Leaked source code of windows server 2003
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54 lines
1.1 KiB

TARGETNAME=FPTerm
TARGETPATH=obj
TARGETTYPE=LIBRARY
!IF !$(FREEBUILD)
# define DEBUG - this is needed for DShow headers
C_DEFINES=$(C_DEFINES) -DDEBUG
!IF defined (DEBUG_MEMORY)
# Turn on assertions.
C_DEFINES=$(C_DEFINES) -D_DEBUG -D_DBG
# _CRTDBG_MAP_ALLOC: Map normal heap operations to their debug versions.
# DEBUG_HEAPS: Activate code in our DllMain to activate leak checking.
C_DEFINES=$(C_DEFINES) -D_CRTDBG_MAP_ALLOC -DDEBUG_HEAPS
!ENDIF
!ENDIF
!IF defined(_ATL_DEBUG_QI)
C_DEFINES=$(C_DEFINES) -D_ATL_DEBUG_QI
!ENDIF
!IF defined(_DEBUG_SHUTDOWN)
C_DEFINES=$(C_DEFINES) -D_DEBUG_SHUTDOWN
!ENDIF
!IF defined(_ATL_DEBUG_REFCOUNT)
C_DEFINES=$(C_DEFINES) -D_ATL_DEBUG_REFCOUNT
!ENDIF
# Always enable tracing.
C_DEFINES=$(C_DEFINES) -DMSPLOG
C_DEFINES=$(C_DEFINES) -DUNICODE
DLLENTRY=_DllMainCRTStartup
PRECOMPILED_CXX=1
PRECOMPILED_INCLUDE=stdafx.h
USE_ATL=1
USE_MSVCRT=1
USE_NATIVE_EH=1
INCLUDES=\
..\..\inc; \
$(SDK_PATH)\amovie\inc;
SOURCES=\
FPFilter.cpp \
FPPin.cpp \
FPTerm.cpp \
FPTrack.cpp