Leaked source code of windows server 2003
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239 lines
6.7 KiB

/*
* user.c v0.10
*
****************************************************************************
* *
* (C) Copyright 1995 DIGITAL EQUIPMENT CORPORATION *
* *
* This software is an unpublished work protected under the *
* the copyright laws of the United States of America, all *
* rights reserved. *
* *
* In the event this software is licensed for use by the United *
* States Government, all use, duplication or disclosure by the *
* United States Government is subject to restrictions as set *
* forth in either subparagraph (c)(1)(ii) of the Rights in *
* Technical Data And Computer Software Clause at DFARS *
* 252.227-7013, or the Commercial Computer Software Restricted *
* Rights Clause at FAR 52.221-19, whichever is applicable. *
* *
****************************************************************************
*
* Facility:
*
* SNMP Extension Agent
*
* Abstract:
*
* This module contains support functions for the HostMIB Subagent.
*
*
* Author:
*
* D. D. Burns @ WebEnable, Inc.
*
*
* Revision History:
*
* V0.01 - 04/16/97 D. D. Burns Original Creation
*
*
*/
/*
|
| Support Functions accessible from outside this module:
|
Spt_GetProcessCount
This function supports hrSystem table attribute "hrSystemProcesses"
by returning the number of active processes in the system. This
code is derived from PERFDLL code in files "PERFSPRC.C" and
"PERFPROC.C".
|
| Support Functions accessible only from inside this module:
|
*/
#include <nt.h>
#include <ntrtl.h>
#include <nturtl.h>
#include <windows.h>
#include <stdlib.h>
#include <malloc.h>
/*
|| LOCAL DEFINES
*/
/*
| Spt_GetProcessCount
*/
#define INCREMENT_BUFFER_SIZE ((DWORD)(4096*2))
#define LARGE_BUFFER_SIZE ((DWORD)(4096*16))
/* Spt_GetProcessCount - Retrieve count of number of active processes */
/* Spt_GetProcessCount - Retrieve count of number of active processes */
/* Spt_GetProcessCount - Retrieve count of number of active processes */
ULONG
Spt_GetProcessCount(
void
)
/*
| IN SUPPORT OF:
|
| HRSYSTEM.C - "hrSystemProcesses"
|
| EXPLICIT INPUTS:
|
| None.
|
| IMPLICIT INPUTS:
|
| System performance information is fetched thru
| "NtQuerySystemInformation()".
|
| OUTPUTS:
|
| On Success:
| Function returns the count of active processes as determined by
| the number of performance information blocks for processes that
| have both a name and a non-zero thread count (in the style of code in
| "PERFPROC.C").
|
| On any Failure:
| Function returns zero (not a legal number of processes).
|
| THE BIG PICTURE:
|
| The generated function "GetHrSystemProcesses()" in HRSYSTEM.C is
| invoked by the generic subagent to retrieve the current value of
| the SNMP attribute "GetHrSystemProcesses". All the work of
| retrieving that value is done by this support function.
|
| OTHER THINGS TO KNOW:
|
| This function incurs a rather substantial bit of overhead in that
| to determine the number of processes active it actually fetches
| a large slug of performance data (a "slug" per process) for all
| processes and merely counts the number of slugs returned.
| This seems to be the only available way to acquire this information.
|
*/
{
DWORD dwReturnedBufferSize;
NTSTATUS Status;
DWORD ProcessBufSize = LARGE_BUFFER_SIZE; // Initial Process-Buf size
LPBYTE pProcessBuffer = NULL; // Pointer to Process-Buf
PSYSTEM_PROCESS_INFORMATION ProcessInfo; // Walking ptr thru Process-Buf
ULONG ProcessBufferOffset = 0; //
ULONG Process_count = 0; // Count of Live processes
//
// Get process data from system.
//
// Grab an initially-sized buffer to receive data
pProcessBuffer = malloc(ProcessBufSize);
if (pProcessBuffer == NULL) {
return (0); // Out of memory
}
/*
| Loop until we've allocated a buffer big enough to receive all the data
| NtQuery wants to give us.
|
| Exit with the buffer loaded with info or on some kind of non-mismatch error.
*/
while( (Status = NtQuerySystemInformation(
SystemProcessInformation,
pProcessBuffer,
ProcessBufSize,
&dwReturnedBufferSize))
== STATUS_INFO_LENGTH_MISMATCH ) {
LPBYTE pNewProcessBuffer; // For use on realloc
// expand buffer & retry
ProcessBufSize += INCREMENT_BUFFER_SIZE;
if ( !(pNewProcessBuffer = realloc(pProcessBuffer,ProcessBufSize)) ) {
/* If realloc failed and left us with the old buffer, free it */
if (pProcessBuffer != NULL) {
free(pProcessBuffer);
}
return (0); // Out of memory
}
else {
/* Successful Realloc */
pProcessBuffer = pNewProcessBuffer;
}
/* Try another query */
}
/* If we didn't meet with full success. . . */
if ( !NT_SUCCESS(Status) ) {
if (pProcessBuffer != NULL) {
free(pProcessBuffer);
}
return (0); // Unknown error that prevents us from continuing
}
/*
| At this point, "pProcessBuffer" points to a buffer formatted as a
| "System Process Information" structure.
|
| Setup to go a-walking it.
*/
ProcessInfo = (PSYSTEM_PROCESS_INFORMATION) pProcessBuffer;
while ( TRUE ) {
// check for Live processes
// (i.e. name or threads)
if ((ProcessInfo->ImageName.Buffer != NULL) ||
(ProcessInfo->NumberOfThreads > 0)) {
/* thread is not Dead */
Process_count += 1;
}
// exit if this was the last process in list
if (ProcessInfo->NextEntryOffset == 0) {
break;
}
// point to next buffer in list
ProcessBufferOffset += ProcessInfo->NextEntryOffset;
ProcessInfo = (PSYSTEM_PROCESS_INFORMATION)
&pProcessBuffer[ProcessBufferOffset];
}
free(pProcessBuffer);
return (Process_count);
}