Leaked source code of windows server 2003
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/**********************************************************************/
/** Microsoft Windows/NT **/
/** Copyright(c) Microsoft Corporation, 1995 - 1999 **/
/**********************************************************************/
/*
FILE HISTORY:
*/
#define OEMRESOURCE
#include "stdafx.h"
#include <stdlib.h>
#include <memory.h>
#include <ctype.h>
#include "objplus.h"
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
CObjHelper :: CObjHelper ()
: m_ctor_err( 0 ),
m_api_err( 0 ),
m_b_dirty( FALSE ),
m_time_created( ::GetCurrentTime() )
{
}
void CObjHelper :: ReportError ( LONG errInConstruction )
{
Trace1("CObjectPlus construction failure, error = %d", errInConstruction);
m_ctor_err = errInConstruction ;
}
LONG CObjHelper :: SetApiErr ( LONG errApi )
{
return m_api_err = errApi ;
}
void CObjHelper :: AssertValid () const
{
ASSERT( QueryError() == 0 ) ;
}
BOOL CObjHelper :: IsValid () const
{
return QueryError() == 0 ;
}
DWORD CObjHelper :: QueryAge () const
{
DWORD dwTime = ::GetCurrentTime(),
dwDiff ;
if ( dwTime < m_time_created )
{
dwDiff = dwTime + (((DWORD) -1) - (m_time_created - 1)) ;
}
else
{
dwDiff = dwTime - m_time_created ;
}
return dwDiff ;
}
// Constructor of extended object
CObjectPlus :: CObjectPlus ()
{
}
// Compare one object with another: default implementation
// orders objects by creation time. Return -1, 0 or 1.
int CObjectPlus :: Compare ( const CObjectPlus * pob ) const
{
return QueryCreationTime() < pob->QueryCreationTime()
? -1
: QueryCreationTime() != pob->QueryCreationTime() ;
}
CObListIter :: CObListIter ( const CObOwnedList & obList )
: m_obList( obList )
{
Reset() ;
}
void CObListIter :: Reset ()
{
m_pos = m_obList.GetCount() ? m_obList.GetHeadPosition() : NULL ;
}
CObject * CObListIter :: Next ()
{
return m_pos == NULL
? NULL
: m_obList.GetNext( m_pos ) ;
}
//
// Subclass of CObList whose default behavior is to destroy
// its contents during its own destruction
//
CObOwnedList :: CObOwnedList ( int nBlockSize )
: CObList( nBlockSize ),
m_b_owned( TRUE )
{
}
CObOwnedList :: ~ CObOwnedList ()
{
RemoveAll() ;
}
void CObOwnedList :: RemoveAll ()
{
if ( m_b_owned )
{
//
// Remove and discard all the objects
//
while ( ! IsEmpty() )
{
CObject * pob = RemoveHead() ;
delete pob ;
}
}
else
{
// Just remove the object pointers
CObList::RemoveAll() ;
}
}
CObject * CObOwnedList :: Index ( int index )
{
CObListIter oli( *this ) ;
CObject * pob ;
for ( int i = 0 ; (pob = oli.Next()) && i++ < index ; ) ;
return pob ;
}
CObject * CObOwnedList :: RemoveIndex ( int index )
{
POSITION pos ;
CObListIter oli( *this ) ;
int i ;
CObject * pob ;
for ( i = 0, pos = oli.QueryPosition() ;
(pob = oli.Next()) && i < index ;
i++, pos = oli.QueryPosition() ) ;
if ( pob && i == index )
{
RemoveAt( pos ) ;
}
else
{
pob = NULL ;
}
return pob ;
}
// Remove the first (and hopefully only) occurrence of an object
// pointer from this list.
BOOL CObOwnedList :: Remove ( CObject * pob )
{
POSITION pos = Find( pob ) ;
if ( pos == NULL )
return FALSE ;
RemoveAt( pos ) ;
return TRUE ;
}
// Set all elements to dirty or clean. Return TRUE if
// any element was dirty.
BOOL CObOwnedList :: SetAll ( BOOL bDirty )
{
int cDirtyItems = 0 ;
CObListIter oli( *this ) ;
CObjectPlus * pob ;
while ( pob = (CObjectPlus *) oli.Next() )
{
cDirtyItems += pob->IsDirty() ;
pob->SetDirty( bDirty ) ;
}
SetDirty( bDirty );
return cDirtyItems > 0 ;
}
int CObOwnedList :: FindElement ( CObject * pobSought ) const
{
CObListIter oli( *this ) ;
CObject * pob ;
for ( int i = 0 ;
(pob = oli.Next()) && pob != pobSought ;
i++ ) ;
return pob ? i : -1 ;
}
// Override of CObList::AddTail() to control exception handling.
// Returns NULL if addition fails.
POSITION CObOwnedList :: AddTail (
CObjectPlus * pobj,
BOOL bThrowException )
{
POSITION pos = NULL ;
// Catch only memory exceptions.
TRY
{
pos = CObList::AddTail( pobj ) ;
}
CATCH( CMemoryException, e )
{
pos = NULL ;
}
END_CATCH
if ( pos == NULL && bThrowException )
{
// CObList::AddTail() threw an exception. Echo it.
AfxThrowMemoryException() ;
}
return pos ;
}
typedef struct
{
CObjectPlus * pObj ; // Pointer to object to be sorted
CObjectPlus::PCOBJPLUS_ORDER_FUNC pFunc ; // Pointer to ordering function
} CBOWNEDLIST_SORT_HELPER ;
// This static member function is used to quick sort an array of structures
// as declared above. Each element contains the object pointer and a
// pointer to the object's member function to be invoked for comparison.
//int CDECL CObOwnedList :: SortHelper (
int _cdecl CObOwnedList :: SortHelper (
const void * pa,
const void * pb
)
{
CBOWNEDLIST_SORT_HELPER
* pHelp1 = (CBOWNEDLIST_SORT_HELPER *) pa,
* pHelp2 = (CBOWNEDLIST_SORT_HELPER *) pb ;
return (pHelp1->pObj->*pHelp1->pFunc)( pHelp2->pObj ) ;
}
// Sort the list by recreating it entirely.
LONG CObOwnedList :: Sort ( CObjectPlus::PCOBJPLUS_ORDER_FUNC pOrderFunc )
{
LONG err = 0 ;
int cItems = (int)GetCount() ;
if ( cItems < 2 )
return NO_ERROR ;
CObListIter obli( *this ) ;
CObjectPlus * pObNext ;
BOOL bOwned = SetOwnership( FALSE ) ;
int i ;
CBOWNEDLIST_SORT_HELPER * paSortHelpers = NULL ;
CATCH_MEM_EXCEPTION
{
// Allocate the helper array
paSortHelpers = new CBOWNEDLIST_SORT_HELPER[ cItems ] ;
/// Fill the helper array.
for ( i = 0 ; pObNext = (CObjectPlus *) obli.Next() ; i++ )
{
paSortHelpers[i].pFunc = pOrderFunc ;
paSortHelpers[i].pObj = pObNext ;
}
// Release all object pointer references. Note that we
// forced "owned" to FALSE above.
RemoveAll() ;
ASSERT( GetCount() == 0 ) ;
// Sort the helper array
::qsort( (void *) paSortHelpers,
cItems,
sizeof paSortHelpers[0],
SortHelper ) ;
// Refill the list from the helper array.
for ( i = 0 ; i < cItems ; i++ )
{
AddTail( paSortHelpers[i].pObj ) ;
}
ASSERT( GetCount() == cItems ) ;
}
END_MEM_EXCEPTION(err)
// Delete the working array
delete [] paSortHelpers ;
// Restore the object ownership state
SetOwnership( bOwned ) ;
return err ;
}
//
// Subclass of CObArray whose default behavior is to destroy
// its contents during its own destruction
//
CObOwnedArray :: CObOwnedArray ()
: CObArray(),
m_b_owned( TRUE )
{
}
CObOwnedArray :: ~ CObOwnedArray ()
{
RemoveAll() ;
}
void CObOwnedArray :: RemoveAll ()
{
if ( m_b_owned )
{
int i, nElements;
nElements = (int)GetSize();
for (i = 0; i < nElements; ++i)
{
delete (CObject *)GetAt(i) ;
}
}
//
// Just remove the object pointers
//
CObArray::RemoveAll() ;
}
void
CObOwnedArray :: RemoveAt (
int nIndex,
int nCount
)
{
for (int i = 0; i < nCount; ++i)
{
delete (CObject *)GetAt(nIndex) ;
}
CObArray::RemoveAt(nIndex, nCount);
}
//
// Set all elements to dirty or clean. Return TRUE if
// any element was dirty.
//
BOOL
CObOwnedArray :: SetAll (
BOOL bDirty
)
{
int cDirtyItems = 0 ;
CObjectPlus * pob ;
int i;
int nElements = (int)GetSize();
for (i = 0; i < nElements; ++i)
{
pob = (CObjectPlus *)GetAt(i);
cDirtyItems += pob->IsDirty() ;
pob->SetDirty( bDirty ) ;
}
SetDirty( bDirty );
return cDirtyItems > 0 ;
}
int
CObOwnedArray :: FindElement (
CObject * pobSought
) const
{
CObject * pob ;
int i;
int nElements = (int)GetSize();
for ( i = 0, pob = NULL; i < nElements && pob != pobSought; ++i)
{
pob = (CObject *)GetAt(i);
}
return i < nElements ? i : -1 ;
}
void
CObOwnedArray :: Swap(
int nIndx1,
int nIndx2
)
{
CObject * pTmp = GetAt(nIndx1);
SetAt(nIndx1, GetAt(nIndx2));
SetAt(nIndx2, pTmp);
}
//
// This sort is pretty slow. Why?
//
void
CObOwnedArray :: QuickSort(
int nLow,
int nHigh,
CObjectPlus::PCOBJPLUS_ORDER_FUNC pOrderFunc
)
{
int nUp, nDown;
CObjectPlus * pBreak;
if (nLow < nHigh)
{
if((nHigh - nLow) == 1)
{
if (((CObjectPlus *)GetAt(nLow)->*pOrderFunc)((CObjectPlus *)GetAt(nHigh)) > 0)
{
Swap(nLow, nHigh);
}
}
else
{
pBreak = (CObjectPlus *)GetAt(nHigh);
do
{
nUp = nLow;
nDown = nHigh;
while(nUp < nDown && ((CObjectPlus *)GetAt(nUp)->*pOrderFunc)(pBreak) <= 0)
{
++nUp;
}
while(nDown > nUp && ((CObjectPlus *)GetAt(nDown)->*pOrderFunc)(pBreak) >= 0)
{
--nDown;
}
if (nUp < nDown)
{
Swap(nUp, nDown);
}
} while (nUp < nDown);
Swap(nUp, nHigh);
if ((nUp - nLow) < (nHigh - nUp) )
{
QuickSort(nLow, nUp - 1, pOrderFunc);
QuickSort(nUp + 1, nHigh, pOrderFunc);
}
else
{
QuickSort(nUp + 1, nHigh, pOrderFunc);
QuickSort(nLow, nUp - 1, pOrderFunc);
}
}
}
}
/*
LONG
CObOwnedArray :: Sort (
CObjectPlus::PCOBJPLUS_ORDER_FUNC pOrderFunc
)
{
LONG err = 0 ;
int cItems = GetSize() ;
if ( cItems < 2 )
{
return NO_ERROR ;
}
QuickSort(0, GetUpperBound(), pOrderFunc);
return 0;
}
*/
typedef struct
{
CObjectPlus * pObj ; // Pointer to object to be sorted
CObjectPlus::PCOBJPLUS_ORDER_FUNC pFunc ; // Pointer to ordering function
} CBOWNEDARRAY_SORT_HELPER ;
// This static member function is used to quick sort an array of structures
// as declared above. Each element contains the object pointer and a
// pointer to the object's member function to be invoked for comparison.
//int CDECL CObOwnedArray :: SortHelper (
int _cdecl CObOwnedArray :: SortHelper (
const void * pa,
const void * pb
)
{
CBOWNEDARRAY_SORT_HELPER
* pHelp1 = (CBOWNEDARRAY_SORT_HELPER *) pa,
* pHelp2 = (CBOWNEDARRAY_SORT_HELPER *) pb ;
return (pHelp1->pObj->*pHelp1->pFunc)( pHelp2->pObj ) ;
}
// Sort the list by recreating it entirely.
LONG
CObOwnedArray :: Sort (
CObjectPlus::PCOBJPLUS_ORDER_FUNC pOrderFunc
)
{
LONG err = 0 ;
int cItems = (int)GetSize() ;
if ( cItems < 2 )
{
return NO_ERROR ;
}
CObjectPlus * pObNext ;
BOOL bOwned = SetOwnership( FALSE ) ;
int i ;
CBOWNEDARRAY_SORT_HELPER * paSortHelpers = NULL ;
CATCH_MEM_EXCEPTION
{
// Allocate the helper array
paSortHelpers = new CBOWNEDARRAY_SORT_HELPER[ cItems ] ;
/// Fill the helper array.
for ( i = 0 ; i < cItems ; ++i )
{
pObNext = (CObjectPlus *) GetAt(i);
paSortHelpers[i].pFunc = pOrderFunc ;
paSortHelpers[i].pObj = pObNext ;
}
// Release all object pointer references. Note that we
// forced "owned" to FALSE above.
RemoveAll() ;
ASSERT( GetSize() == 0 ) ;
// Sort the helper array
::qsort( (void *) paSortHelpers,
cItems,
sizeof paSortHelpers[0],
SortHelper ) ;
// Refill the list from the helper array.
for ( i = 0 ; i < cItems ; i++ )
{
Add( paSortHelpers[i].pObj ) ;
}
ASSERT( GetSize() == cItems ) ;
}
END_MEM_EXCEPTION(err)
// Delete the working array
delete [] paSortHelpers ;
// Restore the object ownership state
SetOwnership( bOwned ) ;
return err ;
}