Leaked source code of windows server 2003
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//+----------------------------------------------------------------------------
//
// File: bmpimage.h
//
// Module: CMAK.EXE and CMDIAL32.DLL
//
// Synopsis: Definition of the CM Bitmap display routines.
//
// Copyright (c) 1996-1998 Microsoft Corporation
//
// Author: quintinb/nickball Created 08/06/98
//
//+----------------------------------------------------------------------------
#ifndef _BMP_IMAGE_H
#define _BMP_IMAGE_H
#include <windows.h>
#include "cmutil.h"
#include "cmdebug.h"
typedef struct tagBmpData
{
HBITMAP hDIBitmap; // bitmap, in device-independent format
HBITMAP hDDBitmap; // bitmap, in device-dependent format
LPBITMAPINFO pBmi; // bitmap info for the bitmap, the raw bits
HPALETTE *phMasterPalette; // Master Palette, used when displaying any bitmap
BOOL bForceBackground; // determines background/foreground mode
} BMPDATA, *LPBMPDATA;
LPBITMAPINFO CmGetBitmapInfo(HBITMAP hbm);
static HPALETTE CmCreateDIBPalette(LPBITMAPINFO pbmi);
void ReleaseBitmapData(LPBMPDATA pBmpData);
BOOL CreateBitmapData(HBITMAP hDIBmp, LPBMPDATA lpBmpData, HWND hwnd, BOOL fCustomPalette);
LRESULT CALLBACK BmpWndProc(HWND hwndBmp, UINT uMsg, WPARAM wParam, LPARAM lParam);
void QueryNewPalette(LPBMPDATA lpBmpData, HWND hwndDlg, int iBmpCtrl);
void PaletteChanged(LPBMPDATA lpBmpData, HWND hwndDlg, int iBmpCtrl);
HBITMAP CmLoadBitmap(HINSTANCE hInst, LPCTSTR pszSpec);
#endif // _BMP_IMAGE_H