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161 lines
3.0 KiB
161 lines
3.0 KiB
///////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 1997, Microsoft Corp. All rights reserved.
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//
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// FILE
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//
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// MemPool.h
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//
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// SYNOPSIS
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//
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// This file describes the class memory_pool.
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//
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// MODIFICATION HISTORY
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//
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// 08/04/1997 Original version.
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// 11/12/1997 Added the clear() method.
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// Added code to clobber freed chunks in debug builds.
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// 01/08/1998 SunDown changes.
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// 04/10/1998 Got rid of the wrapper around InterlockedExchangePointer
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// since it was causing some inefficient code to be generated.
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// 08/06/1998 Support pluggable allocators.
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _MEMPOOL_H_
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#define _MEMPOOL_H_
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#include <guard.h>
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#include <nocopy.h>
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class crt_allocator
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{
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public:
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static void* allocate(size_t nbyte) throw ()
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{
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return malloc(nbyte);
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}
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static void deallocate(void* p) throw ()
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{
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free(p);
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}
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};
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class task_allocator
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{
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public:
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static void* allocate(size_t nbyte) throw ()
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{
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return CoTaskMemAlloc((ULONG)nbyte);
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}
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static void deallocate(void* p) throw ()
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{
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CoTaskMemFree(p);
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}
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};
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class virtual_allocator
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{
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public:
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static void* allocate(size_t nbyte) throw ()
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{
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return VirtualAlloc(NULL, (DWORD)nbyte, MEM_COMMIT, PAGE_READWRITE);
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}
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static void deallocate(void* p) throw ()
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{
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VirtualFree(p, 0, MEM_RELEASE);
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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//
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// CLASS
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//
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// memory_pool
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//
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// DESCRIPTION
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//
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// Implements a reusable pool of memory chunks of size 'Size'.
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//
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///////////////////////////////////////////////////////////////////////////////
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template < size_t Size, class Allocator >
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class memory_pool
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: Guardable, NonCopyable
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{
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public:
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memory_pool() throw ()
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: pool(NULL)
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{ }
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~memory_pool() throw ()
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{
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clear();
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}
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void clear() throw ()
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{
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Lock();
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// Get the linked list from the pool ...
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void* p = pool;
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pool = NULL;
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Unlock();
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// ... and iterate through deleting each node.
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while (p)
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{
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void* next = *((void**)p);
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Allocator::deallocate(p);
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p = next;
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}
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}
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void* allocate() throw ()
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{
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Lock();
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void* p = pool;
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// Are there any chunks in the pool?
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if (p)
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{
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pool = *(void**)p;
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Unlock();
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return p;
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}
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Unlock();
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// The pool is empty, so call the new operator directly.
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return Allocator::allocate(Size);
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}
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void deallocate(void* p) throw()
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{
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if (p)
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{
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#ifdef DEBUG
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memset(p, 0xA3, Size);
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#endif
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Lock();
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*((void**)p) = pool;
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pool = p;
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Unlock();
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}
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}
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protected:
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void* pool;
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};
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#endif // _MEMPOOL_H_
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