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75 lines
2.3 KiB
75 lines
2.3 KiB
///////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 1997, Microsoft Corp. All rights reserved.
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//
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// FILE
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//
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// Dispatcher.h
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//
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// SYNOPSIS
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//
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// This file describes the class Dispatcher.
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//
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// MODIFICATION HISTORY
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//
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// 7/31/1997 Original version.
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// 4/16/1998 Added 'empty' event.
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// 8/07/1998 Added 'last out' thread handle.
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _DISPATCHER_H_
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#define _DISPATCHER_H_
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#include <guard.h>
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#include <nocopy.h>
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//////////
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// Default number of milliseconds that a thread will wait for work.
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//////////
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const DWORD DEFAULT_MAX_IDLE = 5 * 60 * 1000;
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///////////////////////////////////////////////////////////////////////////////
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//
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// CLASS
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//
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// Dispatcher
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//
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// DESCRIPTION
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//
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// This class maintains an upper-bounded recycle bin of threads. Instead
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// of calling the Win32 CreateThread() function, clients instead call
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// RequestThread(). If a thread is available it will be dispatched
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// immediately, otherwise the request is placed in a FIFO queue until a
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// thread becomes available.
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//
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///////////////////////////////////////////////////////////////////////////////
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class Dispatcher
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: Guardable, NonCopyable
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{
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public:
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BOOL initialize(DWORD dwMaxThreads = 0,
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DWORD dwMaxIdle = DEFAULT_MAX_IDLE) throw ();
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void finalize() throw ();
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BOOL requestThread(PIAS_CALLBACK OnStart) throw ();
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DWORD setMaxNumberOfThreads(DWORD dwMaxThreads) throw ();
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DWORD setMaxThreadIdle(DWORD dwMilliseconds) throw ();
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protected:
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// Main loop to dispatch thread requests.
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void fillRequests() throw ();
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DWORD numThreads; // Current number of threads.
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DWORD maxThreads; // Maximum size of the thread pool.
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LONG available; // Number of threads available for work (may be < 0).
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DWORD maxIdle; // Max. time (in msec) that a thread will idle.
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HANDLE hPort; // I/O Completion Port used as the queue.
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HANDLE hEmpty; // Event indicating that the pool is empty.
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HANDLE hLastOut; // The last thread to exit from the pool.
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// Start routine for all threads.
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static unsigned __stdcall startRoutine(void* pArg) throw ();
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};
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#endif _DISPATCHER_H_
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