Leaked source code of windows server 2003
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/*
* PropertySheet
*/
#ifndef DUI_CORE_SHEET_H_INCLUDED
#define DUI_CORE_SHEET_H_INCLUDED
#pragma once
namespace DirectUI
{
/*
* PropertySheets are used as extensions to the unchangeable value expression used
* for Specified value retrieval on Elements. They provide three main services:
*
* * The ability to describe conditional relationships (dependencies) on a per-class level
* * Values can be overridden by setting a local value on the Element
* * They can be described declaratively using a CSS-like grammar
*
* PropertySheets are a type of value expression (but limited). Thus, they provide
* a way to change values of properties based on other property changes without hard coding
* the logic within a derived class of Element (using OnPropertyChanged).
*
* Only properties with the "Cascade" flag may be placed in the body of a Rule. Properties
* that should be marked as cascadable are those that need to be updated based on changes
* of other properties, but shouldn't be assumed at compile-time what these relationships
* are. Such properties include any property that drives painting code directly (color,
* fonts, padding, etc.).
*/
// Foreward declarations
class Value;
struct PropertyInfo;
class Element;
struct IClassInfo;
struct DepRecs;
class DeferCycle;
////////////////////////////////////////////////////////
// Rule addition structures
// Declaration PropertyInfo/Value tuple
struct Decl
{
PropertyInfo* ppi; // Implicit index of Specified
Value* pv;
};
// Single rule conditional (l-operand op r-operand): <PropertyInfo[RetrievalIndex]> <LogOp> <Value>
struct Cond
{
PropertyInfo* ppi; // Implicit index of Retrieval index
UINT nLogOp;
Value* pv;
};
// PropertySheet Logical operations (nLogOp)
#define PSLO_Equal 0
#define PSLO_NotEqual 1
////////////////////////////////////////////////////////
// Internal database structures
// Conditional to value map
struct CondMap
{
Cond* pConds; // NULL terminated
Value* pv;
UINT uSpecif;
};
// Dependent list, used for sheet scope and propertyinfo data (conditionals/dependencies)
struct DepList
{
PropertyInfo** pDeps; // Implicit index of Specified
UINT cDeps;
};
// Storage for property-specific information
struct PIData : DepList
{
// Used for PropertyInfo[Specified] lookups. The PropertyInfo will have
// a list of conditionals (sorted by specificity)
CondMap* pCMaps;
UINT cCMaps;
};
// Stored by _pDB, one record per class type
struct Record
{
DepList ss; // Sheet scope
PIData* ppid; // 0th property data
};
////////////////////////////////////////////////////////
// PropertySheet
class PropertySheet
{
public:
static HRESULT Create(OUT PropertySheet** ppSheet);
void Destroy() { HDelete<PropertySheet>(this); }
HRESULT AddRule(IClassInfo* pci, Cond* pConds, Decl* pDecls); // Conds and Decls must be NULL or NULL-terminating
void MakeImmutable();
Value* GetSheetValue(Element* pe, PropertyInfo* ppi);
void GetSheetDependencies(Element* pe, PropertyInfo* ppi, DepRecs* pdr, DeferCycle* pdc, HRESULT* phr);
void GetSheetScope(Element* pe, DepRecs* pdr, DeferCycle* pdc, HRESULT* phr);
PropertySheet() { }
HRESULT Initialize();
virtual ~PropertySheet();
private:
Record* _pDB; // Array of per-class data
IClassInfo** _pCIIdxMap; // Map _pDB indicies to actual IClassInfo
UINT _uRuleId;
DynamicArray<Cond*>* _pdaSharedCond;
bool _fImmutable;
};
} // namespace DirectUI
#endif // DUI_CORE_SHEET_H_INCLUDED