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173 lines
4.4 KiB
173 lines
4.4 KiB
///////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2000, Microsoft Corp. All rights reserved.
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//
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// FILE
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//
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// udpsock.h
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//
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// SYNOPSIS
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//
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// Declares the classes PacketReceiver and UDPSocket.
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//
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// MODIFICATION HISTORY
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//
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// 02/05/2000 Original version.
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef UDPSOCK_H
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#define UDPSOCK_H
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#if _MSC_VER >= 1000
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#pragma once
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#endif
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#include <winsock2.h>
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class UDPSocket;
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///////////////////////////////////////////////////////////////////////////////
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//
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// CLASS
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//
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// InternetAddress
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//
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// DESCRIPTION
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//
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// Simple wrapper around a SOCKADDR_IN
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//
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///////////////////////////////////////////////////////////////////////////////
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struct InternetAddress : public SOCKADDR_IN
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{
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InternetAddress(ULONG address = INADDR_ANY, USHORT port = 0)
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{
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sin_family = AF_INET;
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sin_port = port;
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sin_addr.s_addr = address;
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memset(sin_zero, 0, sizeof(sin_zero));
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}
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InternetAddress(const SOCKADDR_IN& sin) throw ()
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{ *this = sin; }
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const SOCKADDR_IN& operator=(const SOCKADDR_IN& sin) throw ()
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{
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sin_port = sin.sin_port;
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sin_addr.s_addr = sin.sin_addr.s_addr;
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return *this;
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}
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USHORT port() const throw ()
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{ return sin_port; }
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void port(USHORT newPort) throw ()
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{ sin_port = newPort; }
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ULONG address() const throw ()
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{ return sin_addr.s_addr; }
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void address(ULONG newAddress) throw ()
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{ sin_addr.s_addr = newAddress; }
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bool operator==(const SOCKADDR_IN& sin) const throw ()
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{
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return sin_port == sin.sin_port &&
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sin_addr.s_addr == sin.sin_addr.s_addr;
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}
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operator const SOCKADDR*() const throw ()
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{ return (const SOCKADDR*)this; }
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};
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///////////////////////////////////////////////////////////////////////////////
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//
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// CLASS
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//
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// PacketReceiver
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//
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// DESCRIPTION
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//
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// Implemented by classes that receive packets from a UDPSocket.
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//
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///////////////////////////////////////////////////////////////////////////////
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class PacketReceiver
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{
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public:
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virtual void onReceive(
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UDPSocket& socket,
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ULONG_PTR key,
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const SOCKADDR_IN& remoteAddress,
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BYTE* buffer,
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ULONG bufferLength
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) throw () = 0;
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virtual void onReceiveError(
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UDPSocket& socket,
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ULONG_PTR key,
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ULONG errorCode
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) throw () = 0;
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};
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///////////////////////////////////////////////////////////////////////////////
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//
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// CLASS
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//
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// UDPSocket
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//
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// DESCRIPTION
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//
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// Listens and sends on a UDP socket.
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//
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///////////////////////////////////////////////////////////////////////////////
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class UDPSocket : public IAS_CALLBACK
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{
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public:
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UDPSocket() throw ();
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~UDPSocket() throw ();
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const InternetAddress& getLocalAddress() const throw ()
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{ return localAddress; }
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bool isOpen() const throw ()
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{ return idle != NULL; }
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BOOL open(
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PacketReceiver* sink,
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ULONG_PTR recvKey = 0,
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const SOCKADDR_IN* address = NULL
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) throw ();
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void close() throw ();
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BOOL send(
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const SOCKADDR_IN& to,
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const BYTE* buffer,
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ULONG bufferLength
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) throw ();
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bool operator==(const UDPSocket& socket) const throw ()
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{ return localAddress == socket.localAddress; }
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protected:
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// Create a new thread to listen on the port.
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BOOL createReceiveThread() throw ();
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// Receive data from the port.
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bool receive() throw ();
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// Receive thread start routine.
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static void startRoutine(PIAS_CALLBACK This) throw ();
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private:
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PacketReceiver* receiver; // Our client.
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ULONG_PTR key; // Our client's key.
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SOCKET sock; // The UDP socket.
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InternetAddress localAddress; // The address the socket is bound to.
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BOOL closing; // Signals the receiver that we're closing.
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HANDLE idle; // Signals that the receiver has exited.
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BYTE buffer[4096]; // Receive buffer.
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// Not implemented.
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UDPSocket(const UDPSocket&);
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UDPSocket& operator=(const UDPSocket&);
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};
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#endif // UDPSOCK_H
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