Leaked source code of windows server 2003
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// settings.h : header file
//
#ifndef SETTINGS_H
#define SETTINGS_H
/////////////////////////////////////////////////////////////////////////////
// CTrapSettingsDlg dialog
class CTrapSettingsDlg;
class CEventArray;
// this message is posted by background threads to the UI thread, requesting
// changes in the UI. wParam identifies the UI command (from the #defines below),
// lParam identifies the actual parameters of the command.
#define WM_UIREQUEST (WM_USER + 13)
// the 'enable' state of the 'Reset' button should be changed to the state indicated
// in lParam.
#define UICMD_ENABLE_RESET 1
UINT _thrRun(CTrapSettingsDlg *trapDlg);
class CTrapSettingsDlg : public CDialog
{
// Construction
public:
UINT thrRun();
CTrapSettingsDlg(CWnd* pParent = NULL); // standard constructor
BOOL EditSettings();
// Dialog Data
//{{AFX_DATA(CTrapSettingsDlg)
enum { IDD = IDD_SETTINGSDLG };
CStatic m_statTrapLength;
CEdit m_edtMessageLength;
CEdit m_edtSeconds;
CEdit m_edtTrapCount;
CSpinButtonCtrl m_spinMessageLength;
CButton m_btnResetThrottle;
BOOL m_bLimitMsgLength;
//}}AFX_DATA
BOOL m_bTrimMessagesFirst;
BOOL m_bThrottleEnabled;
CWinThread* m_pthRegNotification;
CEvent m_evTermination;
CEvent m_evRegNotification;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTrapSettingsDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CTrapSettingsDlg)
afx_msg void OnLimitMessageLength();
virtual BOOL OnInitDialog();
virtual void OnOK();
afx_msg void OnRadioDisable();
afx_msg void OnRadioEable();
afx_msg void OnButtonReset();
afx_msg BOOL OnHelpInfo(HELPINFO*);
afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
afx_msg void OnClose();
afx_msg LRESULT OnUIRequest(WPARAM cmd, LPARAM lParam);
virtual void OnCancel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void EnableThrottleWindows(BOOL bEnableThrottle);
SCODE GetTrapsPerSecond(LONG* pnTraps, LONG* pnSeconds);
SCODE GetMessageLength(LONG* pnChars);
void TerminateBackgroundThread();
};
#endif //SETTINGS_H