Leaked source code of windows server 2003
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//============================================================================
// Copyright (c) 1995, Microsoft Corporation
//
// File: sync.h
//
// History:
// V Raman July-11-1997 Created.
//
// Lock structures and synchronization routines.
// Lock structures borrowed from RIPv2 by Abolade Gbadegesin.
// Dynamic locking idea borrowed from RTM by Vadim Eydelman.
//============================================================================
#ifndef _SYNC_H_
#define _SYNC_H_
//----------------------------------------------------------------------------
//
// Read/Write locks for synchronization of access to various lists
//
// Given the large number of lists (including the various hash buckets) and
// the relatively small number of clients that concurrently invoke MGM
// API, statically allocating a lock structure for each list was
// considered expensive. Locks are created as needed and stored in a
// stack structure (implemented as a singly linked list) after use.
//
// Subsequent requests for locks are all satisfied by reusing the locks
// stored on the stack. Only if the stack is empty ie. all locks in the
// stack are in use are new locks created.
//
// This ensures that the most number of locks created is no larger than
// the maximum number of concurrent clients at any time.
//
// csReadWriteBlock - Critical section guarding access to
// lReaderCount.
// lReaderCount - Count of readers currently using the
// shared resource.
// hReaderDoneEvent - Event on which writers block when readers
// are currently using the lists.
// lUseCount - Count of readers + writers. Used to
// determine if there are any threads waiting
// on the lock. If there are none the lock
// can be released to te stack of locks.
//----------------------------------------------------------------------------
typedef struct _MGM_READ_WRITE_LOCK
{
SINGLE_LIST_ENTRY sleLockList;
CRITICAL_SECTION csReaderWriterBlock;
LONG lReaderCount;
HANDLE hReaderDoneEvent;
LONG lUseCount;
} MGM_READ_WRITE_LOCK, *PMGM_READ_WRITE_LOCK;
//----------------------------------------------------------------------------
//
// Read/write locks are created dynamically and stored for
// reuse in a stack struture.
//
//----------------------------------------------------------------------------
typedef struct _LOCK_LIST
{
SINGLE_LIST_ENTRY sleHead;
CRITICAL_SECTION csListLock;
BOOL bInit;
} LOCK_LIST, *PLOCK_LIST;
//----------------------------------------------------------------------------
// Standard locked list structure.
//----------------------------------------------------------------------------
typedef struct _MGM_LOCKED_LIST
{
LIST_ENTRY leHead;
PMGM_READ_WRITE_LOCK pmrwlLock;
DWORD dwCreated;
} MGM_LOCKED_LIST, *PMGM_LOCKED_LIST;
#define CREATE_LOCKED_LIST( p ) \
{ \
(p)-> pmrwlLock = NULL; \
InitializeListHead( &(p)->leHead ); \
(p)-> dwCreated = 0x12345678; \
}
#define DELETE_LOCKED_LIST( p ) \
{ \
(p)-> pmrwlLock = NULL; \
if ( !IsListEmpty( &(p)-> leHead ) ) \
TRACE0( ANY, "Locked list being deleted is not empty" ); \
InitializeListHead( &(p)-> leHead ); \
(p)-> dwCreated = 0; \
}
#define LOCKED_LIST_HEAD( p ) &(p)-> leHead
//
// Routines to create/delete locks
//
DWORD
CreateReadWriteLock(
IN OUT PMGM_READ_WRITE_LOCK * ppmrwl
);
VOID
DeleteReadWriteLock(
IN OUT PMGM_READ_WRITE_LOCK pmrwl
);
VOID
DeleteLockList(
);
//
// Routines to acquire and release locks.
//
DWORD
AcquireReadLock(
IN OUT PMGM_READ_WRITE_LOCK * ppmrwl
);
VOID
ReleaseReadLock(
IN OUT PMGM_READ_WRITE_LOCK * ppmrwl
);
DWORD
AcquireWriteLock(
IN OUT PMGM_READ_WRITE_LOCK * ppmrwl
);
VOID
ReleaseWriteLock(
IN OUT PMGM_READ_WRITE_LOCK * ppmrwl
);
#endif // _SYNC_H_