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224 lines
8.3 KiB
224 lines
8.3 KiB
// RegionDetector.h: interface for the CRegionDetector class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "32BitDib.h"
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struct CRegionList
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{
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private:
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CRegionList( const CRegionList & );
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CRegionList &operator=( const CRegionList & );
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public:
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CRegionList(int num);
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virtual ~CRegionList()
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{
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delete m_pRects;
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delete m_pixelsFilled;
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delete m_valid;
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delete m_type;
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delete m_totalColored;
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delete m_totalIntensity;
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delete m_totalEdge;
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delete m_backgroundColorPixels;
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}
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// public... number of valid rects
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int Size(int r)
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{
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return (m_pRects[r].right-m_pRects[r].left)*(m_pRects[r].bottom-m_pRects[r].top);
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}
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// public
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RECT operator[](int num)
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{
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return nthRegion(num);
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}
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// public
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int UnionIntersectingRegions();
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// public
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RECT unionAll();
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// private
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RECT nthRegion(int num);
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int RegionType(int region);
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bool largeRegion(int region);
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double ClassifyRegion(int region); // determine if the region is a text or a graphics region
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bool checkIfValidRegion(int region, int border = 0); // syncs whether a region is valid or not
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bool ValidRegion(int region, int border = 0); // determines if a region is likely a worthless speck of dust or shadow or if we should care about the region
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bool InsideRegion(int region, int x, int y, int border=0); // border is the amount of border space to place around the outside of the region
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void AddPixel(int region, ULONG pixel,ULONG edge, int x, int y);
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// unions two regions together... region b is invalidated
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bool UnionRegions(int a, int b);
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RECT UnionRects(RECT a, RECT b);
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bool MergerIntersectsPhoto(int a, int b); // if we merge these two regions, will we also be merging with a photo region (a taboo)
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// see InsideRegion for an explaination of what border is
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bool CheckIntersect(int a, int b, int border=0); // do regions a and b intersect?
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bool CheckIntersect(RECT r1, RECT r2, int border=0); // do regions a and b intersect?
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static RECT Intersect(RECT r1, RECT r2);
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static bool InsideRegion(RECT region, int x, int y, int border=0); // border is the amount of border space to place around the outside of the region
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// compact down ignores all other info aside from rect location
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// leads to faster access
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void CompactDown(int size);
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// dibs are stored upside down from normal screen coords
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// so apps will often want to flip the bitmap first
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void FlipVertically();
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int m_numRects;
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int m_validRects;
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int m_nBitmapWidth;
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int m_nBitmapHeight;
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RECT * m_pRects;
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bool * m_valid; // is the rectangle a valid rectangle or has it been sent to the region graveyard in the sky
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int * m_type; // is this region a text region or a photograph? PHOTOGRAPH_REGION TEXT_REGION
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// the following indicators are used to determine if a region is a valid region
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ULONG * m_pixelsFilled; // how many of the pixels in the region were actually selected?
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ULONG * m_totalColored; // accumulated color difference indicator
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ULONG * m_totalIntensity; // accumulated intensity indicator
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ULONG * m_totalEdge; // accumulated edge values
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int *m_backgroundColorPixels; // number of pixels which are very close to the background color (used for determining text region status... particularly useful in cases where part of a text region may have a shadow which could lead the program to think it was a photo region
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int m_maxRects;
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};
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class CRegionDetector
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{
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private:
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// Not implemented
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CRegionDetector( const CRegionDetector & );
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CRegionDetector &operator=( const CRegionDetector & );
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public: // will be made private when we are done debugging
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C32BitDibWrapper * m_pScan;
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C32BitDibWrapper * m_pScanBlurred;
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C32BitDibWrapper * m_pScanDoubleBlurred;
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C32BitDibWrapper * m_pScanTripleBlurred;
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C32BitDibWrapper * m_pScanHorizontalBlurred;
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C32BitDibWrapper * m_pScanVerticalBlurred;
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C32BitDibWrapper * m_pScanDoubleHorizontalBlurred;
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C32BitDibWrapper * m_pScanDoubleVerticalBlurred;
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C32BitDibWrapper * m_pScanEdges;
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C32BitDibWrapper * m_pScanDoubleEdges;
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C32BitDibWrapper * m_pScanTripleEdges;
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C32BitDibWrapper * m_pScanHorizontalEdges;
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C32BitDibWrapper * m_pScanDoubleHorizontalEdges;
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C32BitDibWrapper * m_pScanVerticalEdges;
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C32BitDibWrapper * m_pScanDoubleVerticalEdges;
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C32BitDibWrapper * m_pScanWithShadows;
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CRegionList * m_pRegions;
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int m_resampleFactor; // ratio between imageDimensions and origional image dimensions
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int m_intent; // either try to avoid deciding stray dots are images or try to avoid deciding real images aren't images
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// not used as yet
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public:
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CRegionDetector(BYTE* dib)
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{
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m_pScan = new C32BitDibWrapper(dib);
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m_pScanBlurred = new C32BitDibWrapper(); // create an empty wrapper
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m_pScanDoubleBlurred = new C32BitDibWrapper();
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m_pScanTripleBlurred = new C32BitDibWrapper();
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m_pScanHorizontalBlurred = new C32BitDibWrapper();
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m_pScanVerticalBlurred = new C32BitDibWrapper();
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m_pScanDoubleHorizontalBlurred = new C32BitDibWrapper();
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m_pScanDoubleVerticalBlurred = new C32BitDibWrapper();
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m_pScanEdges = new C32BitDibWrapper();
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m_pScanDoubleEdges = new C32BitDibWrapper();
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m_pScanTripleEdges = new C32BitDibWrapper();
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m_pScanHorizontalEdges = new C32BitDibWrapper();
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m_pScanVerticalEdges = new C32BitDibWrapper();
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m_pScanDoubleHorizontalEdges = new C32BitDibWrapper();
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m_pScanDoubleVerticalEdges = new C32BitDibWrapper();
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m_resampleFactor=1;
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m_pScanWithShadows = NULL;
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m_pRegions=NULL;
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m_intent=TRUE; // m_intent isn't yet implemented
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}
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CRegionDetector(BITMAP pBitmap)
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{
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m_pScan = new C32BitDibWrapper(pBitmap);
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m_pScanBlurred = new C32BitDibWrapper(); // create an empty wrapper
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m_pScanDoubleBlurred = new C32BitDibWrapper();
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m_pScanTripleBlurred = new C32BitDibWrapper();
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m_pScanHorizontalBlurred = new C32BitDibWrapper();
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m_pScanVerticalBlurred = new C32BitDibWrapper();
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m_pScanDoubleHorizontalBlurred = new C32BitDibWrapper();
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m_pScanDoubleVerticalBlurred = new C32BitDibWrapper();
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m_pScanEdges = new C32BitDibWrapper();
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m_pScanDoubleEdges = new C32BitDibWrapper();
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m_pScanTripleEdges = new C32BitDibWrapper();
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m_pScanHorizontalEdges = new C32BitDibWrapper();
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m_pScanVerticalEdges = new C32BitDibWrapper();
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m_pScanDoubleHorizontalEdges = new C32BitDibWrapper();
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m_pScanDoubleVerticalEdges = new C32BitDibWrapper();
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m_resampleFactor=1;
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m_pScanWithShadows = NULL;
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m_pRegions=NULL;
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m_intent=TRUE; // m_intent isn't yet implemented
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}
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virtual ~CRegionDetector()
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{
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if (m_pScan) delete m_pScan;
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if (m_pScanBlurred) delete m_pScanBlurred;
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if (m_pScanDoubleBlurred) delete m_pScanDoubleBlurred;
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if (m_pScanTripleBlurred) delete m_pScanTripleBlurred;
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if (m_pScanHorizontalBlurred) delete m_pScanHorizontalBlurred;
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if (m_pScanVerticalBlurred) delete m_pScanVerticalBlurred;
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if (m_pScanDoubleHorizontalBlurred) delete m_pScanDoubleHorizontalBlurred;
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if (m_pScanDoubleVerticalBlurred) delete m_pScanDoubleVerticalBlurred;
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if (m_pScanEdges) delete m_pScanEdges;
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if (m_pScanDoubleEdges) delete m_pScanDoubleEdges;
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if (m_pScanTripleEdges) delete m_pScanTripleEdges;
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if (m_pScanHorizontalEdges) delete m_pScanHorizontalEdges;
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if (m_pScanVerticalEdges) delete m_pScanVerticalEdges;
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if (m_pScanDoubleHorizontalEdges) delete m_pScanDoubleHorizontalEdges;
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if (m_pScanDoubleVerticalEdges) delete m_pScanDoubleVerticalEdges;
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if (m_pScanWithShadows) delete m_pScanWithShadows;
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if(m_pRegions!=NULL) delete m_pRegions;
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}
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public:
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int FindRegions();
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bool FindSingleRegion();
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bool CollisionDetection(RECT r1, RECT r2, C32BitDibWrapper* pImage);
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bool ConvertToOrigionalCoordinates();
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};
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