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360 lines
13 KiB
360 lines
13 KiB
//
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// client.c - Simple TCP/UDP client using Winsock 2.2
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//
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// This is a part of the Microsoft Source Code Samples.
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// Copyright 1996 - 2000 Microsoft Corporation.
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// All rights reserved.
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// This source code is only intended as a supplement to
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// Microsoft Development Tools and/or WinHelp documentation.
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// See these sources for detailed information regarding the
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// Microsoft samples programs.
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//
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#define WIN32_LEAN_AND_MEAN
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <tpipv6.h> // For IPv6 Tech Preview.
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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//
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// This code assumes that at the transport level, the system only supports
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// one stream protocol (TCP) and one datagram protocol (UDP). Therefore,
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// specifying a socket type of SOCK_STREAM is equivalent to specifying TCP
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// and specifying a socket type of SOCK_DGRAM is equivalent to specifying UDP.
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//
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#define DEFAULT_SERVER NULL // Will use the loopback interface
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#define DEFAULT_FAMILY PF_UNSPEC // Accept either IPv4 or IPv6
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#define DEFAULT_SOCKTYPE SOCK_STREAM // TCP
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#define DEFAULT_PORT "5001" // Arbitrary, albiet a historical test port
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#define DEFAULT_EXTRA 0 // Number of "extra" bytes to send
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#define BUFFER_SIZE 65536
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void Usage(char *ProgName) {
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fprintf(stderr, "\nSimple socket sample client program.\n");
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fprintf(stderr, "\n%s [-s server] [-f family] [-t transport] [-p port] [-b bytes] [-n number]\n\n",
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ProgName);
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fprintf(stderr, " server\tServer name or IP address. (default: %s)\n",
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(DEFAULT_SERVER == NULL) ? "loopback address" : DEFAULT_SERVER);
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fprintf(stderr, " family\tOne of PF_INET, PF_INET6 or PF_UNSPEC. (default: %s)\n",
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(DEFAULT_FAMILY == PF_UNSPEC) ? "PF_UNSPEC" :
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((DEFAULT_FAMILY == PF_INET) ? "PF_INET" : "PF_INET6"));
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fprintf(stderr, " transport\tEither TCP or UDP. (default: %s)\n",
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(DEFAULT_SOCKTYPE == SOCK_STREAM) ? "TCP" : "UDP");
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fprintf(stderr, " port\t\tPort on which to connect. (default: %s)\n",
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DEFAULT_PORT);
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fprintf(stderr, " bytes\t\tBytes of extra data to send. (default: %d)\n",
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DEFAULT_EXTRA);
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fprintf(stderr, " number\tNumber of sends to perform. (default: 1)\n");
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fprintf(stderr, " (-n by itself makes client run in an infinite loop,");
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fprintf(stderr, " Hit Ctrl-C to terminate)\n");
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WSACleanup();
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exit(1);
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}
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LPSTR DecodeError(int ErrorCode)
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{
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static char Message[1024];
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// If this program was multi-threaded, we'd want to use
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// FORMAT_MESSAGE_ALLOCATE_BUFFER instead of a static buffer here.
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// (And of course, free the buffer when we were done with it)
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FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS |
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FORMAT_MESSAGE_MAX_WIDTH_MASK,
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NULL, ErrorCode, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
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(LPSTR)Message, 1024, NULL);
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return Message;
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}
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int
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ReceiveAndPrint(SOCKET ConnSocket, char *Buffer, int BufLen)
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{
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int AmountRead;
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AmountRead = recv(ConnSocket, Buffer, BufLen, 0);
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if (AmountRead == SOCKET_ERROR) {
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fprintf(stderr, "recv() failed with error %d: %s\n",
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WSAGetLastError(), DecodeError(WSAGetLastError()));
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closesocket(ConnSocket);
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WSACleanup();
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exit(1);
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}
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//
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// We are not likely to see this with UDP, since there is no
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// 'connection' established.
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//
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if (AmountRead == 0) {
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printf("Server closed connection\n");
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closesocket(ConnSocket);
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WSACleanup();
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exit(0);
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}
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printf("Received %d bytes from server: [%.*s]\n",
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AmountRead, AmountRead, Buffer);
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return AmountRead;
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}
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int main(int argc, char **argv) {
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char Buffer[BUFFER_SIZE], AddrName[NI_MAXHOST];
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char *Server = DEFAULT_SERVER;
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int Family = DEFAULT_FAMILY;
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int SocketType = DEFAULT_SOCKTYPE;
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char *Port = DEFAULT_PORT;
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int i, RetVal, AddrLen, AmountToSend;
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int ExtraBytes = DEFAULT_EXTRA;
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unsigned int Iteration, MaxIterations = 1;
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BOOL RunForever = FALSE;
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WSADATA wsaData;
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ADDRINFO Hints, *AddrInfo, *AI;
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SOCKET ConnSocket;
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struct sockaddr_storage Addr;
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if (argc > 1) {
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for (i = 1;i < argc; i++) {
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if (((argv[i][0] == '-') || (argv[i][0] == '/')) &&
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(argv[i][1] != 0) && (argv[i][2] == 0)) {
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switch(tolower(argv[i][1])) {
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case 'f':
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if (!argv[i+1])
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Usage(argv[0]);
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if (!stricmp(argv[i+1], "PF_INET"))
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Family = PF_INET;
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else if (!stricmp(argv[i+1], "PF_INET6"))
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Family = PF_INET6;
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else if (!stricmp(argv[i+1], "PF_UNSPEC"))
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Family = PF_UNSPEC;
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else
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Usage(argv[0]);
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i++;
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break;
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case 't':
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if (!argv[i+1])
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Usage(argv[0]);
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if (!stricmp(argv[i+1], "TCP"))
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SocketType = SOCK_STREAM;
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else if (!stricmp(argv[i+1], "UDP"))
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SocketType = SOCK_DGRAM;
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else
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Usage(argv[0]);
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i++;
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break;
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case 's':
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if (argv[i+1]) {
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if (argv[i+1][0] != '-') {
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Server = argv[++i];
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break;
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}
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}
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Usage(argv[0]);
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break;
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case 'p':
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if (argv[i+1]) {
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if (argv[i+1][0] != '-') {
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Port = argv[++i];
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break;
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}
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}
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Usage(argv[0]);
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break;
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case 'b':
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if (argv[i+1]) {
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if (argv[i+1][0] != '-') {
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ExtraBytes = atoi(argv[++i]);
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if (ExtraBytes > sizeof(Buffer) - sizeof("Message #4294967295"))
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Usage(argv[0]);
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break;
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}
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}
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Usage(argv[0]);
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break;
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case 'n':
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if (argv[i+1]) {
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if (argv[i+1][0] != '-') {
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MaxIterations = atoi(argv[++i]);
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break;
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}
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}
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RunForever = TRUE;
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break;
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default:
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Usage(argv[0]);
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break;
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}
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}
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else
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Usage(argv[0]);
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}
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}
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// Ask for Winsock version 2.2.
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if ((RetVal = WSAStartup(MAKEWORD(2, 2), &wsaData)) != 0) {
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fprintf(stderr, "WSAStartup failed with error %d: %s\n",
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RetVal, DecodeError(RetVal));
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WSACleanup();
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return -1;
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}
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//
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// By not setting the AI_PASSIVE flag in the hints to getaddrinfo, we're
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// indicating that we intend to use the resulting address(es) to connect
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// to a service. This means that when the Server parameter is NULL,
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// getaddrinfo will return one entry per allowed protocol family
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// containing the loopback address for that family.
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//
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memset(&Hints, 0, sizeof(Hints));
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Hints.ai_family = Family;
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Hints.ai_socktype = SocketType;
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RetVal = getaddrinfo(Server, Port, &Hints, &AddrInfo);
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if (RetVal != 0) {
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fprintf(stderr, "Cannot resolve address [%s] and port [%s], error %d: %s\n",
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Server, Port, RetVal, gai_strerror(RetVal));
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WSACleanup();
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return -1;
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}
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//
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// Try each address getaddrinfo returned, until we find one to which
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// we can sucessfully connect.
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//
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for (AI = AddrInfo; AI != NULL; AI = AI->ai_next) {
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// Open a socket with the correct address family for this address.
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ConnSocket = socket(AI->ai_family, AI->ai_socktype, AI->ai_protocol);
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if (ConnSocket == INVALID_SOCKET) {
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fprintf(stderr,"Error Opening socket, error %d: %s\n",
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WSAGetLastError(), DecodeError(WSAGetLastError()));
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continue;
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}
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//
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// Notice that nothing in this code is specific to whether we
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// are using UDP or TCP.
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//
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// When connect() is called on a datagram socket, it does not
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// actually establish the connection as a stream (TCP) socket
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// would. Instead, TCP/IP establishes the remote half of the
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// (LocalIPAddress, LocalPort, RemoteIP, RemotePort) mapping.
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// This enables us to use send() and recv() on datagram sockets,
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// instead of recvfrom() and sendto().
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//
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printf("Attempting to connect to: %s\n", Server ? Server : "localhost");
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if (connect(ConnSocket, AI->ai_addr, AI->ai_addrlen) != SOCKET_ERROR)
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break;
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i = WSAGetLastError();
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if (getnameinfo(AI->ai_addr, AI->ai_addrlen, AddrName,
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sizeof(AddrName), NULL, 0, NI_NUMERICHOST) != 0)
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strcpy(AddrName, "<unknown>");
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fprintf(stderr, "connect() to %s failed with error %d: %s\n",
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AddrName, i, DecodeError(i));
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closesocket(ConnSocket);
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}
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if (AI == NULL) {
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fprintf(stderr, "Fatal error: unable to connect to the server.\n");
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WSACleanup();
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return -1;
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}
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//
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// This demonstrates how to determine to where a socket is connected.
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//
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AddrLen = sizeof(Addr);
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if (getpeername(ConnSocket, (LPSOCKADDR)&Addr, &AddrLen) == SOCKET_ERROR) {
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fprintf(stderr, "getpeername() failed with error %d: %s\n",
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WSAGetLastError(), DecodeError(WSAGetLastError()));
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} else {
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if (getnameinfo((LPSOCKADDR)&Addr, AddrLen, AddrName,
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sizeof(AddrName), NULL, 0, NI_NUMERICHOST) != 0)
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strcpy(AddrName, "<unknown>");
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printf("Connected to %s, port %d, protocol %s, protocol family %s\n",
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AddrName, ntohs(SS_PORT(&Addr)),
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(AI->ai_socktype == SOCK_STREAM) ? "TCP" : "UDP",
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(AI->ai_family == PF_INET) ? "PF_INET" : "PF_INET6");
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}
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// We are done with the address info chain, so we can free it.
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freeaddrinfo(AddrInfo);
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//
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// Find out what local address and port the system picked for us.
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//
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AddrLen = sizeof(Addr);
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if (getsockname(ConnSocket, (LPSOCKADDR)&Addr, &AddrLen) == SOCKET_ERROR) {
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fprintf(stderr, "getsockname() failed with error %d: %s\n",
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WSAGetLastError(), DecodeError(WSAGetLastError()));
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} else {
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if (getnameinfo((LPSOCKADDR)&Addr, AddrLen, AddrName,
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sizeof(AddrName), NULL, 0, NI_NUMERICHOST) != 0)
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strcpy(AddrName, "<unknown>");
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printf("Using local address %s, port %d\n",
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AddrName, ntohs(SS_PORT(&Addr)));
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}
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//
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// Send and receive in a loop for the requested number of iterations.
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//
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for (Iteration = 0; RunForever || Iteration < MaxIterations; Iteration++) {
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// Compose a message to send.
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AmountToSend = sprintf(Buffer, "Message #%u", Iteration + 1);
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for (i = 0; i < ExtraBytes; i++) {
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Buffer[AmountToSend++] = (char)((i & 0x3f) + 0x20);
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}
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// Send the message. Since we are using a blocking socket, this
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// call shouldn't return until it's able to send the entire amount.
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RetVal = send(ConnSocket, Buffer, AmountToSend, 0);
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if (RetVal == SOCKET_ERROR) {
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fprintf(stderr, "send() failed with error %d: %s\n",
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WSAGetLastError(), DecodeError(WSAGetLastError()));
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WSACleanup();
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return -1;
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}
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printf("Sent %d bytes (out of %d bytes) of data: [%.*s]\n",
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RetVal, AmountToSend, AmountToSend, Buffer);
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// Clear buffer just to prove we're really receiving something.
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memset(Buffer, 0, sizeof(Buffer));
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// Receive and print server's reply.
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ReceiveAndPrint(ConnSocket, Buffer, sizeof(Buffer));
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}
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// Tell system we're done sending.
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printf("Done sending\n");
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shutdown(ConnSocket, SD_SEND);
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//
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// Since TCP does not preserve message boundaries, there may still
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// be more data arriving from the server. So we continue to receive
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// data until the server closes the connection.
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//
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if (SocketType == SOCK_STREAM)
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while(ReceiveAndPrint(ConnSocket, Buffer, sizeof(Buffer)) != 0)
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;
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closesocket(ConnSocket);
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WSACleanup();
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return 0;
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}
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