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265 lines
6.0 KiB
265 lines
6.0 KiB
///////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 1998, Microsoft Corp. All rights reserved.
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//
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// FILE
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//
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// iasutf8.c
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//
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// SYNOPSIS
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//
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// Defines functions for converting between UTF-8 and Unicode.
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//
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// MODIFICATION HISTORY
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//
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// 01/22/1999 Original version.
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//
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///////////////////////////////////////////////////////////////////////////////
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#include <windows.h>
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#include <iasutf8.h>
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/////////
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// Tests the validity of a UTF-8 trail byte. Must be of the form 10vvvvvv.
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/////////
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#define NOT_TRAIL_BYTE(b) (((BYTE)(b) & 0xC0) != 0x80)
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//////////
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// Returns the number of characters required to hold the converted string. The
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// source string may not contain nulls. Returns -1 if 'src' is not a valid
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// UTF-8 string.
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//////////
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LONG
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WINAPI
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IASUtf8ToUnicodeLength(
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PCSTR src,
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DWORD srclen
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)
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{
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LONG nchar;
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PCSTR end;
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if (src == NULL) { return 0; }
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// Number of characters needed.
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nchar = 0;
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// End of string to be converted.
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end = src + srclen;
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// Loop through the UTF-8 string.
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while (src < end)
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{
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if (*src == 0)
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{
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// Do not allow embedded nulls.
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return -1;
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}
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else if ((BYTE)*src < 0x80)
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{
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// 0vvvvvvv = 1 byte character.
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}
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else if ((BYTE)*src < 0xC0)
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{
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// 10vvvvvv = Invalid lead byte.
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return -1;
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}
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else if ((BYTE)*src < 0xE0)
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{
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// 110vvvvv = 2 byte character.
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if (NOT_TRAIL_BYTE(*++src)) { return -1; }
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}
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else if ((BYTE)*src < 0xF0)
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{
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// 1110vvvv = 3 byte character.
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if (NOT_TRAIL_BYTE(*++src)) { return -1; }
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if (NOT_TRAIL_BYTE(*++src)) { return -1; }
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}
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else
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{
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// In theory, UTF-8 supports 4-6 byte characters, but Windows uses
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// 16-bit integers for Unicode, so we can't handle them.
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return -1;
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}
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// We successfully parsed a UTF-8 character.
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++src;
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++nchar;
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}
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// Return the number of characters needed.
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return nchar;
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}
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//////////
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// Returns the number of characters required to hold the converted string.
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//////////
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LONG
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WINAPI
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IASUnicodeToUtf8Length(
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PCWSTR src,
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DWORD srclen
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)
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{
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LONG nchar;
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PCWSTR end;
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if (src == NULL) { return 0; }
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// Number of characters needed.
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nchar = 0;
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// End of string to be converted.
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end = src + srclen;
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// Loop through the Unicode string.
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while (src < end)
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{
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if (*src < 0x80)
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{
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// 1 byte character.
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nchar += 1;
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}
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else if (*src < 0x800)
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{
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// 2 byte character.
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nchar += 2;
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}
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else
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{
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// 3 byte character.
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nchar += 3;
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}
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// Advance to the next character in the string.
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++src;
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}
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// Return the number of characters needed.
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return nchar;
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}
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/////////
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// Converts a UTF-8 string to Unicode. Returns the number of characters in the
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// converted string. The source string may not contain nulls. Returns -1 if
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// 'src' is not a valid UTF-8 string.
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/////////
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LONG
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IASUtf8ToUnicode(
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PCSTR src,
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DWORD srclen,
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PWSTR dst
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)
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{
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PCWSTR start;
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PCSTR end;
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if (!src || !dst) { return 0; }
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// Remember where we started.
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start = dst;
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// End of the string to be converted.
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end = src + srclen;
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// Loop through the source UTF-8 string.
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while (src < end)
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{
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if (*src == 0)
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{
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// Do not allow embedded nulls.
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return -1;
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}
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else if ((BYTE)*src < 0x80)
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{
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// 1 byte character: 0vvvvvvv
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*dst = *src;
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}
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else if ((BYTE)*src < 0xC0)
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{
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// Invalid lead byte: 10vvvvvv
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return -1;
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}
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else if ((BYTE)*src < 0xE0)
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{
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// 2 byte character: 110vvvvv 10vvvvvv
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*dst = (*src & 0x1F) << 6;
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if (NOT_TRAIL_BYTE(*++src)) { return -1; }
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*dst |= (*src & 0x3F);
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}
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else if ((BYTE)*src < 0xF0)
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{
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// 3 byte character: 1110vvvv 10vvvvvv 10vvvvvv
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*dst = (*src & 0x0F) << 12;
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if (NOT_TRAIL_BYTE(*++src)) { return -1; }
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*dst |= (*src & 0x3f) << 6;
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if (NOT_TRAIL_BYTE(*++src)) { return -1; }
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*dst |= (*src & 0x3f);
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}
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else
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{
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// In theory, UTF-8 supports 4-6 byte characters, but Windows uses
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// 16-bit integers for Unicode, so we can't handle them.
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return -1;
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}
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// Advance to the next character.
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++src;
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++dst;
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}
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// Return the number of characters in the converted string.
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return (LONG)(dst - start);
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}
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/////////
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// Converts a Unicode string to UTF-8. Returns the number of characters in the
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// converted string.
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/////////
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LONG
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IASUnicodeToUtf8(
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PCWSTR src,
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DWORD srclen,
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PSTR dst
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)
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{
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PCSTR start;
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PCWSTR end;
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if (!src || !dst) { return 0; }
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// Remember where we started.
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start = dst;
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// End of the string to be converted.
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end = src + srclen;
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// Loop through the source Unicode string.
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while (src < end)
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{
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if (*src < 0x80)
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{
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// Pack as 0vvvvvvv
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*dst++ = (CHAR)*src;
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}
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else if (*src < 0x800)
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{
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// Pack as 110vvvvv 10vvvvvv 10vvvvvv
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*dst++ = (CHAR)(0xC0 | ((*src >> 6) & 0x3F));
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*dst++ = (CHAR)(0x80 | ((*src ) & 0x3F));
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}
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else
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{
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// Pack as 1110vvvv 10vvvvvv 10vvvvvv
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*dst++ = (CHAR)(0xE0 | ((*src >> 12) ));
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*dst++ = (CHAR)(0x80 | ((*src >> 6) & 0x3F));
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*dst++ = (CHAR)(0x80 | ((*src ) & 0x3F));
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}
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// Advance to the next character.
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++src;
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}
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// Return the number of characters in the converted string.
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return (LONG)(dst - start);
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}
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