool CacheEntry::isExpired() const throw ()
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{
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return isExpired(GetSystemTime64());
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}
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inline void CacheEntry::setExpiry(ULONG64 ttl) throw ()
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{
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expiry = GetSystemTime64() + ttl;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// HashTableBase
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//
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///////////////////////////////////////////////////////////////////////////////
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CacheBase::CacheBase(
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HashKey hashFunction,
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ULONG initialSize,
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ULONG maxCapacity,
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ULONG timeToLive,
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bool updateExpiryOnFind
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) throw ()
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: HashTableBase(hashFunction, initialSize),
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flink(listAsEntry()), blink(listAsEntry()),
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ttl(timeToLive * 10000i64),
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maxEntries(maxCapacity),
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autoUpdate(updateExpiryOnFind)
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{
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}
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CacheBase::~CacheBase() throw ()
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{
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clear();
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buckets = 0;
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}
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void CacheBase::clear() throw ()
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{
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lock();
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// Release all the entries.
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for (iterator i = begin(); i != end(); (i++)->Release()) { }
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// Reset the LRU list.
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flink = blink = listAsEntry();
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// Reset the hash table.
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memset(table, 0, sizeof(Bucket) * buckets);
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// There's nothing left.
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entries = 0;
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unlock();
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}
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ULONG CacheBase::evict() throw ()
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{
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lock();
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ULONG retval = entries;
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unsafe_evict();
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retval = entries - retval;
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unlock();
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return retval;
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}
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bool CacheBase::erase(const void* key) throw ()
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{
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CacheEntry* entry = remove(key);
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return entry ? entry->Release(), true : false;
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}
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CacheEntry* CacheBase::find(const void* key) throw ()
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{
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lock();
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unsafe_evict();
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// Look it up in the hash table.
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CacheEntry* entry = static_cast<CacheEntry*>(HashTableBase::find(key));
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if ((entry != 0) && autoUpdate)
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{
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// Whenever someone reads an entry, we reset the TTL.
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entry->setExpiry(ttl);
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entry->removeFromList();
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push_front(entry);
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}
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unlock();
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return entry;
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}
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bool CacheBase::insert(
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CacheEntry& entry,
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bool checkForDuplicates
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) throw ()
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{
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lock();
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unsafe_evict();
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bool added = HashTableBase::insert(entry, checkForDuplicates);
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if (added)
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{
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entry.setExpiry(ttl);
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push_front(&entry);
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}
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unlock();
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return added;
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}
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CacheEntry* CacheBase::remove(const void* key) throw ()
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{
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lock();
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CacheEntry* entry = unsafe_remove(key);
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unlock();
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return entry;
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}
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void CacheBase::unsafe_evict() throw ()
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{
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while (entries > maxEntries )
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{
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unsafe_remove(blink->getKey())->Release();
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}
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while (entries && blink->isExpired())
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{
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unsafe_remove(blink->getKey())->Release();
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}
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}
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CacheEntry* CacheBase::unsafe_remove(const void* key) throw ()
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{
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CacheEntry* entry = static_cast<CacheEntry*>(HashTableBase::remove(key));
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if (entry)
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{
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entry->removeFromList();
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}
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return entry;
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}
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void CacheBase::push_front(CacheEntry* entry) throw ()
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{
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CacheEntry* listHead = listAsEntry();
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CacheEntry* oldFlink = listHead->flink;
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entry->flink = oldFlink;
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entry->blink = listHead;
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oldFlink->blink = entry;
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listHead->flink = entry;
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}
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