Leaked source code of windows server 2003
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/**************************************************************************\
*
* Copyright (c) 1998-2001, Microsoft Corp. All Rights Reserved.
*
* Module Name:
*
* GdiplusRegion.h
*
* Abstract:
*
* GDI+ Region class implementation
*
\**************************************************************************/
#ifndef _GDIPLUSREGION_H
#define _GDIPLUSREGION_H
inline
Region::Region()
{
GpRegion *region = NULL;
lastResult = DllExports::GdipCreateRegion(&region);
SetNativeRegion(region);
}
inline
Region::Region(IN const RectF& rect)
{
GpRegion *region = NULL;
lastResult = DllExports::GdipCreateRegionRect(&rect, &region);
SetNativeRegion(region);
}
inline
Region::Region(IN const Rect& rect)
{
GpRegion *region = NULL;
lastResult = DllExports::GdipCreateRegionRectI(&rect, &region);
SetNativeRegion(region);
}
inline
Region::Region(IN const GraphicsPath* path)
{
GpRegion *region = NULL;
lastResult = DllExports::GdipCreateRegionPath(path->nativePath, &region);
SetNativeRegion(region);
}
inline
Region::Region(IN const BYTE* regionData, IN INT size)
{
GpRegion *region = NULL;
lastResult = DllExports::GdipCreateRegionRgnData(regionData, size,
&region);
SetNativeRegion(region);
}
inline
Region::Region(IN HRGN hRgn)
{
GpRegion *region = NULL;
lastResult = DllExports::GdipCreateRegionHrgn(hRgn, &region);
SetNativeRegion(region);
}
inline
Region* Region::FromHRGN(IN HRGN hRgn)
{
GpRegion *region = NULL;
if (DllExports::GdipCreateRegionHrgn(hRgn, &region) == Ok)
{
Region* newRegion = new Region(region);
if (newRegion == NULL)
{
DllExports::GdipDeleteRegion(region);
}
return newRegion;
}
else
return NULL;
}
inline
Region::~Region()
{
DllExports::GdipDeleteRegion(nativeRegion);
}
inline Region*
Region::Clone() const
{
GpRegion *region = NULL;
SetStatus(DllExports::GdipCloneRegion(nativeRegion, &region));
return new Region(region);
}
inline Status
Region::MakeInfinite()
{
return SetStatus(DllExports::GdipSetInfinite(nativeRegion));
}
inline Status
Region::MakeEmpty()
{
return SetStatus(DllExports::GdipSetEmpty(nativeRegion));
}
inline Status
Region::Intersect(IN const RectF& rect)
{
return SetStatus(DllExports::GdipCombineRegionRect(nativeRegion, &rect,
CombineModeIntersect));
}
inline Status
Region::Intersect(IN const Rect& rect)
{
return SetStatus(DllExports::GdipCombineRegionRectI(nativeRegion, &rect,
CombineModeIntersect));
}
inline Status
Region::Intersect(IN const GraphicsPath* path)
{
return SetStatus(DllExports::GdipCombineRegionPath(nativeRegion,
path->nativePath,
CombineModeIntersect));
}
inline Status
Region::Intersect(IN const Region* region)
{
return SetStatus(DllExports::GdipCombineRegionRegion(nativeRegion,
region->nativeRegion,
CombineModeIntersect));
}
inline Status
Region::Union(IN const RectF& rect)
{
return SetStatus(DllExports::GdipCombineRegionRect(nativeRegion, &rect,
CombineModeUnion));
}
inline Status
Region::Union(IN const Rect& rect)
{
return SetStatus(DllExports::GdipCombineRegionRectI(nativeRegion, &rect,
CombineModeUnion));
}
inline Status
Region::Union(IN const GraphicsPath* path)
{
return SetStatus(DllExports::GdipCombineRegionPath(nativeRegion,
path->nativePath,
CombineModeUnion));
}
inline Status
Region::Union(IN const Region* region)
{
return SetStatus(DllExports::GdipCombineRegionRegion(nativeRegion,
region->nativeRegion,
CombineModeUnion));
}
inline Status
Region::Xor(IN const RectF& rect)
{
return SetStatus(DllExports::GdipCombineRegionRect(nativeRegion, &rect,
CombineModeXor));
}
inline Status
Region::Xor(IN const Rect& rect)
{
return SetStatus(DllExports::GdipCombineRegionRectI(nativeRegion, &rect,
CombineModeXor));
}
inline Status
Region::Xor(IN const GraphicsPath* path)
{
return SetStatus(DllExports::GdipCombineRegionPath(nativeRegion,
path->nativePath,
CombineModeXor));
}
inline Status
Region::Xor(IN const Region* region)
{
return SetStatus(DllExports::GdipCombineRegionRegion(nativeRegion,
region->nativeRegion,
CombineModeXor));
}
inline Status
Region::Exclude(IN const RectF& rect)
{
return SetStatus(DllExports::GdipCombineRegionRect(nativeRegion, &rect,
CombineModeExclude));
}
inline Status
Region::Exclude(IN const Rect& rect)
{
return SetStatus(DllExports::GdipCombineRegionRectI(nativeRegion, &rect,
CombineModeExclude));
}
inline Status
Region::Exclude(IN const GraphicsPath* path)
{
return SetStatus(DllExports::GdipCombineRegionPath(nativeRegion,
path->nativePath,
CombineModeExclude));
}
inline Status
Region::Exclude(IN const Region* region)
{
return SetStatus(DllExports::GdipCombineRegionRegion(nativeRegion,
region->nativeRegion,
CombineModeExclude));
}
inline Status
Region::Complement(IN const RectF& rect)
{
return SetStatus(DllExports::GdipCombineRegionRect(nativeRegion, &rect,
CombineModeComplement));
}
inline Status
Region::Complement(IN const Rect& rect)
{
return SetStatus(DllExports::GdipCombineRegionRectI(nativeRegion, &rect,
CombineModeComplement));
}
inline Status
Region::Complement(IN const GraphicsPath* path)
{
return SetStatus(DllExports::GdipCombineRegionPath(nativeRegion,
path->nativePath,
CombineModeComplement));
}
inline Status
Region::Complement(IN const Region* region)
{
return SetStatus(DllExports::GdipCombineRegionRegion(nativeRegion,
region->nativeRegion,
CombineModeComplement));
}
inline Status
Region::Translate(IN REAL dx,
IN REAL dy)
{
return SetStatus(DllExports::GdipTranslateRegion(nativeRegion, dx, dy));
}
inline Status
Region::Translate(IN INT dx,
IN INT dy)
{
return SetStatus(DllExports::GdipTranslateRegionI(nativeRegion, dx, dy));
}
inline Status
Region::Transform(IN const Matrix* matrix)
{
return SetStatus(DllExports::GdipTransformRegion(nativeRegion,
matrix->nativeMatrix));
}
inline Status
Region::GetBounds(OUT RectF* rect,
IN const Graphics* g) const
{
return SetStatus(DllExports::GdipGetRegionBounds(nativeRegion,
g->nativeGraphics,
rect));
}
inline Status
Region::GetBounds(OUT Rect* rect,
IN const Graphics* g) const
{
return SetStatus(DllExports::GdipGetRegionBoundsI(nativeRegion,
g->nativeGraphics,
rect));
}
inline HRGN
Region::GetHRGN(IN const Graphics* g) const
{
HRGN hrgn;
SetStatus(DllExports::GdipGetRegionHRgn(nativeRegion,
g->nativeGraphics,
&hrgn));
return hrgn;
}
inline BOOL
Region::IsEmpty(IN const Graphics *g) const
{
BOOL booln = FALSE;
SetStatus(DllExports::GdipIsEmptyRegion(nativeRegion,
g->nativeGraphics,
&booln));
return booln;
}
inline BOOL
Region::IsInfinite(IN const Graphics *g) const
{
BOOL booln = FALSE;
SetStatus(DllExports::GdipIsInfiniteRegion(nativeRegion,
g->nativeGraphics,
&booln));
return booln;
}
inline BOOL
Region::Equals(IN const Region* region,
IN const Graphics* g) const
{
BOOL booln = FALSE;
SetStatus(DllExports::GdipIsEqualRegion(nativeRegion,
region->nativeRegion,
g->nativeGraphics,
&booln));
return booln;
}
// Get the size of the buffer needed for the GetData method
inline UINT
Region::GetDataSize() const
{
UINT bufferSize = 0;
SetStatus(DllExports::GdipGetRegionDataSize(nativeRegion, &bufferSize));
return bufferSize;
}
// buffer - where to put the data
// bufferSize - how big the buffer is (should be at least as big as GetDataSize())
// sizeFilled - if not NULL, this is an OUT param that says how many bytes
// of data were written to the buffer.
inline Status
Region::GetData(OUT BYTE* buffer,
IN UINT bufferSize,
OUT UINT* sizeFilled) const
{
return SetStatus(DllExports::GdipGetRegionData(nativeRegion, buffer,
bufferSize, sizeFilled));
}
/**
* Hit testing operations
*/
inline BOOL
Region::IsVisible(IN const PointF& point,
IN const Graphics* g) const
{
BOOL booln = FALSE;
SetStatus(DllExports::GdipIsVisibleRegionPoint(nativeRegion,
point.X, point.Y,
(g == NULL) ? NULL : g->nativeGraphics,
&booln));
return booln;
}
inline BOOL
Region::IsVisible(IN const RectF& rect,
IN const Graphics* g) const
{
BOOL booln = FALSE;
SetStatus(DllExports::GdipIsVisibleRegionRect(nativeRegion, rect.X,
rect.Y, rect.Width,
rect.Height,
(g == NULL) ?
NULL : g->nativeGraphics,
&booln));
return booln;
}
inline BOOL
Region::IsVisible(IN const Point& point,
IN const Graphics* g) const
{
BOOL booln = FALSE;
SetStatus(DllExports::GdipIsVisibleRegionPointI(nativeRegion,
point.X,
point.Y,
(g == NULL)
? NULL : g->nativeGraphics,
&booln));
return booln;
}
inline BOOL
Region::IsVisible(IN const Rect& rect,
IN const Graphics* g) const
{
BOOL booln = FALSE;
SetStatus(DllExports::GdipIsVisibleRegionRectI(nativeRegion,
rect.X,
rect.Y,
rect.Width,
rect.Height,
(g == NULL)
? NULL : g->nativeGraphics,
&booln));
return booln;
}
inline UINT
Region::GetRegionScansCount(IN const Matrix* matrix) const
{
UINT count = 0;
SetStatus(DllExports::GdipGetRegionScansCount(nativeRegion,
&count,
matrix->nativeMatrix));
return count;
}
// If rects is NULL, return the count of rects in the region.
// Otherwise, assume rects is big enough to hold all the region rects
// and fill them in and return the number of rects filled in.
// The rects are returned in the units specified by the matrix
// (which is typically a world-to-device transform).
// Note that the number of rects returned can vary, depending on the
// matrix that is used.
inline Status
Region::GetRegionScans(
IN const Matrix* matrix,
OUT RectF* rects,
IN OUT INT* count) const
{
return SetStatus(DllExports::GdipGetRegionScans(nativeRegion,
rects,
count,
matrix->nativeMatrix));
}
inline Status
Region::GetRegionScans(
IN const Matrix* matrix,
OUT Rect* rects,
IN OUT INT* count) const
{
return SetStatus(DllExports::GdipGetRegionScansI(nativeRegion,
rects,
count,
matrix->nativeMatrix));
}
inline Region::Region(GpRegion* nativeRegion)
{
SetNativeRegion(nativeRegion);
}
inline VOID Region::SetNativeRegion(GpRegion* nativeRegion)
{
this->nativeRegion = nativeRegion;
}
inline Status Region::GetLastStatus() const
{
Status lastStatus = lastResult;
lastResult = Ok;
return lastStatus;
}
#endif // !_GDIPLUSREGION_H