Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

161 lines
3.7 KiB

/*++
Copyright (c) 1992 Microsoft Corporation
Module Name:
atktimer.h
Abstract:
This module contains routines to schedule timer events.
Author:
Jameel Hyder ([email protected])
Nikhil Kamkolkar ([email protected])
Revision History:
19 Jun 1992 Initial Version
Notes: Tab stop: 4
--*/
#ifndef _ATKTIMER_
#define _ATKTIMER_
struct _TimerList;
typedef LONG (FASTCALL * TIMER_ROUTINE)(IN struct _TimerList *pTimer, IN BOOLEAN TimerShuttingDown);
#define TMR_SIGNATURE *(PULONG)"ATMR"
#if DBG
#define VALID_TMR(pTmr) (((pTmr) != NULL) && \
((pTmr)->tmr_Signature == TMR_SIGNATURE))
#else
#define VALID_TMR(pTmr) ((pTmr) != NULL)
#endif
typedef struct _TimerList
{
#if DBG
ULONG tmr_Signature;
#endif
struct _TimerList * tmr_Next; // Link to next
struct _TimerList ** tmr_Prev; // Link to prev
TIMER_ROUTINE tmr_Routine; // Timer routine
SHORT tmr_AbsTime; // Absolute time, for re-enqueue
SHORT tmr_RelDelta; // Relative to the previous entry
union
{
struct
{
BOOLEAN tmr_Queued; // TRUE, if currently queued
BOOLEAN tmr_Cancelled; // TRUE, if cancelled
BOOLEAN tmr_Running; // TRUE, if currently running
BOOLEAN tmr_CancelIt; // TRUE, if cancel called while active
};
DWORD tmr_Bools; // For clearing all
};
} TIMERLIST, *PTIMERLIST;
extern
NTSTATUS
AtalkTimerInit(
VOID
);
/*** AtalkTimerInitialize
*
* Initialize the timer list structure.
extern
VOID
AtalkTimerInitialize(
IN PTIMERLIST pList, // TimerList to use for queuing
IN TIMER_ROUTINE TimerRoutine, // TimerRoutine
IN SHORT DeltaTime // Schedule after this much time
);
*/
#if DBG
#define AtalkTimerInitialize(pList, TimerRoutine, DeltaTime) \
{ \
(pList)->tmr_Signature = TMR_SIGNATURE; \
(pList)->tmr_Routine = TimerRoutine; \
(pList)->tmr_AbsTime = DeltaTime; \
(pList)->tmr_Bools = 0; \
}
#else
#define AtalkTimerInitialize(pList, TimerRoutine, DeltaTime) \
{ \
(pList)->tmr_Routine = TimerRoutine; \
(pList)->tmr_AbsTime = DeltaTime; \
(pList)->tmr_Bools = 0; \
}
#endif
extern
VOID FASTCALL
AtalkTimerScheduleEvent(
IN PTIMERLIST pTimerList // TimerList to use for queuing
);
extern
VOID
AtalkTimerFlushAndStop(
VOID
);
extern
BOOLEAN FASTCALL
AtalkTimerCancelEvent(
IN PTIMERLIST pTimerList, // TimerList used for queuing
IN PDWORD pdwOldState // return old state
);
#define AtalkTimerSetAbsTime(pTimerList, AbsTime) \
{ \
ASSERT(!(pTimerList)->tmr_Queued); \
(pTimerList)->tmr_AbsTime = AbsTime; \
}
extern LONG AtalkTimerCurrentTick;
#define AtalkGetCurrentTick() AtalkTimerCurrentTick
// Keep this at 100ms unit
#define ATALK_TIMER_FACTOR 10 // i.e. 10 ticks per second
#define ATALK_TIMER_TICK -1000000L // 100ms in 100ns units
#define ATALK_TIMER_NO_REQUEUE 0 // Do not re-enqueue
#define ATALK_TIMER_REQUEUE -1 // Re-enqueue at current count
#define ATALK_TIMER_QUEUED 1
#define ATALK_TIMER_RUNNING 2
#define ATALK_TIMER_CANCELLED 3
extern PTIMERLIST atalkTimerList;
extern ATALK_SPIN_LOCK atalkTimerLock;
extern LARGE_INTEGER atalkTimerTick;
extern KTIMER atalkTimer;
extern KDPC atalkTimerDpc;
extern KEVENT atalkTimerStopEvent;
extern BOOLEAN atalkTimerStopped; // Set to TRUE if timer system stopped
extern BOOLEAN atalkTimerRunning; // Set to TRUE when timer Dpc is running
LOCAL VOID
atalkTimerDpcRoutine(
IN PKDPC pKDpc,
IN PVOID pContext,
IN PVOID SystemArgument1,
IN PVOID SystemArgument2
);
LOCAL VOID FASTCALL
atalkTimerEnqueue(
IN PTIMERLIST pList
);
#endif // _ATKTIMER_