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172 lines
4.7 KiB
172 lines
4.7 KiB
#if !defined(INC__DUserMotion_h__INCLUDED)
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#define INC__DUserMotion_h__INCLUDED
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef DUSER_EXPORTS
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#define DUSER_API
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#else
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#define DUSER_API __declspec(dllimport)
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#endif
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/***************************************************************************\
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*
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* Transitions
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*
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\***************************************************************************/
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#define GTX_TYPE_DXFORM2D 1
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#define GTX_TYPE_DXFORM3DRM 2
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#define GTX_ITEMTYPE_NONE 0
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#define GTX_ITEMTYPE_BITMAP 1
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#define GTX_ITEMTYPE_HDC 2
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#define GTX_ITEMTYPE_HWND 3
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#define GTX_ITEMTYPE_GADGET 4
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#define GTX_ITEMTYPE_DXSURFACE 5
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#define GTX_EXEC_FORWARD 0x000000000
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#define GTX_EXEC_BACKWARD 0x000000001
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#define GTX_EXEC_DIR 0x000000001
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#define GTX_EXEC_CACHE 0x000000002
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#define GTX_EXEC_VALID (GTX_EXEC_DIR | GTX_EXEC_CACHE)
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#define GTX_IF_CROP 0x000000001
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#define GTX_IF_VALID (GTX_IF_CROP)
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//
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// Standard Transition header
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//
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struct GTX_TRXDESC
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{
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UINT tt;
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};
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//
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// DirectX Transforms 2D
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//
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//
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// TODO: Change implementation of DXTX2D to have better support for using Trx
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// with only one input. Should automatically create a secondary surface of a
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// specified color-key that can be use to transition to.
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//
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struct GTX_DXTX2D_TRXDESC : public GTX_TRXDESC
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{
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CLSID clsidTransform;
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float flDuration;
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LPCWSTR pszCopyright;
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};
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//
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// DirectX Transforms 3D Retained Mode
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//
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struct GTX_DXTX3DRM_TRXDESC : public GTX_TRXDESC
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{
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CLSID clsidTransform;
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float flDuration;
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LPCWSTR pszCopyright;
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IUnknown * pRM;
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};
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struct GTX_ITEM
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{
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UINT nFlags;
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UINT it;
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void * pvData;
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RECT rcCrop;
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};
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struct GTX_PLAY
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{
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GTX_ITEM rgIn[2];
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GTX_ITEM gxiOut;
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UINT nFlags;
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};
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DECLARE_HANDLE(HTRANSITION);
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DUSER_API HTRANSITION WINAPI CreateTransition(const GTX_TRXDESC * ptx);
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DUSER_API BOOL WINAPI PlayTransition(HTRANSITION htrx, const GTX_PLAY * pgx);
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DUSER_API BOOL WINAPI GetTransitionInterface(HTRANSITION htrx, IUnknown ** ppUnk);
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DUSER_API BOOL WINAPI BeginTransition(HTRANSITION htrx, const GTX_PLAY * pgx);
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DUSER_API BOOL WINAPI PrintTransition(HTRANSITION htrx, float fProgress);
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DUSER_API BOOL WINAPI EndTransition(HTRANSITION htrx, const GTX_PLAY * pgx);
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/***************************************************************************\
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*
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* Actions
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*
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\***************************************************************************/
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struct GMA_ACTION;
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DECLARE_HANDLE(HACTION);
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struct GMA_ACTIONINFO
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{
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HACTION hact; // Handle
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void * pvData; // Caller data
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float flDuration; // Duration in seconds
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float flProgress; // Progress (0 - 1)
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int cEvent; // Number of callbacks in this period
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int cPeriods; // Number of periods
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BOOL fFinished; // TODO: Change to a command
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};
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typedef void (CALLBACK * ACTIONPROC)(GMA_ACTIONINFO * pmai);
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struct GMA_ACTION
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{
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DWORD cbSize; // Size of structure
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float flDelay; // Delay in seconds before starting
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float flDuration; // Duration in seconds of each period (0 = single shot)
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float flPeriod; // Time between beginnings of repeats (0 = no gap)
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UINT cRepeat; // Number of times to repeat (0 = single, -1 = infinite)
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DWORD dwPause; // Pause between callbacks (0 = default, -1 = none)
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ACTIONPROC pfnProc; // Function to call
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void * pvData; // Caller data
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};
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DUSER_API HACTION WINAPI CreateAction(const GMA_ACTION * pma);
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DUSER_API BOOL WINAPI GetActionTimeslice(DWORD * pdwTimeslice);
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DUSER_API BOOL WINAPI SetActionTimeslice(DWORD dwTimeslice);
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/***************************************************************************\
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*
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* Animations
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*
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\***************************************************************************/
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class Visual;
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namespace DUser
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{
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struct KeyFrame
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{
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DWORD cbSize;
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};
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}; // namespace DUser
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DUSER_API void WINAPI DUserStopAnimation(Visual * pgvSubject, PRID pridAni);
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DUSER_API PRID WINAPI DUserGetAlphaPRID();
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DUSER_API PRID WINAPI DUserGetRectPRID();
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DUSER_API PRID WINAPI DUserGetRotatePRID();
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DUSER_API PRID WINAPI DUserGetScalePRID();
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#ifdef __cplusplus
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}; // extern "C"
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#endif
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#endif // INC__DUserMotion_h__INCLUDED
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