Leaked source code of windows server 2003
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/*++ BUILD Version: 0002 // Increment this if a change has global effects
Copyright (c) Microsoft Corporation. All rights reserved.
Module Name:
wincon.h
Abstract:
This module contains the public data structures, data types,
and procedures exported by the NT console subsystem.
Created:
26-Oct-1990
Revision History:
--*/
#ifndef _WINCON_
#define _WINCON_
#ifdef __cplusplus
extern "C" {
#endif
typedef struct _COORD {
SHORT X;
SHORT Y;
} COORD, *PCOORD;
typedef struct _SMALL_RECT {
SHORT Left;
SHORT Top;
SHORT Right;
SHORT Bottom;
} SMALL_RECT, *PSMALL_RECT;
typedef struct _KEY_EVENT_RECORD {
BOOL bKeyDown;
WORD wRepeatCount;
WORD wVirtualKeyCode;
WORD wVirtualScanCode;
union {
WCHAR UnicodeChar;
CHAR AsciiChar;
} uChar;
DWORD dwControlKeyState;
} KEY_EVENT_RECORD, *PKEY_EVENT_RECORD;
//
// ControlKeyState flags
//
#define RIGHT_ALT_PRESSED 0x0001 // the right alt key is pressed.
#define LEFT_ALT_PRESSED 0x0002 // the left alt key is pressed.
#define RIGHT_CTRL_PRESSED 0x0004 // the right ctrl key is pressed.
#define LEFT_CTRL_PRESSED 0x0008 // the left ctrl key is pressed.
#define SHIFT_PRESSED 0x0010 // the shift key is pressed.
#define NUMLOCK_ON 0x0020 // the numlock light is on.
#define SCROLLLOCK_ON 0x0040 // the scrolllock light is on.
#define CAPSLOCK_ON 0x0080 // the capslock light is on.
#define ENHANCED_KEY 0x0100 // the key is enhanced.
#define NLS_DBCSCHAR 0x00010000 // DBCS for JPN: SBCS/DBCS mode.
#define NLS_ALPHANUMERIC 0x00000000 // DBCS for JPN: Alphanumeric mode.
#define NLS_KATAKANA 0x00020000 // DBCS for JPN: Katakana mode.
#define NLS_HIRAGANA 0x00040000 // DBCS for JPN: Hiragana mode.
#define NLS_ROMAN 0x00400000 // DBCS for JPN: Roman/Noroman mode.
#define NLS_IME_CONVERSION 0x00800000 // DBCS for JPN: IME conversion.
#define NLS_IME_DISABLE 0x20000000 // DBCS for JPN: IME enable/disable.
typedef struct _MOUSE_EVENT_RECORD {
COORD dwMousePosition;
DWORD dwButtonState;
DWORD dwControlKeyState;
DWORD dwEventFlags;
} MOUSE_EVENT_RECORD, *PMOUSE_EVENT_RECORD;
//
// ButtonState flags
//
#define FROM_LEFT_1ST_BUTTON_PRESSED 0x0001
#define RIGHTMOST_BUTTON_PRESSED 0x0002
#define FROM_LEFT_2ND_BUTTON_PRESSED 0x0004
#define FROM_LEFT_3RD_BUTTON_PRESSED 0x0008
#define FROM_LEFT_4TH_BUTTON_PRESSED 0x0010
//
// EventFlags
//
#define MOUSE_MOVED 0x0001
#define DOUBLE_CLICK 0x0002
#define MOUSE_WHEELED 0x0004
typedef struct _WINDOW_BUFFER_SIZE_RECORD {
COORD dwSize;
} WINDOW_BUFFER_SIZE_RECORD, *PWINDOW_BUFFER_SIZE_RECORD;
typedef struct _MENU_EVENT_RECORD {
UINT dwCommandId;
} MENU_EVENT_RECORD, *PMENU_EVENT_RECORD;
typedef struct _FOCUS_EVENT_RECORD {
BOOL bSetFocus;
} FOCUS_EVENT_RECORD, *PFOCUS_EVENT_RECORD;
typedef struct _INPUT_RECORD {
WORD EventType;
union {
KEY_EVENT_RECORD KeyEvent;
MOUSE_EVENT_RECORD MouseEvent;
WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent;
MENU_EVENT_RECORD MenuEvent;
FOCUS_EVENT_RECORD FocusEvent;
} Event;
} INPUT_RECORD, *PINPUT_RECORD;
//
// EventType flags:
//
#define KEY_EVENT 0x0001 // Event contains key event record
#define MOUSE_EVENT 0x0002 // Event contains mouse event record
#define WINDOW_BUFFER_SIZE_EVENT 0x0004 // Event contains window change event record
#define MENU_EVENT 0x0008 // Event contains menu event record
#define FOCUS_EVENT 0x0010 // event contains focus change
typedef struct _CHAR_INFO {
union {
WCHAR UnicodeChar;
CHAR AsciiChar;
} Char;
WORD Attributes;
} CHAR_INFO, *PCHAR_INFO;
//
// Attributes flags:
//
#define FOREGROUND_BLUE 0x0001 // text color contains blue.
#define FOREGROUND_GREEN 0x0002 // text color contains green.
#define FOREGROUND_RED 0x0004 // text color contains red.
#define FOREGROUND_INTENSITY 0x0008 // text color is intensified.
#define BACKGROUND_BLUE 0x0010 // background color contains blue.
#define BACKGROUND_GREEN 0x0020 // background color contains green.
#define BACKGROUND_RED 0x0040 // background color contains red.
#define BACKGROUND_INTENSITY 0x0080 // background color is intensified.
#define COMMON_LVB_LEADING_BYTE 0x0100 // Leading Byte of DBCS
#define COMMON_LVB_TRAILING_BYTE 0x0200 // Trailing Byte of DBCS
#define COMMON_LVB_GRID_HORIZONTAL 0x0400 // DBCS: Grid attribute: top horizontal.
#define COMMON_LVB_GRID_LVERTICAL 0x0800 // DBCS: Grid attribute: left vertical.
#define COMMON_LVB_GRID_RVERTICAL 0x1000 // DBCS: Grid attribute: right vertical.
#define COMMON_LVB_REVERSE_VIDEO 0x4000 // DBCS: Reverse fore/back ground attribute.
#define COMMON_LVB_UNDERSCORE 0x8000 // DBCS: Underscore.
#define COMMON_LVB_SBCSDBCS 0x0300 // SBCS or DBCS flag.
typedef struct _CONSOLE_SCREEN_BUFFER_INFO {
COORD dwSize;
COORD dwCursorPosition;
WORD wAttributes;
SMALL_RECT srWindow;
COORD dwMaximumWindowSize;
} CONSOLE_SCREEN_BUFFER_INFO, *PCONSOLE_SCREEN_BUFFER_INFO;
typedef struct _CONSOLE_CURSOR_INFO {
DWORD dwSize;
BOOL bVisible;
} CONSOLE_CURSOR_INFO, *PCONSOLE_CURSOR_INFO;
typedef struct _CONSOLE_FONT_INFO {
DWORD nFont;
COORD dwFontSize;
} CONSOLE_FONT_INFO, *PCONSOLE_FONT_INFO;
#if(_WIN32_WINNT >= 0x0500)
typedef struct _CONSOLE_SELECTION_INFO {
DWORD dwFlags;
COORD dwSelectionAnchor;
SMALL_RECT srSelection;
} CONSOLE_SELECTION_INFO, *PCONSOLE_SELECTION_INFO;
//
// Selection flags
//
#define CONSOLE_NO_SELECTION 0x0000
#define CONSOLE_SELECTION_IN_PROGRESS 0x0001 // selection has begun
#define CONSOLE_SELECTION_NOT_EMPTY 0x0002 // non-null select rectangle
#define CONSOLE_MOUSE_SELECTION 0x0004 // selecting with mouse
#define CONSOLE_MOUSE_DOWN 0x0008 // mouse is down
#endif /* _WIN32_WINNT >= 0x0500 */
//
// typedef for ctrl-c handler routines
//
typedef
BOOL
(WINAPI *PHANDLER_ROUTINE)(
DWORD CtrlType
);
#define CTRL_C_EVENT 0
#define CTRL_BREAK_EVENT 1
#define CTRL_CLOSE_EVENT 2
// 3 is reserved!
// 4 is reserved!
#define CTRL_LOGOFF_EVENT 5
#define CTRL_SHUTDOWN_EVENT 6
//
// Input Mode flags:
//
#define ENABLE_PROCESSED_INPUT 0x0001
#define ENABLE_LINE_INPUT 0x0002
#define ENABLE_ECHO_INPUT 0x0004
#define ENABLE_WINDOW_INPUT 0x0008
#define ENABLE_MOUSE_INPUT 0x0010
//
// Output Mode flags:
//
#define ENABLE_PROCESSED_OUTPUT 0x0001
#define ENABLE_WRAP_AT_EOL_OUTPUT 0x0002
//
// direct API definitions.
//
WINBASEAPI
BOOL
WINAPI
PeekConsoleInputA(
IN HANDLE hConsoleInput,
OUT PINPUT_RECORD lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsRead
);
WINBASEAPI
BOOL
WINAPI
PeekConsoleInputW(
IN HANDLE hConsoleInput,
OUT PINPUT_RECORD lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsRead
);
#ifdef UNICODE
#define PeekConsoleInput PeekConsoleInputW
#else
#define PeekConsoleInput PeekConsoleInputA
#endif // !UNICODE
WINBASEAPI
BOOL
WINAPI
ReadConsoleInputA(
IN HANDLE hConsoleInput,
OUT PINPUT_RECORD lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsRead
);
WINBASEAPI
BOOL
WINAPI
ReadConsoleInputW(
IN HANDLE hConsoleInput,
OUT PINPUT_RECORD lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsRead
);
#ifdef UNICODE
#define ReadConsoleInput ReadConsoleInputW
#else
#define ReadConsoleInput ReadConsoleInputA
#endif // !UNICODE
WINBASEAPI
BOOL
WINAPI
WriteConsoleInputA(
IN HANDLE hConsoleInput,
IN CONST INPUT_RECORD *lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsWritten
);
WINBASEAPI
BOOL
WINAPI
WriteConsoleInputW(
IN HANDLE hConsoleInput,
IN CONST INPUT_RECORD *lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsWritten
);
#ifdef UNICODE
#define WriteConsoleInput WriteConsoleInputW
#else
#define WriteConsoleInput WriteConsoleInputA
#endif // !UNICODE
WINBASEAPI
BOOL
WINAPI
ReadConsoleOutputA(
IN HANDLE hConsoleOutput,
OUT PCHAR_INFO lpBuffer,
IN COORD dwBufferSize,
IN COORD dwBufferCoord,
IN OUT PSMALL_RECT lpReadRegion
);
WINBASEAPI
BOOL
WINAPI
ReadConsoleOutputW(
IN HANDLE hConsoleOutput,
OUT PCHAR_INFO lpBuffer,
IN COORD dwBufferSize,
IN COORD dwBufferCoord,
IN OUT PSMALL_RECT lpReadRegion
);
#ifdef UNICODE
#define ReadConsoleOutput ReadConsoleOutputW
#else
#define ReadConsoleOutput ReadConsoleOutputA
#endif // !UNICODE
WINBASEAPI
BOOL
WINAPI
WriteConsoleOutputA(
IN HANDLE hConsoleOutput,
IN CONST CHAR_INFO *lpBuffer,
IN COORD dwBufferSize,
IN COORD dwBufferCoord,
IN OUT PSMALL_RECT lpWriteRegion
);
WINBASEAPI
BOOL
WINAPI
WriteConsoleOutputW(
IN HANDLE hConsoleOutput,
IN CONST CHAR_INFO *lpBuffer,
IN COORD dwBufferSize,
IN COORD dwBufferCoord,
IN OUT PSMALL_RECT lpWriteRegion
);
#ifdef UNICODE
#define WriteConsoleOutput WriteConsoleOutputW
#else
#define WriteConsoleOutput WriteConsoleOutputA
#endif // !UNICODE
WINBASEAPI
BOOL
WINAPI
ReadConsoleOutputCharacterA(
IN HANDLE hConsoleOutput,
OUT LPSTR lpCharacter,
IN DWORD nLength,
IN COORD dwReadCoord,
OUT LPDWORD lpNumberOfCharsRead
);
WINBASEAPI
BOOL
WINAPI
ReadConsoleOutputCharacterW(
IN HANDLE hConsoleOutput,
OUT LPWSTR lpCharacter,
IN DWORD nLength,
IN COORD dwReadCoord,
OUT LPDWORD lpNumberOfCharsRead
);
#ifdef UNICODE
#define ReadConsoleOutputCharacter ReadConsoleOutputCharacterW
#else
#define ReadConsoleOutputCharacter ReadConsoleOutputCharacterA
#endif // !UNICODE
WINBASEAPI
BOOL
WINAPI
ReadConsoleOutputAttribute(
IN HANDLE hConsoleOutput,
OUT LPWORD lpAttribute,
IN DWORD nLength,
IN COORD dwReadCoord,
OUT LPDWORD lpNumberOfAttrsRead
);
WINBASEAPI
BOOL
WINAPI
WriteConsoleOutputCharacterA(
IN HANDLE hConsoleOutput,
IN LPCSTR lpCharacter,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfCharsWritten
);
WINBASEAPI
BOOL
WINAPI
WriteConsoleOutputCharacterW(
IN HANDLE hConsoleOutput,
IN LPCWSTR lpCharacter,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfCharsWritten
);
#ifdef UNICODE
#define WriteConsoleOutputCharacter WriteConsoleOutputCharacterW
#else
#define WriteConsoleOutputCharacter WriteConsoleOutputCharacterA
#endif // !UNICODE
WINBASEAPI
BOOL
WINAPI
WriteConsoleOutputAttribute(
IN HANDLE hConsoleOutput,
IN CONST WORD *lpAttribute,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfAttrsWritten
);
WINBASEAPI
BOOL
WINAPI
FillConsoleOutputCharacterA(
IN HANDLE hConsoleOutput,
IN CHAR cCharacter,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfCharsWritten
);
WINBASEAPI
BOOL
WINAPI
FillConsoleOutputCharacterW(
IN HANDLE hConsoleOutput,
IN WCHAR cCharacter,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfCharsWritten
);
#ifdef UNICODE
#define FillConsoleOutputCharacter FillConsoleOutputCharacterW
#else
#define FillConsoleOutputCharacter FillConsoleOutputCharacterA
#endif // !UNICODE
WINBASEAPI
BOOL
WINAPI
FillConsoleOutputAttribute(
IN HANDLE hConsoleOutput,
IN WORD wAttribute,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfAttrsWritten
);
WINBASEAPI
BOOL
WINAPI
GetConsoleMode(
IN HANDLE hConsoleHandle,
OUT LPDWORD lpMode
);
WINBASEAPI
BOOL
WINAPI
GetNumberOfConsoleInputEvents(
IN HANDLE hConsoleInput,
OUT LPDWORD lpNumberOfEvents
);
WINBASEAPI
BOOL
WINAPI
GetConsoleScreenBufferInfo(
IN HANDLE hConsoleOutput,
OUT PCONSOLE_SCREEN_BUFFER_INFO lpConsoleScreenBufferInfo
);
WINBASEAPI
COORD
WINAPI
GetLargestConsoleWindowSize(
IN HANDLE hConsoleOutput
);
WINBASEAPI
BOOL
WINAPI
GetConsoleCursorInfo(
IN HANDLE hConsoleOutput,
OUT PCONSOLE_CURSOR_INFO lpConsoleCursorInfo
);
#if(_WIN32_WINNT >= 0x0500)
WINBASEAPI
BOOL
WINAPI
GetCurrentConsoleFont(
IN HANDLE hConsoleOutput,
IN BOOL bMaximumWindow,
OUT PCONSOLE_FONT_INFO lpConsoleCurrentFont
);
WINBASEAPI
COORD
WINAPI
GetConsoleFontSize(
IN HANDLE hConsoleOutput,
IN DWORD nFont
);
WINBASEAPI
BOOL
WINAPI
GetConsoleSelectionInfo(
OUT PCONSOLE_SELECTION_INFO lpConsoleSelectionInfo
);
#endif /* _WIN32_WINNT >= 0x0500 */
WINBASEAPI
BOOL
WINAPI
GetNumberOfConsoleMouseButtons(
OUT LPDWORD lpNumberOfMouseButtons
);
WINBASEAPI
BOOL
WINAPI
SetConsoleMode(
IN HANDLE hConsoleHandle,
IN DWORD dwMode
);
WINBASEAPI
BOOL
WINAPI
SetConsoleActiveScreenBuffer(
IN HANDLE hConsoleOutput
);
WINBASEAPI
BOOL
WINAPI
FlushConsoleInputBuffer(
IN HANDLE hConsoleInput
);
WINBASEAPI
BOOL
WINAPI
SetConsoleScreenBufferSize(
IN HANDLE hConsoleOutput,
IN COORD dwSize
);
WINBASEAPI
BOOL
WINAPI
SetConsoleCursorPosition(
IN HANDLE hConsoleOutput,
IN COORD dwCursorPosition
);
WINBASEAPI
BOOL
WINAPI
SetConsoleCursorInfo(
IN HANDLE hConsoleOutput,
IN CONST CONSOLE_CURSOR_INFO *lpConsoleCursorInfo
);
WINBASEAPI
BOOL
WINAPI
ScrollConsoleScreenBufferA(
IN HANDLE hConsoleOutput,
IN CONST SMALL_RECT *lpScrollRectangle,
IN CONST SMALL_RECT *lpClipRectangle,
IN COORD dwDestinationOrigin,
IN CONST CHAR_INFO *lpFill
);
WINBASEAPI
BOOL
WINAPI
ScrollConsoleScreenBufferW(
IN HANDLE hConsoleOutput,
IN CONST SMALL_RECT *lpScrollRectangle,
IN CONST SMALL_RECT *lpClipRectangle,
IN COORD dwDestinationOrigin,
IN CONST CHAR_INFO *lpFill
);
#ifdef UNICODE
#define ScrollConsoleScreenBuffer ScrollConsoleScreenBufferW
#else
#define ScrollConsoleScreenBuffer ScrollConsoleScreenBufferA
#endif // !UNICODE
WINBASEAPI
BOOL
WINAPI
SetConsoleWindowInfo(
IN HANDLE hConsoleOutput,
IN BOOL bAbsolute,
IN CONST SMALL_RECT *lpConsoleWindow
);
WINBASEAPI
BOOL
WINAPI
SetConsoleTextAttribute(
IN HANDLE hConsoleOutput,
IN WORD wAttributes
);
WINBASEAPI
BOOL
WINAPI
SetConsoleCtrlHandler(
IN PHANDLER_ROUTINE HandlerRoutine,
IN BOOL Add
);
WINBASEAPI
BOOL
WINAPI
GenerateConsoleCtrlEvent(
IN DWORD dwCtrlEvent,
IN DWORD dwProcessGroupId
);
WINBASEAPI
BOOL
WINAPI
AllocConsole( VOID );
WINBASEAPI
BOOL
WINAPI
FreeConsole( VOID );
#if(_WIN32_WINNT >= 0x0500)
WINBASEAPI
BOOL
WINAPI
AttachConsole(
IN DWORD dwProcessId
);
#define ATTACH_PARENT_PROCESS ((DWORD)-1)
#endif /* _WIN32_WINNT >= 0x0500 */
WINBASEAPI
DWORD
WINAPI
GetConsoleTitleA(
OUT LPSTR lpConsoleTitle,
IN DWORD nSize
);
WINBASEAPI
DWORD
WINAPI
GetConsoleTitleW(
OUT LPWSTR lpConsoleTitle,
IN DWORD nSize
);
#ifdef UNICODE
#define GetConsoleTitle GetConsoleTitleW
#else
#define GetConsoleTitle GetConsoleTitleA
#endif // !UNICODE
WINBASEAPI
BOOL
WINAPI
SetConsoleTitleA(
IN LPCSTR lpConsoleTitle
);
WINBASEAPI
BOOL
WINAPI
SetConsoleTitleW(
IN LPCWSTR lpConsoleTitle
);
#ifdef UNICODE
#define SetConsoleTitle SetConsoleTitleW
#else
#define SetConsoleTitle SetConsoleTitleA
#endif // !UNICODE
WINBASEAPI
BOOL
WINAPI
ReadConsoleA(
IN HANDLE hConsoleInput,
OUT LPVOID lpBuffer,
IN DWORD nNumberOfCharsToRead,
OUT LPDWORD lpNumberOfCharsRead,
IN LPVOID lpReserved
);
WINBASEAPI
BOOL
WINAPI
ReadConsoleW(
IN HANDLE hConsoleInput,
OUT LPVOID lpBuffer,
IN DWORD nNumberOfCharsToRead,
OUT LPDWORD lpNumberOfCharsRead,
IN LPVOID lpReserved
);
#ifdef UNICODE
#define ReadConsole ReadConsoleW
#else
#define ReadConsole ReadConsoleA
#endif // !UNICODE
WINBASEAPI
BOOL
WINAPI
WriteConsoleA(
IN HANDLE hConsoleOutput,
IN CONST VOID *lpBuffer,
IN DWORD nNumberOfCharsToWrite,
OUT LPDWORD lpNumberOfCharsWritten,
IN LPVOID lpReserved
);
WINBASEAPI
BOOL
WINAPI
WriteConsoleW(
IN HANDLE hConsoleOutput,
IN CONST VOID *lpBuffer,
IN DWORD nNumberOfCharsToWrite,
OUT LPDWORD lpNumberOfCharsWritten,
IN LPVOID lpReserved
);
#ifdef UNICODE
#define WriteConsole WriteConsoleW
#else
#define WriteConsole WriteConsoleA
#endif // !UNICODE
#define CONSOLE_TEXTMODE_BUFFER 1
WINBASEAPI
HANDLE
WINAPI
CreateConsoleScreenBuffer(
IN DWORD dwDesiredAccess,
IN DWORD dwShareMode,
IN CONST SECURITY_ATTRIBUTES *lpSecurityAttributes,
IN DWORD dwFlags,
IN LPVOID lpScreenBufferData
);
WINBASEAPI
UINT
WINAPI
GetConsoleCP( VOID );
WINBASEAPI
BOOL
WINAPI
SetConsoleCP(
IN UINT wCodePageID
);
WINBASEAPI
UINT
WINAPI
GetConsoleOutputCP( VOID );
WINBASEAPI
BOOL
WINAPI
SetConsoleOutputCP(
IN UINT wCodePageID
);
#if(_WIN32_WINNT >= 0x0500)
#define CONSOLE_FULLSCREEN 1 // fullscreen console
#define CONSOLE_FULLSCREEN_HARDWARE 2 // console owns the hardware
WINBASEAPI
BOOL
APIENTRY
GetConsoleDisplayMode(
OUT LPDWORD lpModeFlags
);
WINBASEAPI
HWND
APIENTRY
GetConsoleWindow(
VOID
);
#endif /* _WIN32_WINNT >= 0x0500 */
#if(_WIN32_WINNT >= 0x0501)
WINBASEAPI
DWORD
APIENTRY
GetConsoleProcessList(
OUT LPDWORD lpdwProcessList,
IN DWORD dwProcessCount);
//
// Aliasing apis.
//
WINBASEAPI
BOOL
APIENTRY
AddConsoleAliasA(
IN LPSTR Source,
IN LPSTR Target,
IN LPSTR ExeName);
WINBASEAPI
BOOL
APIENTRY
AddConsoleAliasW(
IN LPWSTR Source,
IN LPWSTR Target,
IN LPWSTR ExeName);
#ifdef UNICODE
#define AddConsoleAlias AddConsoleAliasW
#else
#define AddConsoleAlias AddConsoleAliasA
#endif // !UNICODE
WINBASEAPI
DWORD
APIENTRY
GetConsoleAliasA(
IN LPSTR Source,
OUT LPSTR TargetBuffer,
IN DWORD TargetBufferLength,
IN LPSTR ExeName);
WINBASEAPI
DWORD
APIENTRY
GetConsoleAliasW(
IN LPWSTR Source,
OUT LPWSTR TargetBuffer,
IN DWORD TargetBufferLength,
IN LPWSTR ExeName);
#ifdef UNICODE
#define GetConsoleAlias GetConsoleAliasW
#else
#define GetConsoleAlias GetConsoleAliasA
#endif // !UNICODE
WINBASEAPI
DWORD
APIENTRY
GetConsoleAliasesLengthA(
IN LPSTR ExeName);
WINBASEAPI
DWORD
APIENTRY
GetConsoleAliasesLengthW(
IN LPWSTR ExeName);
#ifdef UNICODE
#define GetConsoleAliasesLength GetConsoleAliasesLengthW
#else
#define GetConsoleAliasesLength GetConsoleAliasesLengthA
#endif // !UNICODE
WINBASEAPI
DWORD
APIENTRY
GetConsoleAliasExesLengthA(
VOID);
WINBASEAPI
DWORD
APIENTRY
GetConsoleAliasExesLengthW(
VOID);
#ifdef UNICODE
#define GetConsoleAliasExesLength GetConsoleAliasExesLengthW
#else
#define GetConsoleAliasExesLength GetConsoleAliasExesLengthA
#endif // !UNICODE
WINBASEAPI
DWORD
APIENTRY
GetConsoleAliasesA(
OUT LPSTR AliasBuffer,
IN DWORD AliasBufferLength,
IN LPSTR ExeName);
WINBASEAPI
DWORD
APIENTRY
GetConsoleAliasesW(
OUT LPWSTR AliasBuffer,
IN DWORD AliasBufferLength,
IN LPWSTR ExeName);
#ifdef UNICODE
#define GetConsoleAliases GetConsoleAliasesW
#else
#define GetConsoleAliases GetConsoleAliasesA
#endif // !UNICODE
WINBASEAPI
DWORD
APIENTRY
GetConsoleAliasExesA(
OUT LPSTR ExeNameBuffer,
IN DWORD ExeNameBufferLength);
WINBASEAPI
DWORD
APIENTRY
GetConsoleAliasExesW(
OUT LPWSTR ExeNameBuffer,
IN DWORD ExeNameBufferLength);
#ifdef UNICODE
#define GetConsoleAliasExes GetConsoleAliasExesW
#else
#define GetConsoleAliasExes GetConsoleAliasExesA
#endif // !UNICODE
#endif /* _WIN32_WINNT >= 0x0501 */
#ifdef __cplusplus
}
#endif
#endif // _WINCON_