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58 lines
2.9 KiB
58 lines
2.9 KiB
// Microsoft Foundation Classes C++ library.
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// Copyright (C) 1992-1993 Microsoft Corporation,
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// All rights reserved.
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// This source code is only intended as a supplement to the
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// Microsoft Foundation Classes Reference and Microsoft
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// QuickHelp and/or WinHelp documentation provided with the library.
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// See these sources for detailed information regarding the
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// Microsoft Foundation Classes product.
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// Do not include this file directly (included by AFXWIN.H)
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/////////////////////////////////////////////////////////////////////////////
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// Standard Dialog Data Exchange routines
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// simple text operations
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void AFXAPI DDX_Text(CDataExchange* pDX, int nIDC, BYTE& value);
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void AFXAPI DDX_Text(CDataExchange* pDX, int nIDC, int& value);
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void AFXAPI DDX_Text(CDataExchange* pDX, int nIDC, UINT& value);
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void AFXAPI DDX_Text(CDataExchange* pDX, int nIDC, long& value);
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void AFXAPI DDX_Text(CDataExchange* pDX, int nIDC, DWORD& value);
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void AFXAPI DDX_Text(CDataExchange* pDX, int nIDC, CString& value);
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void AFXAPI DDX_Text(CDataExchange* pDX, int nIDC, float& value);
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void AFXAPI DDX_Text(CDataExchange* pDX, int nIDC, double& value);
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// special control types
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void AFXAPI DDX_Check(CDataExchange* pDX, int nIDC, int& value);
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void AFXAPI DDX_Radio(CDataExchange* pDX, int nIDC, int& value);
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void AFXAPI DDX_LBString(CDataExchange* pDX, int nIDC, CString& value);
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void AFXAPI DDX_CBString(CDataExchange* pDX, int nIDC, CString& value);
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void AFXAPI DDX_LBIndex(CDataExchange* pDX, int nIDC, int& index);
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void AFXAPI DDX_CBIndex(CDataExchange* pDX, int nIDC, int& index);
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#if (WINVER >= 0x030a)
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void AFXAPI DDX_LBStringExact(CDataExchange* pDX, int nIDC, CString& value);
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void AFXAPI DDX_CBStringExact(CDataExchange* pDX, int nIDC, CString& value);
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#endif
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// for getting access to the actual controls
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void AFXAPI DDX_Control(CDataExchange* pDX, int nIDC, CWnd& rControl);
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/////////////////////////////////////////////////////////////////////////////
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// Standard Dialog Data Validation routines
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// range - value must be >= minVal and <= maxVal
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// NOTE: you will require casts for 'minVal' and 'maxVal' to use the
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// UINT, DWORD or float types
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void AFXAPI DDV_MinMaxByte(CDataExchange* pDX, BYTE value, BYTE minVal, BYTE maxVal);
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void AFXAPI DDV_MinMaxInt(CDataExchange* pDX, int value, int minVal, int maxVal);
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void AFXAPI DDV_MinMaxLong(CDataExchange* pDX, long value, long minVal, long maxVal);
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void AFXAPI DDV_MinMaxUInt(CDataExchange* pDX, UINT value, UINT minVal, UINT maxVal);
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void AFXAPI DDV_MinMaxDWord(CDataExchange* pDX, DWORD value, DWORD minVal, DWORD maxVal);
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void AFXAPI DDV_MinMaxFloat(CDataExchange* pDX, float const& value, float minVal, float maxVal);
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void AFXAPI DDV_MinMaxDouble(CDataExchange* pDX, double const& value, double minVal, double maxVal);
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// number of characters
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void AFXAPI DDV_MaxChars(CDataExchange* pDX, CString const& value, int nChars);
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/////////////////////////////////////////////////////////////////////////////
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