Leaked source code of windows server 2003
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8.9 KiB

/*******************************************************************************
*
* (C) COPYRIGHT MICROSOFT CORPORATION, 1998
*
* TITLE: WIADEFUI.CPP
*
* VERSION: 1.0
*
* AUTHOR: ShaunIv
*
* DATE: 5/13/1999
*
* DESCRIPTION:
*
*******************************************************************************/
#include "precomp.h"
#pragma hdrstop
#include <initguid.h>
#include <shlguid.h>
#include <wiadevdp.h>
#include <itranhlp.h>
#include <isuppfmt.h>
#include "resource.h"
#include "wiauiext.h"
#include "uicommon.h"
#include "apdropt.h"
// DLL reference counters
static LONG g_nServerLocks = 0;
static LONG g_nComponents = 0;
// DLL instance
HINSTANCE g_hInstance;
void DllAddRef()
{
WIA_PUSHFUNCTION(TEXT("DllAddRef"));
InterlockedIncrement(&g_nComponents);
}
void DllRelease()
{
WIA_PUSHFUNCTION(TEXT("DllRelease"));
InterlockedDecrement(&g_nComponents);
}
class CWiaDefaultUiClassFactory : public IClassFactory
{
private:
LONG m_cRef;
public:
// IUnknown
STDMETHODIMP QueryInterface( const IID &iid, void **ppv);
STDMETHODIMP_(ULONG) AddRef(void);
STDMETHODIMP_(ULONG) Release(void);
// IClassFactory
STDMETHODIMP CreateInstance( IUnknown *pUnknownOuter, const IID &iid, void **ppvObject );
STDMETHODIMP LockServer( BOOL bLock );
CWiaDefaultUiClassFactory()
: m_cRef(1)
{
WIA_PUSHFUNCTION(TEXT("CWiaDefaultUiClassFactory::CWiaDefaultUiClassFactory"));
}
~CWiaDefaultUiClassFactory(void)
{
WIA_PUSHFUNCTION(TEXT("CWiaDefaultUiClassFactory::~CWiaDefaultUiClassFactory"));
}
};
STDMETHODIMP CWiaDefaultUiClassFactory::QueryInterface( const IID &iid, void **ppvObject )
{
WIA_PUSHFUNCTION(TEXT("CWiaDefaultUiClassFactory::QueryInterface"));
if ((iid==IID_IUnknown) || (iid==IID_IClassFactory))
{
*ppvObject = static_cast<LPVOID>(this);
}
else
{
*ppvObject = NULL;
return(E_NOINTERFACE);
}
reinterpret_cast<IUnknown*>(*ppvObject)->AddRef();
return(S_OK);
}
STDMETHODIMP_(ULONG) CWiaDefaultUiClassFactory::AddRef(void)
{
WIA_PUSHFUNCTION(TEXT("CWiaDefaultUiClassFactory::AddRef"));
return(InterlockedIncrement(&m_cRef));
}
STDMETHODIMP_(ULONG) CWiaDefaultUiClassFactory::Release(void)
{
WIA_PUSHFUNCTION(TEXT("CWiaDefaultUiClassFactory::Release"));
if (InterlockedDecrement(&m_cRef)==0)
{
delete this;
return 0;
}
return(m_cRef);
}
STDMETHODIMP CWiaDefaultUiClassFactory::CreateInstance( IUnknown *pUnknownOuter, const IID &iid, void **ppvObject )
{
WIA_PUSHFUNCTION(TEXT("CWiaDefaultUiClassFactory::CreateInstance"));
//
// No aggregation supported
//
if (pUnknownOuter)
{
return(CLASS_E_NOAGGREGATION);
}
CWiaDefaultUI *pWiaUIExtension = new CWiaDefaultUI();
if (!pWiaUIExtension)
{
return(E_OUTOFMEMORY);
}
HRESULT hr = pWiaUIExtension->QueryInterface( iid, ppvObject );
pWiaUIExtension->Release();
return (hr);
}
STDMETHODIMP CWiaDefaultUiClassFactory::LockServer(BOOL bLock)
{
WIA_PUSHFUNCTION(TEXT("CWiaDefaultUiClassFactory::LockServer"));
if (bLock)
{
InterlockedIncrement(&g_nServerLocks);
}
else
{
InterlockedDecrement(&g_nServerLocks);
}
return(S_OK);
}
class CWiaAutoPlayDropTargetClassFactory : public IClassFactory
{
private:
LONG m_cRef;
public:
// IUnknown
STDMETHODIMP QueryInterface( const IID &iid, void **ppv);
STDMETHODIMP_(ULONG) AddRef(void);
STDMETHODIMP_(ULONG) Release(void);
// IClassFactory
STDMETHODIMP CreateInstance( IUnknown *pUnknownOuter, const IID &iid, void **ppvObject );
STDMETHODIMP LockServer( BOOL bLock );
CWiaAutoPlayDropTargetClassFactory()
: m_cRef(1)
{
WIA_PUSHFUNCTION(TEXT("CWiaAutoPlayDropTargetClassFactory::CWiaAutoPlayDropTargetClassFactory"));
}
~CWiaAutoPlayDropTargetClassFactory(void)
{
WIA_PUSHFUNCTION(TEXT("CWiaAutoPlayDropTargetClassFactory::~CWiaAutoPlayDropTargetClassFactory"));
}
};
STDMETHODIMP CWiaAutoPlayDropTargetClassFactory::QueryInterface( const IID &iid, void **ppvObject )
{
WIA_PUSHFUNCTION(TEXT("CWiaAutoPlayDropTargetClassFactory::QueryInterface"));
if ((iid==IID_IUnknown) || (iid==IID_IClassFactory))
{
*ppvObject = static_cast<LPVOID>(this);
}
else
{
*ppvObject = NULL;
return(E_NOINTERFACE);
}
reinterpret_cast<IUnknown*>(*ppvObject)->AddRef();
return(S_OK);
}
STDMETHODIMP_(ULONG) CWiaAutoPlayDropTargetClassFactory::AddRef(void)
{
WIA_PUSHFUNCTION(TEXT("CWiaAutoPlayDropTargetClassFactory::AddRef"));
return(InterlockedIncrement(&m_cRef));
}
STDMETHODIMP_(ULONG) CWiaAutoPlayDropTargetClassFactory::Release(void)
{
WIA_PUSHFUNCTION(TEXT("CWiaAutoPlayDropTargetClassFactory::Release"));
if (InterlockedDecrement(&m_cRef)==0)
{
delete this;
return 0;
}
return(m_cRef);
}
STDMETHODIMP CWiaAutoPlayDropTargetClassFactory::CreateInstance( IUnknown *pUnknownOuter, const IID &iid, void **ppvObject )
{
WIA_PUSHFUNCTION(TEXT("CWiaAutoPlayDropTargetClassFactory::CreateInstance"));
//
// No aggregation supported
//
if (pUnknownOuter)
{
return(CLASS_E_NOAGGREGATION);
}
CWiaAutoPlayDropTarget *pWiaAutoPlayDropTarget = new CWiaAutoPlayDropTarget();
if (!pWiaAutoPlayDropTarget)
{
return(E_OUTOFMEMORY);
}
HRESULT hr = pWiaAutoPlayDropTarget->QueryInterface( iid, ppvObject );
pWiaAutoPlayDropTarget->Release();
return (hr);
}
STDMETHODIMP CWiaAutoPlayDropTargetClassFactory::LockServer(BOOL bLock)
{
WIA_PUSHFUNCTION(TEXT("CWiaAutoPlayDropTargetClassFactory::LockServer"));
if (bLock)
{
InterlockedIncrement(&g_nServerLocks);
}
else
{
InterlockedDecrement(&g_nServerLocks);
}
return(S_OK);
}
extern "C" BOOL WINAPI DllMain( HINSTANCE hinst, DWORD dwReason, LPVOID lpReserved )
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
SHFusionInitializeFromModuleID( hinst, 123 );
g_hInstance = hinst;
DisableThreadLibraryCalls(hinst);
WIA_DEBUG_CREATE(hinst);
break;
case DLL_PROCESS_DETACH:
SHFusionUninitialize();
WIA_REPORT_LEAKS();
WIA_DEBUG_DESTROY();
break;
}
return(TRUE);
}
extern "C" STDMETHODIMP DllRegisterServer(void)
{
return WiaUiUtil::InstallInfFromResource( g_hInstance, "RegDllCommon" );
}
extern "C" STDMETHODIMP DllUnregisterServer(void)
{
return WiaUiUtil::InstallInfFromResource( g_hInstance, "UnregDllCommon" );
}
extern "C" STDMETHODIMP DllCanUnloadNow(void)
{
WIA_PUSHFUNCTION(TEXT("DllCanUnloadNow"));
if (g_nServerLocks == 0 && g_nComponents == 0)
{
WIA_TRACE((TEXT("Can unload")));
return S_OK;
}
else
{
WIA_ERROR((TEXT("Can't unload module!")));
return S_FALSE;
}
}
extern "C" STDAPI DllGetClassObject( const CLSID &clsid, const IID &iid, void **ppvObject )
{
WIA_PUSHFUNCTION(TEXT("DllGetClassObject"));
HRESULT hr = E_FAIL;
//
// Make sure we've got a valid ppvObject
//
if (!ppvObject)
{
return(E_INVALIDARG);
}
//
// Make sure this component is supplied by this server
//
if (CLSID_WiaDefaultUi == clsid)
{
//
// Create class factory
//
CWiaDefaultUiClassFactory *pWiaDefaultUiClassFactory = new CWiaDefaultUiClassFactory;
if (pWiaDefaultUiClassFactory)
{
//
// Get the requested interface
//
hr = pWiaDefaultUiClassFactory->QueryInterface( iid, ppvObject );
//
// Release the 'new-ed' instance
//
pWiaDefaultUiClassFactory->Release();
}
else
{
hr = E_OUTOFMEMORY;
}
}
else if (CLSID_WiaAutoPlayDropTarget == clsid)
{
//
// Create class factory
//
CWiaAutoPlayDropTargetClassFactory *pWiaAutoPlayDropTargetClassFactory = new CWiaAutoPlayDropTargetClassFactory;
if (pWiaAutoPlayDropTargetClassFactory)
{
//
// Get the requested interface
//
hr = pWiaAutoPlayDropTargetClassFactory->QueryInterface( iid, ppvObject );
//
// Release the 'new-ed' instance
//
pWiaAutoPlayDropTargetClassFactory->Release();
}
else
{
hr = E_OUTOFMEMORY;
}
}
else
{
hr = CLASS_E_CLASSNOTAVAILABLE;
}
return (hr);
}