Leaked source code of windows server 2003
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/*++
Copyright (c) 1994 Microsoft Corporation
All rights reserved
Module Name:
ThreadM.c
Abstract:
Generic thread manager for spooler.
Author:
Albert Ting (AlbertT) 13-Feb-1994
Environment:
User Mode -Win32
Revision History:
--*/
#include "precomp.h"
#pragma hdrstop
#include "threadm.h"
#define ENTER_CRITICAL(pTMStateVar) \
EnterCriticalSection(pTMStateVar->pTMStateStatic->pCritSec)
#define LEAVE_CRITICAL(pTMStateVar) \
LeaveCriticalSection(pTMStateVar->pTMStateStatic->pCritSec)
//
// Prototypes
//
DWORD
xTMThreadProc(
LPVOID pVoid);
BOOL
TMCreateStatic(
PTMSTATESTATIC pTMStateStatic)
/*++
Routine Description:
Intialize static state.
Arguments:
pTMStateStatic - static state to initialize
Return Value:
TRUE = success
FALSE = fail
--*/
{
return TRUE;
}
VOID
TMDestroyStatic(
PTMSTATESTATIC pTMStateStatic)
/*++
Routine Description:
Destroys static state.
Arguments:
pTMStateStatic - static state to destroy
Return Value:
VOID
--*/
{
}
BOOL
TMCreate(
PTMSTATESTATIC pTMStateStatic,
PTMSTATEVAR pTMStateVar)
/*++
Routine Description:
Creates a virtual TM object.
Arguments:
pTMStateStatic - static portion of the TM object that can be
used multiple times for subsequent instantiations.
pTMStateVar - variable portion of the structure; 1 per instantiation
Return Value:
TRUE = success
FALSE = fail
--*/
{
pTMStateVar->hTrigger = CreateEvent(NULL,
FALSE,
FALSE,
NULL);
if (!pTMStateVar->hTrigger)
return FALSE;
pTMStateVar->uIdleThreads = 0;
pTMStateVar->uActiveThreads = 0;
pTMStateVar->Status = TMSTATUS_NULL;
pTMStateVar->pTMStateStatic = pTMStateStatic;
return TRUE;
}
BOOL
TMDestroy(
PTMSTATEVAR pTMStateVar)
/*++
Routine Description:
Destroy TM object. If threads are currently processing the object,
mark it pending and return.
Arguments:
pTMStateVar - TM Object to destroy
Return Value:
TRUE = success
FALSE = fail
--*/
{
ENTER_CRITICAL(pTMStateVar);
pTMStateVar->Status |= TMSTATUS_DESTROY_REQ;
if (!pTMStateVar->uActiveThreads) {
//
// Mark as destroyed so that no more jobs are processed.
//
pTMStateVar->Status |= TMSTATUS_DESTROYED;
LEAVE_CRITICAL(pTMStateVar);
if (pTMStateVar->pTMStateStatic->pfnCloseState)
(*pTMStateVar->pTMStateStatic->pfnCloseState)(pTMStateVar);
} else {
LEAVE_CRITICAL(pTMStateVar);
}
return TRUE;
}
BOOL
TMAddJob(
PTMSTATEVAR pTMStateVar)
{
DWORD dwThreadId;
HANDLE hThread;
BOOL rc = TRUE;
ENTER_CRITICAL(pTMStateVar);
if (pTMStateVar->Status & TMSTATUS_DESTROY_REQ) {
rc = FALSE;
} else {
//
// Check if we can give it to an idle thread.
//
if (pTMStateVar->uIdleThreads) {
pTMStateVar->uIdleThreads--;
DBGMSG(DBG_NOTIFY, ("Trigger event: uIdleThreads = %d\n",
pTMStateVar->uIdleThreads));
SetEvent(pTMStateVar->hTrigger);
} else if (pTMStateVar->uActiveThreads <
pTMStateVar->pTMStateStatic->uMaxThreads) {
//
// We have less active threads than the max; create a new one.
//
DBGMSG(DBG_NOTIFY, ("Create thread: uActiveThreads = %d\n",
pTMStateVar->uActiveThreads));
hThread = CreateThread(NULL,
0,
xTMThreadProc,
pTMStateVar,
0,
&dwThreadId);
if (hThread) {
CloseHandle(hThread);
//
// We have successfully created a thread; up the
// count.
//
pTMStateVar->uActiveThreads++;
} else {
rc = FALSE;
}
}
}
LEAVE_CRITICAL(pTMStateVar);
return rc;
}
DWORD
xTMThreadProc(
LPVOID pVoid)
/*++
Routine Description:
Worker thread routine that calls the client to process the jobs.
Arguments:
pVoid - pTMStateVar
Return Value:
Ignored.
--*/
{
PTMSTATEVAR pTMStateVar = (PTMSTATEVAR)pVoid;
PJOB pJob;
BOOL bQuit = FALSE;
pJob = (*pTMStateVar->pTMStateStatic->pfnNextJob)(pTMStateVar);
do {
while (pJob) {
//
// Call back to client to process the job.
//
(*pTMStateVar->pTMStateStatic->pfnProcessJob)(pTMStateVar, pJob);
//
// If we are pending shutdown, quit now.
//
if (pTMStateVar->Status & TMSTATUS_DESTROY_REQ) {
bQuit = TRUE;
break;
}
pJob = (*pTMStateVar->pTMStateStatic->pfnNextJob)(pTMStateVar);
}
ENTER_CRITICAL(pTMStateVar);
pTMStateVar->uIdleThreads++;
pTMStateVar->uActiveThreads--;
DBGMSG(DBG_NOTIFY, ("Going to sleep: uIdle = %d, uActive = %d\n",
pTMStateVar->uIdleThreads,
pTMStateVar->uActiveThreads));
LEAVE_CRITICAL(pTMStateVar);
if (bQuit)
break;
//
// Done, now relax and go idle for a bit. We don't care whether
// we timeout or get triggered; in either case we check for another
// job.
//
WaitForSingleObject(pTMStateVar->hTrigger,
pTMStateVar->pTMStateStatic->uIdleLife);
ENTER_CRITICAL(pTMStateVar);
if (pTMStateVar->Status & TMSTATUS_DESTROY_REQ) {
pJob = NULL;
} else {
//
// We must check here instead of relying on the return value
// of WaitForSingleObject since someone may see uIdleThreads!=0
// and set the trigger, but we timeout before it gets set.
//
pJob = (*pTMStateVar->pTMStateStatic->pfnNextJob)(pTMStateVar);
}
if (pJob) {
pTMStateVar->uActiveThreads++;
DBGMSG(DBG_NOTIFY, ("Woke and found job: uActiveThreads = %d\n",
pTMStateVar->uActiveThreads));
} else {
if (!pTMStateVar->uIdleThreads) {
//
// We may add a job that already is on the list, so
// uIdleThreads gets dec'd twice, but only 1 job left.
//
DBGMSG(DBG_NOTIFY, ("threadm: No jobs, yet no idle threads\n"));
} else {
//
// No jobs, we are going to exit, so we are no longer idle
//
pTMStateVar->uIdleThreads--;
}
}
LEAVE_CRITICAL(pTMStateVar);
} while (pJob);
DBGMSG(DBG_NOTIFY, ("No active jobs: uIdleThreads = %d, uActiveThreads = %d\n",
pTMStateVar->uIdleThreads,
pTMStateVar->uActiveThreads));
return 0;
}