Leaked source code of windows server 2003
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///////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2000, Microsoft Corp. All rights reserved.
//
// FILE
//
// iaswin32.h
//
// SYNOPSIS
//
// Declares wrappers around a variety of Win32 objects.
//
// MODIFICATION HISTORY
//
// 02/10/2000 Original version.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef IASWIN32_H
#define IASWIN32_H
#if _MSC_VER >= 1000
#pragma once
#endif
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// CriticalSection
//
///////////////////////////////////////////////////////////////////////////////
class CriticalSection
{
public:
CriticalSection()
{
if (!InitializeCriticalSectionAndSpinCount(&cs, 0x80001000))
{ throw std::bad_alloc(); }
}
~CriticalSection()
{ DeleteCriticalSection(&cs); }
void lock() throw ()
{ EnterCriticalSection(&cs); }
void unlock() throw ()
{ LeaveCriticalSection(&cs); }
bool tryLock() throw ()
{ return TryEnterCriticalSection(&cs) != FALSE; }
private:
CRITICAL_SECTION cs;
// Not implemented.
CriticalSection(const CriticalSection&);
CriticalSection& operator=(const CriticalSection&);
};
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// Event
//
///////////////////////////////////////////////////////////////////////////////
class Event
{
public:
Event(BOOL manualReset = FALSE, BOOL initialState = FALSE)
: h(CreateEvent(NULL, manualReset, initialState, NULL))
{ if (!h) { throw std::bad_alloc(); } }
~Event() throw ()
{ CloseHandle(h); }
void reset() throw ()
{ ResetEvent(h); }
void set() throw ()
{ SetEvent(h); }
void wait(ULONG msec = INFINITE) throw ()
{ WaitForSingleObject(h, msec); }
operator HANDLE() throw ()
{ return h; }
private:
HANDLE h;
// Not implemented.
Event(const Event&);
Event& operator=(const Event&);
};
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// RWLock
//
// DESCRIPTION
//
// This class implements a RWLock synchronization object. Threads
// may request either exclusive or shared access to the protected area.
//
///////////////////////////////////////////////////////////////////////////////
class RWLock
{
public:
RWLock();
~RWLock() throw ();
void Lock() const throw ();
void LockExclusive() throw ();
void Unlock() const throw ();
protected:
// Number of threads sharing the perimeter.
mutable LONG sharing;
// Number of threads waiting for shared access.
LONG waiting;
// Pointer to either sharing or waiting depending on the current state of
// the perimeter.
PLONG count;
// Synchronizes exclusive access.
mutable CRITICAL_SECTION exclusive;
// Wakes up threads waiting for shared access.
HANDLE sharedOK;
// Wakes up threads waiting for exclusive access.
HANDLE exclusiveOK;
private:
// Not implemented.
RWLock(const RWLock&) throw ();
RWLock& operator=(const RWLock&) throw ();
};
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// Count
//
///////////////////////////////////////////////////////////////////////////////
class Count
{
public:
Count() throw ()
: value(0)
{ }
Count(const Count& c) throw ()
: value(c)
{ }
Count& operator=(const Count& c) throw ()
{
value = c.value;
return *this;
}
LONG operator=(LONG l) throw ()
{
value = l;
return value;
}
LONG operator++() throw ()
{ return InterlockedIncrement(&value); }
LONG operator--() throw ()
{ return InterlockedDecrement(&value); }
operator LONG() const throw ()
{ return value; }
private:
LONG value;
};
#endif // IASWIN32_H