Leaked source code of windows server 2003
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///////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2000, Microsoft Corp. All rights reserved.
//
// FILE
//
// timerq.h
//
// SYNOPSIS
//
// Declares the classes Timer and TimerQueue.
//
// MODIFICATION HISTORY
//
// 02/10/2000 Original version.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef TIMERQ_H
#define TIMERQ_H
#if _MSC_VER >= 1000
#pragma once
#endif
#include <iaswin32.h>
#include <map>
class Timer;
class TimerQueue;
typedef std::multimap< ULONG64, Timer* > Timers;
typedef Timers::iterator TimerIterator;
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// Timer
//
// DESCRIPTION
//
// Abstract base class for Timers that will be executed by a TimerQueue.
//
///////////////////////////////////////////////////////////////////////////////
class Timer
{
public:
Timer() throw ()
: queue(NULL)
{ }
virtual void AddRef() throw() = 0;
virtual void Release() throw () = 0;
virtual void onExpiry() throw () = 0;
void cancelTimer() throw ();
private:
friend class TimerQueue;
TimerQueue* queue; // The current queue or NULL if the timer's not set.
TimerIterator self; // Location of this in the timer queue.
ULONG period; // Period of the timer or zero for one-shots.
// Not implemented.
Timer(const Timer&);
Timer& operator=(const Timer&);
};
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// TimerQueue
//
// DESCRIPTION
//
// Implements a queue of timers.
//
///////////////////////////////////////////////////////////////////////////////
class TimerQueue : IAS_CALLBACK
{
public:
TimerQueue();
~TimerQueue() throw ();
// Set a timer in this queue.
bool setTimer(
Timer* timer,
ULONG dueTime,
ULONG period
) throw ();
// Cancels all timers. This will block until any executing callbacks have
// completed.
void cancelAllTimers() throw ();
private:
friend class Timer;
void cancelTimer(Timer* timer) throw ();
// Create a new thread to watch the queue.
void createWatcher() throw ();
// Wait for the next timer to expire and execute it.
void executeOneTimer() throw ();
// Add a timer to the queue.
bool queueTimer(Timer* timer, ULONG dueTime) throw ();
// Callback routine for watchers.
static void startRoutine(PIAS_CALLBACK This) throw ();
CriticalSection monitor; // Serialize access.
Event nudge; // Nudge the watcher to recheck the queue.
Event idle; // Have all watchers exited?
Timers queue; // Set of timers orderd by expiry.
Count useCount; // Zero when the queue is idle.
bool hasWatcher; // true if the pool has a watcher thread.
// Not implemented.
TimerQueue(const TimerQueue&);
TimerQueue& operator=(const TimerQueue&);
};
#endif // TIMERQ_H