Leaked source code of windows server 2003
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///////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2000, Microsoft Corp. All rights reserved.
//
// FILE
//
// udpsock.h
//
// SYNOPSIS
//
// Declares the classes PacketReceiver and UDPSocket.
//
// MODIFICATION HISTORY
//
// 02/05/2000 Original version.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef UDPSOCK_H
#define UDPSOCK_H
#if _MSC_VER >= 1000
#pragma once
#endif
#include <winsock2.h>
class UDPSocket;
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// InternetAddress
//
// DESCRIPTION
//
// Simple wrapper around a SOCKADDR_IN
//
///////////////////////////////////////////////////////////////////////////////
struct InternetAddress : public SOCKADDR_IN
{
InternetAddress(ULONG address = INADDR_ANY, USHORT port = 0)
{
sin_family = AF_INET;
sin_port = port;
sin_addr.s_addr = address;
memset(sin_zero, 0, sizeof(sin_zero));
}
InternetAddress(const SOCKADDR_IN& sin) throw ()
{ *this = sin; }
const SOCKADDR_IN& operator=(const SOCKADDR_IN& sin) throw ()
{
sin_port = sin.sin_port;
sin_addr.s_addr = sin.sin_addr.s_addr;
return *this;
}
USHORT port() const throw ()
{ return sin_port; }
void port(USHORT newPort) throw ()
{ sin_port = newPort; }
ULONG address() const throw ()
{ return sin_addr.s_addr; }
void address(ULONG newAddress) throw ()
{ sin_addr.s_addr = newAddress; }
bool operator==(const SOCKADDR_IN& sin) const throw ()
{
return sin_port == sin.sin_port &&
sin_addr.s_addr == sin.sin_addr.s_addr;
}
operator const SOCKADDR*() const throw ()
{ return (const SOCKADDR*)this; }
};
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// PacketReceiver
//
// DESCRIPTION
//
// Implemented by classes that receive packets from a UDPSocket.
//
///////////////////////////////////////////////////////////////////////////////
class PacketReceiver
{
public:
virtual void onReceive(
UDPSocket& socket,
ULONG_PTR key,
const SOCKADDR_IN& remoteAddress,
BYTE* buffer,
ULONG bufferLength
) throw () = 0;
virtual void onReceiveError(
UDPSocket& socket,
ULONG_PTR key,
ULONG errorCode
) throw () = 0;
};
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// UDPSocket
//
// DESCRIPTION
//
// Listens and sends on a UDP socket.
//
///////////////////////////////////////////////////////////////////////////////
class UDPSocket : public IAS_CALLBACK
{
public:
UDPSocket() throw ();
~UDPSocket() throw ();
const InternetAddress& getLocalAddress() const throw ()
{ return localAddress; }
bool isOpen() const throw ()
{ return idle != NULL; }
BOOL open(
PacketReceiver* sink,
ULONG_PTR recvKey = 0,
const SOCKADDR_IN* address = NULL
) throw ();
void close() throw ();
BOOL send(
const SOCKADDR_IN& to,
const BYTE* buffer,
ULONG bufferLength
) throw ();
bool operator==(const UDPSocket& socket) const throw ()
{ return localAddress == socket.localAddress; }
protected:
// Create a new thread to listen on the port.
BOOL createReceiveThread() throw ();
// Receive data from the port.
bool receive() throw ();
// Receive thread start routine.
static void startRoutine(PIAS_CALLBACK This) throw ();
private:
PacketReceiver* receiver; // Our client.
ULONG_PTR key; // Our client's key.
SOCKET sock; // The UDP socket.
InternetAddress localAddress; // The address the socket is bound to.
BOOL closing; // Signals the receiver that we're closing.
HANDLE idle; // Signals that the receiver has exited.
BYTE buffer[4096]; // Receive buffer.
// Not implemented.
UDPSocket(const UDPSocket&);
UDPSocket& operator=(const UDPSocket&);
};
#endif // UDPSOCK_H