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189 lines
4.0 KiB
189 lines
4.0 KiB
///////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2000, Microsoft Corp. All rights reserved.
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//
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// FILE
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//
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// iaswin32.h
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//
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// SYNOPSIS
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//
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// Declares wrappers around a variety of Win32 objects.
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//
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// MODIFICATION HISTORY
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//
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// 02/10/2000 Original version.
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef IASWIN32_H
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#define IASWIN32_H
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#if _MSC_VER >= 1000
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#pragma once
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#endif
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///////////////////////////////////////////////////////////////////////////////
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//
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// CLASS
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//
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// CriticalSection
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//
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///////////////////////////////////////////////////////////////////////////////
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class CriticalSection
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{
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public:
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CriticalSection()
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{
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if (!InitializeCriticalSectionAndSpinCount(&cs, 0x80001000))
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{ throw std::bad_alloc(); }
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}
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~CriticalSection()
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{ DeleteCriticalSection(&cs); }
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void lock() throw ()
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{ EnterCriticalSection(&cs); }
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void unlock() throw ()
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{ LeaveCriticalSection(&cs); }
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bool tryLock() throw ()
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{ return TryEnterCriticalSection(&cs) != FALSE; }
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private:
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CRITICAL_SECTION cs;
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// Not implemented.
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CriticalSection(const CriticalSection&);
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CriticalSection& operator=(const CriticalSection&);
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};
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///////////////////////////////////////////////////////////////////////////////
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//
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// CLASS
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//
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// Event
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//
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///////////////////////////////////////////////////////////////////////////////
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class Event
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{
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public:
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Event(BOOL manualReset = FALSE, BOOL initialState = FALSE)
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: h(CreateEvent(NULL, manualReset, initialState, NULL))
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{ if (!h) { throw std::bad_alloc(); } }
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~Event() throw ()
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{ CloseHandle(h); }
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void reset() throw ()
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{ ResetEvent(h); }
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void set() throw ()
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{ SetEvent(h); }
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void wait(ULONG msec = INFINITE) throw ()
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{ WaitForSingleObject(h, msec); }
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operator HANDLE() throw ()
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{ return h; }
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private:
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HANDLE h;
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// Not implemented.
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Event(const Event&);
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Event& operator=(const Event&);
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};
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///////////////////////////////////////////////////////////////////////////////
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//
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// CLASS
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//
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// RWLock
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//
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// DESCRIPTION
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//
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// This class implements a RWLock synchronization object. Threads
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// may request either exclusive or shared access to the protected area.
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//
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///////////////////////////////////////////////////////////////////////////////
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class RWLock
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{
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public:
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RWLock();
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~RWLock() throw ();
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void Lock() const throw ();
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void LockExclusive() throw ();
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void Unlock() const throw ();
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protected:
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// Number of threads sharing the perimeter.
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mutable LONG sharing;
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// Number of threads waiting for shared access.
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LONG waiting;
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// Pointer to either sharing or waiting depending on the current state of
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// the perimeter.
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PLONG count;
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// Synchronizes exclusive access.
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mutable CRITICAL_SECTION exclusive;
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// Wakes up threads waiting for shared access.
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HANDLE sharedOK;
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// Wakes up threads waiting for exclusive access.
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HANDLE exclusiveOK;
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private:
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// Not implemented.
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RWLock(const RWLock&) throw ();
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RWLock& operator=(const RWLock&) throw ();
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};
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///////////////////////////////////////////////////////////////////////////////
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//
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// CLASS
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//
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// Count
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//
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///////////////////////////////////////////////////////////////////////////////
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class Count
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{
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public:
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Count() throw ()
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: value(0)
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{ }
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Count(const Count& c) throw ()
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: value(c)
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{ }
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Count& operator=(const Count& c) throw ()
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{
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value = c.value;
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return *this;
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}
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LONG operator=(LONG l) throw ()
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{
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value = l;
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return value;
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}
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LONG operator++() throw ()
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{ return InterlockedIncrement(&value); }
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LONG operator--() throw ()
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{ return InterlockedDecrement(&value); }
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operator LONG() const throw ()
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{ return value; }
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private:
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LONG value;
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};
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#endif // IASWIN32_H
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