Leaked source code of windows server 2003
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//===================================================
// FILE: TSQPUBLIC.H
// Interface for the generic TS Queue implementation.
//===================================================
// TS Queue flags
#define TSQUEUE_OWN_THREAD 0x01 // This TS queue is going to use its own thread to process the work items.
#define TSQUEUE_CRITICAL 0x02 // The work items on this TS queue are critical. (Delayed if this bit is 0)
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
// Type definition for TS queue pointer.
//typedef PTSQ (void *);
// Prototype for the callback function: The first parameter is the device object and the second parameter is the context.
typedef VOID (*PTSQ_CALLBACK) (PDEVICE_OBJECT, PVOID);
// Data Structures
// Function prototypes
// Initialize the queue.
void *TSInitQueue(
IN ULONG Flags, // Flags for the TS queue.
IN ULONG MaxThreads, // Maximum number of threads.
IN PDEVICE_OBJECT pDeviceObject // Device object
);
// Add a work item to the queue.
NTSTATUS TSAddWorkItemToQueue(
IN void *pTsQueue, // Pointer to the TS Queue.
IN PVOID pContext, // Context.
IN PTSQ_CALLBACK pCallBack // Callback function.
);
// Delete the queue.
NTSTATUS TSDeleteQueue(PVOID pTsQueue);
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus