Leaked source code of windows server 2003
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93 lines
2.1 KiB

#ifndef _BLDR_KERNEL_DEFS
#define _BLDR_KERNEL_DEFS
#include <macwindefs.h>
typedef struct _TIME_FIELDS {
short Year; // range [1601...]
short Month; // range [1..12]
short Day; // range [1..31]
short Hour; // range [0..23]
short Minute; // range [0..59]
short Second; // range [0..59]
short Milliseconds;// range [0..999]
short Weekday; // range [0..6] == [Sunday..Saturday]
} TIME_FIELDS;
typedef TIME_FIELDS *PTIME_FIELDS;
#ifdef MAC
typedef enum {
MsvAvEOL, // end of list
MsvAvNbComputerName, // server's computer name -- NetBIOS
MsvAvNbDomainName, // server's domain name -- NetBIOS
MsvAvDnsComputerName, // server's computer name -- DNS
MsvAvDnsDomainName, // server's domain name -- DNS
MsvAvDnsTreeName, // server's tree name -- DNS
MsvAvFlags // server's extended flags -- DWORD mask
} MSV1_0_AVID;
#endif
// Update Sequence Number
typedef LONGLONG USN;
typedef struct _LIST_ENTRY {
struct _LIST_ENTRY * volatile Flink;
struct _LIST_ENTRY * volatile Blink;
} LIST_ENTRY, *PLIST_ENTRY;
#if defined(_AXP64_)
#define KSEG0_BASE 0xffffffff80000000 // from halpaxp64.h
#elif defined(_ALPHA_)
#define KSEG0_BASE 0x80000000 // from halpalpha.h
#endif
//
// 16 byte aligned type for 128 bit floats
//
// *** TBD **** when compiler support is available:
// typedef __float80 FLOAT128;
// For we define a 128 bit structure and use force_align pragma to
// align to 128 bits.
//
typedef struct _FLOAT128 {
LONGLONG LowPart;
LONGLONG HighPart;
} FLOAT128;
typedef FLOAT128 *PFLOAT128;
#if defined(_M_IA64)
#pragma force_align _FLOAT128 16
#endif // _M_IA64
#if defined(_WIN64)
typedef unsigned __int64 ULONG_PTR, *PULONG_PTR;
#else
typedef unsigned long ULONG_PTR, *PULONG_PTR;
#endif
typedef unsigned char BYTE, *PBYTE;
typedef ULONG_PTR KSPIN_LOCK;
typedef KSPIN_LOCK *PKSPIN_LOCK;
//
// Interrupt Request Level (IRQL)
//
typedef UCHAR KIRQL;
typedef KIRQL *PKIRQL;
#endif