You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
296 lines
6.9 KiB
296 lines
6.9 KiB
/*******************************************************************************
|
|
*
|
|
* (C) COPYRIGHT MICROSOFT CORPORATION, 1998
|
|
*
|
|
* TITLE: TSPQUEUE.H
|
|
*
|
|
* VERSION: 1.0
|
|
*
|
|
* AUTHOR: ShaunIv
|
|
*
|
|
* DATE: 5/4/1999
|
|
*
|
|
* DESCRIPTION: Thread Safe Priority Queue template class
|
|
*
|
|
*******************************************************************************/
|
|
#ifndef __TSPQUEUE_H_INCLUDED
|
|
#define __TSPQUEUE_H_INCLUDED
|
|
|
|
#include "simevent.h"
|
|
#include "simcrit.h"
|
|
#include "miscutil.h"
|
|
|
|
template <class T>
|
|
class CThreadSafePriorityQueue
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
PriorityLow = 1,
|
|
PriorityNormal = 2,
|
|
PriorityHigh = 3,
|
|
PriorityUrgent = 4
|
|
};
|
|
|
|
private:
|
|
class CQueueNode
|
|
{
|
|
private:
|
|
T *m_pData;
|
|
int m_nPriority;
|
|
CQueueNode *m_pNext;
|
|
public:
|
|
CQueueNode( T *pData, int nPriority=PriorityNormal )
|
|
: m_pData(NULL), m_nPriority(nPriority), m_pNext(NULL)
|
|
{
|
|
m_pData = pData;
|
|
}
|
|
virtual ~CQueueNode(void)
|
|
{
|
|
if (m_pData)
|
|
{
|
|
delete m_pData;
|
|
m_pData = NULL;
|
|
}
|
|
m_pNext = NULL;
|
|
}
|
|
const CQueueNode *Next(void) const
|
|
{
|
|
return m_pNext;
|
|
}
|
|
CQueueNode *Next(void)
|
|
{
|
|
return m_pNext;
|
|
}
|
|
CQueueNode *Next( CQueueNode *pNext )
|
|
{
|
|
return (m_pNext=pNext);
|
|
}
|
|
|
|
T *DetachData()
|
|
{
|
|
T *pResult = m_pData;
|
|
m_pData = NULL;
|
|
return pResult;
|
|
}
|
|
|
|
const T *Data(void) const
|
|
{
|
|
return m_pData;
|
|
}
|
|
T *Data(void)
|
|
{
|
|
return m_pData;
|
|
}
|
|
|
|
int Priority(void) const
|
|
{
|
|
return m_nPriority;
|
|
}
|
|
int Priority( int nPriority )
|
|
{
|
|
return (m_nPriority=nPriority);
|
|
}
|
|
};
|
|
|
|
private:
|
|
CQueueNode *m_pHead;
|
|
mutable CSimpleCriticalSection m_CriticalSection;
|
|
CSimpleEvent m_QueueEvent;
|
|
CSimpleEvent m_PauseEvent;
|
|
|
|
private:
|
|
// No implementation
|
|
CThreadSafePriorityQueue( const CThreadSafePriorityQueue & );
|
|
CThreadSafePriorityQueue &operator=( const CThreadSafePriorityQueue & );
|
|
|
|
public:
|
|
CThreadSafePriorityQueue(void)
|
|
: m_pHead(NULL)
|
|
{
|
|
m_QueueEvent.Reset();
|
|
m_PauseEvent.Signal();
|
|
}
|
|
~CThreadSafePriorityQueue(void)
|
|
{
|
|
CAutoCriticalSection cs(m_CriticalSection);
|
|
while (m_pHead)
|
|
{
|
|
CQueueNode *pCurr = m_pHead;
|
|
m_pHead = m_pHead->Next();
|
|
delete pCurr;
|
|
}
|
|
}
|
|
|
|
bool Empty( void ) const
|
|
{
|
|
CAutoCriticalSection cs(m_CriticalSection);
|
|
return (NULL == m_pHead);
|
|
}
|
|
|
|
CQueueNode *Enqueue( T *pData, int nPriority=PriorityNormal )
|
|
{
|
|
//
|
|
// Grab the critical section
|
|
//
|
|
CAutoCriticalSection cs(m_CriticalSection);
|
|
|
|
//
|
|
// Assume we will not be able to add a new item to the queue
|
|
//
|
|
CQueueNode *pResult = NULL;
|
|
|
|
//
|
|
// Make sure we have a valid data item
|
|
//
|
|
if (pData)
|
|
{
|
|
|
|
//
|
|
// Try to allocate a new queue node
|
|
//
|
|
pResult = new CQueueNode(pData,nPriority);
|
|
if (pResult)
|
|
{
|
|
//
|
|
// This might be the first item in the queue
|
|
//
|
|
bool bMaybeSignal = Empty();
|
|
|
|
//
|
|
// If this is an empty queue or we need to do it right away, put it at the head of the queue
|
|
//
|
|
if (!m_pHead || pResult->Priority() >= PriorityUrgent)
|
|
{
|
|
pResult->Next(m_pHead);
|
|
m_pHead = pResult;
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// Find the right place to put it
|
|
//
|
|
CQueueNode *pCurr = m_pHead;
|
|
CQueueNode *pPrev = NULL;
|
|
while (pCurr && pCurr->Priority() >= pResult->Priority())
|
|
{
|
|
pPrev = pCurr;
|
|
pCurr = pCurr->Next();
|
|
}
|
|
|
|
//
|
|
// Insert it in the proper place
|
|
//
|
|
if (pPrev)
|
|
{
|
|
pResult->Next(pCurr);
|
|
pPrev->Next(pResult);
|
|
}
|
|
else
|
|
{
|
|
pResult->Next(m_pHead);
|
|
m_pHead = pResult;
|
|
}
|
|
}
|
|
|
|
//
|
|
// If we were able to allocate the item, and the list isn't empty, signal the queue
|
|
//
|
|
if (bMaybeSignal && !Empty())
|
|
{
|
|
//
|
|
// Got one!
|
|
//
|
|
Signal();
|
|
|
|
//
|
|
// Force a yield if this is a high priority message
|
|
//
|
|
if (pResult->Priority() >= PriorityHigh)
|
|
{
|
|
Sleep(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
return pResult;
|
|
}
|
|
|
|
T *Dequeue(void)
|
|
{
|
|
//
|
|
// Grab the critical section
|
|
//
|
|
CAutoCriticalSection cs(m_CriticalSection);
|
|
|
|
//
|
|
// Wait until we are not paused
|
|
//
|
|
WiaUiUtil::MsgWaitForSingleObject( m_PauseEvent.Event(), INFINITE );
|
|
|
|
//
|
|
// If there are no items, return
|
|
//
|
|
if (Empty())
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
// Grab the first item
|
|
//
|
|
CQueueNode *pFront = m_pHead;
|
|
|
|
//
|
|
// Advance to the next item
|
|
//
|
|
m_pHead = m_pHead->Next();
|
|
|
|
//
|
|
// Get the data
|
|
//
|
|
T *pResult = pFront->DetachData();
|
|
|
|
//
|
|
// Delete the queue item
|
|
//
|
|
delete pFront;
|
|
|
|
//
|
|
// If the queue is now empty, reset the event
|
|
//
|
|
if (Empty())
|
|
{
|
|
m_QueueEvent.Reset();
|
|
}
|
|
|
|
//
|
|
// Return any data we got
|
|
//
|
|
return pResult;
|
|
}
|
|
|
|
void Pause(void)
|
|
{
|
|
m_PauseEvent.Reset();
|
|
}
|
|
void Resume(void)
|
|
{
|
|
m_PauseEvent.Signal();
|
|
}
|
|
|
|
|
|
void Signal(void)
|
|
{
|
|
m_QueueEvent.Signal();
|
|
}
|
|
|
|
HANDLE QueueEvent(void)
|
|
{
|
|
return m_QueueEvent.Event();
|
|
}
|
|
};
|
|
|
|
#endif //__TSPQUEUE_H_INCLUDED
|
|
|