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953 lines
20 KiB
953 lines
20 KiB
/*++ BUILD Version: 0002 // Increment this if a change has global effects
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Copyright (c) Microsoft Corporation. All rights reserved.
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Module Name:
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wincon.h
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Abstract:
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This module contains the public data structures, data types,
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and procedures exported by the NT console subsystem.
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Created:
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26-Oct-1990
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Revision History:
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--*/
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#ifndef _WINCON_
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#define _WINCON_
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct _COORD {
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SHORT X;
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SHORT Y;
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} COORD, *PCOORD;
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typedef struct _SMALL_RECT {
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SHORT Left;
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SHORT Top;
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SHORT Right;
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SHORT Bottom;
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} SMALL_RECT, *PSMALL_RECT;
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typedef struct _KEY_EVENT_RECORD {
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BOOL bKeyDown;
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WORD wRepeatCount;
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WORD wVirtualKeyCode;
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WORD wVirtualScanCode;
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union {
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WCHAR UnicodeChar;
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CHAR AsciiChar;
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} uChar;
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DWORD dwControlKeyState;
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} KEY_EVENT_RECORD, *PKEY_EVENT_RECORD;
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//
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// ControlKeyState flags
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//
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#define RIGHT_ALT_PRESSED 0x0001 // the right alt key is pressed.
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#define LEFT_ALT_PRESSED 0x0002 // the left alt key is pressed.
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#define RIGHT_CTRL_PRESSED 0x0004 // the right ctrl key is pressed.
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#define LEFT_CTRL_PRESSED 0x0008 // the left ctrl key is pressed.
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#define SHIFT_PRESSED 0x0010 // the shift key is pressed.
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#define NUMLOCK_ON 0x0020 // the numlock light is on.
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#define SCROLLLOCK_ON 0x0040 // the scrolllock light is on.
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#define CAPSLOCK_ON 0x0080 // the capslock light is on.
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#define ENHANCED_KEY 0x0100 // the key is enhanced.
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#define NLS_DBCSCHAR 0x00010000 // DBCS for JPN: SBCS/DBCS mode.
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#define NLS_ALPHANUMERIC 0x00000000 // DBCS for JPN: Alphanumeric mode.
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#define NLS_KATAKANA 0x00020000 // DBCS for JPN: Katakana mode.
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#define NLS_HIRAGANA 0x00040000 // DBCS for JPN: Hiragana mode.
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#define NLS_ROMAN 0x00400000 // DBCS for JPN: Roman/Noroman mode.
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#define NLS_IME_CONVERSION 0x00800000 // DBCS for JPN: IME conversion.
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#define NLS_IME_DISABLE 0x20000000 // DBCS for JPN: IME enable/disable.
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typedef struct _MOUSE_EVENT_RECORD {
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COORD dwMousePosition;
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DWORD dwButtonState;
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DWORD dwControlKeyState;
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DWORD dwEventFlags;
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} MOUSE_EVENT_RECORD, *PMOUSE_EVENT_RECORD;
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//
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// ButtonState flags
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//
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#define FROM_LEFT_1ST_BUTTON_PRESSED 0x0001
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#define RIGHTMOST_BUTTON_PRESSED 0x0002
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#define FROM_LEFT_2ND_BUTTON_PRESSED 0x0004
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#define FROM_LEFT_3RD_BUTTON_PRESSED 0x0008
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#define FROM_LEFT_4TH_BUTTON_PRESSED 0x0010
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//
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// EventFlags
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//
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#define MOUSE_MOVED 0x0001
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#define DOUBLE_CLICK 0x0002
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#define MOUSE_WHEELED 0x0004
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typedef struct _WINDOW_BUFFER_SIZE_RECORD {
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COORD dwSize;
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} WINDOW_BUFFER_SIZE_RECORD, *PWINDOW_BUFFER_SIZE_RECORD;
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typedef struct _MENU_EVENT_RECORD {
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UINT dwCommandId;
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} MENU_EVENT_RECORD, *PMENU_EVENT_RECORD;
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typedef struct _FOCUS_EVENT_RECORD {
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BOOL bSetFocus;
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} FOCUS_EVENT_RECORD, *PFOCUS_EVENT_RECORD;
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typedef struct _INPUT_RECORD {
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WORD EventType;
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union {
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KEY_EVENT_RECORD KeyEvent;
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MOUSE_EVENT_RECORD MouseEvent;
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WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent;
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MENU_EVENT_RECORD MenuEvent;
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FOCUS_EVENT_RECORD FocusEvent;
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} Event;
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} INPUT_RECORD, *PINPUT_RECORD;
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//
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// EventType flags:
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//
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#define KEY_EVENT 0x0001 // Event contains key event record
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#define MOUSE_EVENT 0x0002 // Event contains mouse event record
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#define WINDOW_BUFFER_SIZE_EVENT 0x0004 // Event contains window change event record
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#define MENU_EVENT 0x0008 // Event contains menu event record
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#define FOCUS_EVENT 0x0010 // event contains focus change
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typedef struct _CHAR_INFO {
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union {
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WCHAR UnicodeChar;
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CHAR AsciiChar;
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} Char;
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WORD Attributes;
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} CHAR_INFO, *PCHAR_INFO;
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//
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// Attributes flags:
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//
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#define FOREGROUND_BLUE 0x0001 // text color contains blue.
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#define FOREGROUND_GREEN 0x0002 // text color contains green.
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#define FOREGROUND_RED 0x0004 // text color contains red.
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#define FOREGROUND_INTENSITY 0x0008 // text color is intensified.
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#define BACKGROUND_BLUE 0x0010 // background color contains blue.
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#define BACKGROUND_GREEN 0x0020 // background color contains green.
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#define BACKGROUND_RED 0x0040 // background color contains red.
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#define BACKGROUND_INTENSITY 0x0080 // background color is intensified.
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#define COMMON_LVB_LEADING_BYTE 0x0100 // Leading Byte of DBCS
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#define COMMON_LVB_TRAILING_BYTE 0x0200 // Trailing Byte of DBCS
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#define COMMON_LVB_GRID_HORIZONTAL 0x0400 // DBCS: Grid attribute: top horizontal.
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#define COMMON_LVB_GRID_LVERTICAL 0x0800 // DBCS: Grid attribute: left vertical.
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#define COMMON_LVB_GRID_RVERTICAL 0x1000 // DBCS: Grid attribute: right vertical.
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#define COMMON_LVB_REVERSE_VIDEO 0x4000 // DBCS: Reverse fore/back ground attribute.
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#define COMMON_LVB_UNDERSCORE 0x8000 // DBCS: Underscore.
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#define COMMON_LVB_SBCSDBCS 0x0300 // SBCS or DBCS flag.
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typedef struct _CONSOLE_SCREEN_BUFFER_INFO {
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COORD dwSize;
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COORD dwCursorPosition;
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WORD wAttributes;
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SMALL_RECT srWindow;
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COORD dwMaximumWindowSize;
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} CONSOLE_SCREEN_BUFFER_INFO, *PCONSOLE_SCREEN_BUFFER_INFO;
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typedef struct _CONSOLE_CURSOR_INFO {
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DWORD dwSize;
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BOOL bVisible;
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} CONSOLE_CURSOR_INFO, *PCONSOLE_CURSOR_INFO;
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typedef struct _CONSOLE_FONT_INFO {
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DWORD nFont;
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COORD dwFontSize;
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} CONSOLE_FONT_INFO, *PCONSOLE_FONT_INFO;
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#if(_WIN32_WINNT >= 0x0500)
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typedef struct _CONSOLE_SELECTION_INFO {
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DWORD dwFlags;
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COORD dwSelectionAnchor;
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SMALL_RECT srSelection;
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} CONSOLE_SELECTION_INFO, *PCONSOLE_SELECTION_INFO;
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//
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// Selection flags
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//
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#define CONSOLE_NO_SELECTION 0x0000
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#define CONSOLE_SELECTION_IN_PROGRESS 0x0001 // selection has begun
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#define CONSOLE_SELECTION_NOT_EMPTY 0x0002 // non-null select rectangle
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#define CONSOLE_MOUSE_SELECTION 0x0004 // selecting with mouse
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#define CONSOLE_MOUSE_DOWN 0x0008 // mouse is down
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#endif /* _WIN32_WINNT >= 0x0500 */
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//
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// typedef for ctrl-c handler routines
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//
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typedef
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BOOL
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(WINAPI *PHANDLER_ROUTINE)(
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DWORD CtrlType
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);
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#define CTRL_C_EVENT 0
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#define CTRL_BREAK_EVENT 1
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#define CTRL_CLOSE_EVENT 2
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// 3 is reserved!
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// 4 is reserved!
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#define CTRL_LOGOFF_EVENT 5
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#define CTRL_SHUTDOWN_EVENT 6
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//
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// Input Mode flags:
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//
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#define ENABLE_PROCESSED_INPUT 0x0001
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#define ENABLE_LINE_INPUT 0x0002
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#define ENABLE_ECHO_INPUT 0x0004
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#define ENABLE_WINDOW_INPUT 0x0008
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#define ENABLE_MOUSE_INPUT 0x0010
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//
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// Output Mode flags:
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//
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#define ENABLE_PROCESSED_OUTPUT 0x0001
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#define ENABLE_WRAP_AT_EOL_OUTPUT 0x0002
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//
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// direct API definitions.
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//
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WINBASEAPI
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BOOL
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WINAPI
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PeekConsoleInputA(
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IN HANDLE hConsoleInput,
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OUT PINPUT_RECORD lpBuffer,
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IN DWORD nLength,
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OUT LPDWORD lpNumberOfEventsRead
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);
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WINBASEAPI
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BOOL
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WINAPI
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PeekConsoleInputW(
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IN HANDLE hConsoleInput,
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OUT PINPUT_RECORD lpBuffer,
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IN DWORD nLength,
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OUT LPDWORD lpNumberOfEventsRead
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);
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#ifdef UNICODE
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#define PeekConsoleInput PeekConsoleInputW
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#else
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#define PeekConsoleInput PeekConsoleInputA
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#endif // !UNICODE
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WINBASEAPI
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BOOL
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WINAPI
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ReadConsoleInputA(
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IN HANDLE hConsoleInput,
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OUT PINPUT_RECORD lpBuffer,
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IN DWORD nLength,
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OUT LPDWORD lpNumberOfEventsRead
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);
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WINBASEAPI
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BOOL
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WINAPI
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ReadConsoleInputW(
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IN HANDLE hConsoleInput,
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OUT PINPUT_RECORD lpBuffer,
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IN DWORD nLength,
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OUT LPDWORD lpNumberOfEventsRead
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);
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#ifdef UNICODE
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#define ReadConsoleInput ReadConsoleInputW
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#else
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#define ReadConsoleInput ReadConsoleInputA
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#endif // !UNICODE
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WINBASEAPI
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BOOL
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WINAPI
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WriteConsoleInputA(
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IN HANDLE hConsoleInput,
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IN CONST INPUT_RECORD *lpBuffer,
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IN DWORD nLength,
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OUT LPDWORD lpNumberOfEventsWritten
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);
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WINBASEAPI
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BOOL
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WINAPI
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WriteConsoleInputW(
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IN HANDLE hConsoleInput,
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IN CONST INPUT_RECORD *lpBuffer,
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IN DWORD nLength,
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OUT LPDWORD lpNumberOfEventsWritten
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);
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#ifdef UNICODE
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#define WriteConsoleInput WriteConsoleInputW
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#else
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#define WriteConsoleInput WriteConsoleInputA
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#endif // !UNICODE
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WINBASEAPI
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BOOL
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WINAPI
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ReadConsoleOutputA(
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IN HANDLE hConsoleOutput,
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OUT PCHAR_INFO lpBuffer,
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IN COORD dwBufferSize,
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IN COORD dwBufferCoord,
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IN OUT PSMALL_RECT lpReadRegion
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);
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WINBASEAPI
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BOOL
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WINAPI
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ReadConsoleOutputW(
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IN HANDLE hConsoleOutput,
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OUT PCHAR_INFO lpBuffer,
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IN COORD dwBufferSize,
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IN COORD dwBufferCoord,
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IN OUT PSMALL_RECT lpReadRegion
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);
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#ifdef UNICODE
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#define ReadConsoleOutput ReadConsoleOutputW
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#else
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#define ReadConsoleOutput ReadConsoleOutputA
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#endif // !UNICODE
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WINBASEAPI
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BOOL
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WINAPI
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WriteConsoleOutputA(
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IN HANDLE hConsoleOutput,
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IN CONST CHAR_INFO *lpBuffer,
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IN COORD dwBufferSize,
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IN COORD dwBufferCoord,
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IN OUT PSMALL_RECT lpWriteRegion
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);
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WINBASEAPI
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BOOL
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WINAPI
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WriteConsoleOutputW(
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IN HANDLE hConsoleOutput,
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IN CONST CHAR_INFO *lpBuffer,
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IN COORD dwBufferSize,
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IN COORD dwBufferCoord,
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IN OUT PSMALL_RECT lpWriteRegion
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);
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#ifdef UNICODE
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#define WriteConsoleOutput WriteConsoleOutputW
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#else
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#define WriteConsoleOutput WriteConsoleOutputA
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#endif // !UNICODE
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WINBASEAPI
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BOOL
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WINAPI
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ReadConsoleOutputCharacterA(
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IN HANDLE hConsoleOutput,
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OUT LPSTR lpCharacter,
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IN DWORD nLength,
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IN COORD dwReadCoord,
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OUT LPDWORD lpNumberOfCharsRead
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);
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WINBASEAPI
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BOOL
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WINAPI
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ReadConsoleOutputCharacterW(
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IN HANDLE hConsoleOutput,
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OUT LPWSTR lpCharacter,
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IN DWORD nLength,
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IN COORD dwReadCoord,
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OUT LPDWORD lpNumberOfCharsRead
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);
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#ifdef UNICODE
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#define ReadConsoleOutputCharacter ReadConsoleOutputCharacterW
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#else
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#define ReadConsoleOutputCharacter ReadConsoleOutputCharacterA
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#endif // !UNICODE
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WINBASEAPI
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BOOL
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WINAPI
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ReadConsoleOutputAttribute(
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IN HANDLE hConsoleOutput,
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OUT LPWORD lpAttribute,
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IN DWORD nLength,
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IN COORD dwReadCoord,
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OUT LPDWORD lpNumberOfAttrsRead
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);
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WINBASEAPI
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BOOL
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WINAPI
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WriteConsoleOutputCharacterA(
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IN HANDLE hConsoleOutput,
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IN LPCSTR lpCharacter,
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IN DWORD nLength,
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IN COORD dwWriteCoord,
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OUT LPDWORD lpNumberOfCharsWritten
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);
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WINBASEAPI
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BOOL
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WINAPI
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WriteConsoleOutputCharacterW(
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IN HANDLE hConsoleOutput,
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IN LPCWSTR lpCharacter,
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IN DWORD nLength,
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IN COORD dwWriteCoord,
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OUT LPDWORD lpNumberOfCharsWritten
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);
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#ifdef UNICODE
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#define WriteConsoleOutputCharacter WriteConsoleOutputCharacterW
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#else
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#define WriteConsoleOutputCharacter WriteConsoleOutputCharacterA
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#endif // !UNICODE
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WINBASEAPI
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BOOL
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WINAPI
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WriteConsoleOutputAttribute(
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IN HANDLE hConsoleOutput,
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IN CONST WORD *lpAttribute,
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IN DWORD nLength,
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IN COORD dwWriteCoord,
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OUT LPDWORD lpNumberOfAttrsWritten
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);
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WINBASEAPI
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BOOL
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WINAPI
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FillConsoleOutputCharacterA(
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IN HANDLE hConsoleOutput,
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IN CHAR cCharacter,
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IN DWORD nLength,
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IN COORD dwWriteCoord,
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OUT LPDWORD lpNumberOfCharsWritten
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);
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WINBASEAPI
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BOOL
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WINAPI
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FillConsoleOutputCharacterW(
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IN HANDLE hConsoleOutput,
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IN WCHAR cCharacter,
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IN DWORD nLength,
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IN COORD dwWriteCoord,
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OUT LPDWORD lpNumberOfCharsWritten
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);
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#ifdef UNICODE
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#define FillConsoleOutputCharacter FillConsoleOutputCharacterW
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#else
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#define FillConsoleOutputCharacter FillConsoleOutputCharacterA
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#endif // !UNICODE
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WINBASEAPI
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BOOL
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WINAPI
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FillConsoleOutputAttribute(
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IN HANDLE hConsoleOutput,
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IN WORD wAttribute,
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IN DWORD nLength,
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IN COORD dwWriteCoord,
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OUT LPDWORD lpNumberOfAttrsWritten
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);
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WINBASEAPI
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BOOL
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WINAPI
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GetConsoleMode(
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IN HANDLE hConsoleHandle,
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OUT LPDWORD lpMode
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);
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WINBASEAPI
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BOOL
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WINAPI
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GetNumberOfConsoleInputEvents(
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IN HANDLE hConsoleInput,
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OUT LPDWORD lpNumberOfEvents
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);
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WINBASEAPI
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BOOL
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WINAPI
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GetConsoleScreenBufferInfo(
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IN HANDLE hConsoleOutput,
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OUT PCONSOLE_SCREEN_BUFFER_INFO lpConsoleScreenBufferInfo
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);
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WINBASEAPI
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COORD
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WINAPI
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GetLargestConsoleWindowSize(
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IN HANDLE hConsoleOutput
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);
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WINBASEAPI
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BOOL
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WINAPI
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GetConsoleCursorInfo(
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IN HANDLE hConsoleOutput,
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OUT PCONSOLE_CURSOR_INFO lpConsoleCursorInfo
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);
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#if(_WIN32_WINNT >= 0x0500)
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WINBASEAPI
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BOOL
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WINAPI
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GetCurrentConsoleFont(
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IN HANDLE hConsoleOutput,
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IN BOOL bMaximumWindow,
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OUT PCONSOLE_FONT_INFO lpConsoleCurrentFont
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);
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WINBASEAPI
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COORD
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WINAPI
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GetConsoleFontSize(
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IN HANDLE hConsoleOutput,
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IN DWORD nFont
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);
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WINBASEAPI
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BOOL
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WINAPI
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GetConsoleSelectionInfo(
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OUT PCONSOLE_SELECTION_INFO lpConsoleSelectionInfo
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);
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#endif /* _WIN32_WINNT >= 0x0500 */
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WINBASEAPI
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BOOL
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WINAPI
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GetNumberOfConsoleMouseButtons(
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OUT LPDWORD lpNumberOfMouseButtons
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);
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WINBASEAPI
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BOOL
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WINAPI
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SetConsoleMode(
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IN HANDLE hConsoleHandle,
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IN DWORD dwMode
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);
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WINBASEAPI
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BOOL
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WINAPI
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SetConsoleActiveScreenBuffer(
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IN HANDLE hConsoleOutput
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);
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WINBASEAPI
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BOOL
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WINAPI
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FlushConsoleInputBuffer(
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IN HANDLE hConsoleInput
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);
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WINBASEAPI
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BOOL
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WINAPI
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SetConsoleScreenBufferSize(
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IN HANDLE hConsoleOutput,
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IN COORD dwSize
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);
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WINBASEAPI
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BOOL
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WINAPI
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SetConsoleCursorPosition(
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IN HANDLE hConsoleOutput,
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IN COORD dwCursorPosition
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);
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WINBASEAPI
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BOOL
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WINAPI
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SetConsoleCursorInfo(
|
|
IN HANDLE hConsoleOutput,
|
|
IN CONST CONSOLE_CURSOR_INFO *lpConsoleCursorInfo
|
|
);
|
|
|
|
WINBASEAPI
|
|
BOOL
|
|
WINAPI
|
|
ScrollConsoleScreenBufferA(
|
|
IN HANDLE hConsoleOutput,
|
|
IN CONST SMALL_RECT *lpScrollRectangle,
|
|
IN CONST SMALL_RECT *lpClipRectangle,
|
|
IN COORD dwDestinationOrigin,
|
|
IN CONST CHAR_INFO *lpFill
|
|
);
|
|
WINBASEAPI
|
|
BOOL
|
|
WINAPI
|
|
ScrollConsoleScreenBufferW(
|
|
IN HANDLE hConsoleOutput,
|
|
IN CONST SMALL_RECT *lpScrollRectangle,
|
|
IN CONST SMALL_RECT *lpClipRectangle,
|
|
IN COORD dwDestinationOrigin,
|
|
IN CONST CHAR_INFO *lpFill
|
|
);
|
|
#ifdef UNICODE
|
|
#define ScrollConsoleScreenBuffer ScrollConsoleScreenBufferW
|
|
#else
|
|
#define ScrollConsoleScreenBuffer ScrollConsoleScreenBufferA
|
|
#endif // !UNICODE
|
|
|
|
WINBASEAPI
|
|
BOOL
|
|
WINAPI
|
|
SetConsoleWindowInfo(
|
|
IN HANDLE hConsoleOutput,
|
|
IN BOOL bAbsolute,
|
|
IN CONST SMALL_RECT *lpConsoleWindow
|
|
);
|
|
|
|
WINBASEAPI
|
|
BOOL
|
|
WINAPI
|
|
SetConsoleTextAttribute(
|
|
IN HANDLE hConsoleOutput,
|
|
IN WORD wAttributes
|
|
);
|
|
|
|
WINBASEAPI
|
|
BOOL
|
|
WINAPI
|
|
SetConsoleCtrlHandler(
|
|
IN PHANDLER_ROUTINE HandlerRoutine,
|
|
IN BOOL Add
|
|
);
|
|
|
|
WINBASEAPI
|
|
BOOL
|
|
WINAPI
|
|
GenerateConsoleCtrlEvent(
|
|
IN DWORD dwCtrlEvent,
|
|
IN DWORD dwProcessGroupId
|
|
);
|
|
|
|
WINBASEAPI
|
|
BOOL
|
|
WINAPI
|
|
AllocConsole( VOID );
|
|
|
|
WINBASEAPI
|
|
BOOL
|
|
WINAPI
|
|
FreeConsole( VOID );
|
|
|
|
#if(_WIN32_WINNT >= 0x0500)
|
|
WINBASEAPI
|
|
BOOL
|
|
WINAPI
|
|
AttachConsole(
|
|
IN DWORD dwProcessId
|
|
);
|
|
|
|
#define ATTACH_PARENT_PROCESS ((DWORD)-1)
|
|
#endif /* _WIN32_WINNT >= 0x0500 */
|
|
|
|
WINBASEAPI
|
|
DWORD
|
|
WINAPI
|
|
GetConsoleTitleA(
|
|
OUT LPSTR lpConsoleTitle,
|
|
IN DWORD nSize
|
|
);
|
|
WINBASEAPI
|
|
DWORD
|
|
WINAPI
|
|
GetConsoleTitleW(
|
|
OUT LPWSTR lpConsoleTitle,
|
|
IN DWORD nSize
|
|
);
|
|
#ifdef UNICODE
|
|
#define GetConsoleTitle GetConsoleTitleW
|
|
#else
|
|
#define GetConsoleTitle GetConsoleTitleA
|
|
#endif // !UNICODE
|
|
|
|
WINBASEAPI
|
|
BOOL
|
|
WINAPI
|
|
SetConsoleTitleA(
|
|
IN LPCSTR lpConsoleTitle
|
|
);
|
|
WINBASEAPI
|
|
BOOL
|
|
WINAPI
|
|
SetConsoleTitleW(
|
|
IN LPCWSTR lpConsoleTitle
|
|
);
|
|
#ifdef UNICODE
|
|
#define SetConsoleTitle SetConsoleTitleW
|
|
#else
|
|
#define SetConsoleTitle SetConsoleTitleA
|
|
#endif // !UNICODE
|
|
|
|
WINBASEAPI
|
|
BOOL
|
|
WINAPI
|
|
ReadConsoleA(
|
|
IN HANDLE hConsoleInput,
|
|
OUT LPVOID lpBuffer,
|
|
IN DWORD nNumberOfCharsToRead,
|
|
OUT LPDWORD lpNumberOfCharsRead,
|
|
IN LPVOID lpReserved
|
|
);
|
|
WINBASEAPI
|
|
BOOL
|
|
WINAPI
|
|
ReadConsoleW(
|
|
IN HANDLE hConsoleInput,
|
|
OUT LPVOID lpBuffer,
|
|
IN DWORD nNumberOfCharsToRead,
|
|
OUT LPDWORD lpNumberOfCharsRead,
|
|
IN LPVOID lpReserved
|
|
);
|
|
#ifdef UNICODE
|
|
#define ReadConsole ReadConsoleW
|
|
#else
|
|
#define ReadConsole ReadConsoleA
|
|
#endif // !UNICODE
|
|
|
|
WINBASEAPI
|
|
BOOL
|
|
WINAPI
|
|
WriteConsoleA(
|
|
IN HANDLE hConsoleOutput,
|
|
IN CONST VOID *lpBuffer,
|
|
IN DWORD nNumberOfCharsToWrite,
|
|
OUT LPDWORD lpNumberOfCharsWritten,
|
|
IN LPVOID lpReserved
|
|
);
|
|
WINBASEAPI
|
|
BOOL
|
|
WINAPI
|
|
WriteConsoleW(
|
|
IN HANDLE hConsoleOutput,
|
|
IN CONST VOID *lpBuffer,
|
|
IN DWORD nNumberOfCharsToWrite,
|
|
OUT LPDWORD lpNumberOfCharsWritten,
|
|
IN LPVOID lpReserved
|
|
);
|
|
#ifdef UNICODE
|
|
#define WriteConsole WriteConsoleW
|
|
#else
|
|
#define WriteConsole WriteConsoleA
|
|
#endif // !UNICODE
|
|
|
|
#define CONSOLE_TEXTMODE_BUFFER 1
|
|
|
|
WINBASEAPI
|
|
HANDLE
|
|
WINAPI
|
|
CreateConsoleScreenBuffer(
|
|
IN DWORD dwDesiredAccess,
|
|
IN DWORD dwShareMode,
|
|
IN CONST SECURITY_ATTRIBUTES *lpSecurityAttributes,
|
|
IN DWORD dwFlags,
|
|
IN LPVOID lpScreenBufferData
|
|
);
|
|
|
|
WINBASEAPI
|
|
UINT
|
|
WINAPI
|
|
GetConsoleCP( VOID );
|
|
|
|
WINBASEAPI
|
|
BOOL
|
|
WINAPI
|
|
SetConsoleCP(
|
|
IN UINT wCodePageID
|
|
);
|
|
|
|
WINBASEAPI
|
|
UINT
|
|
WINAPI
|
|
GetConsoleOutputCP( VOID );
|
|
|
|
WINBASEAPI
|
|
BOOL
|
|
WINAPI
|
|
SetConsoleOutputCP(
|
|
IN UINT wCodePageID
|
|
);
|
|
|
|
#if(_WIN32_WINNT >= 0x0500)
|
|
|
|
#define CONSOLE_FULLSCREEN 1 // fullscreen console
|
|
#define CONSOLE_FULLSCREEN_HARDWARE 2 // console owns the hardware
|
|
|
|
WINBASEAPI
|
|
BOOL
|
|
APIENTRY
|
|
GetConsoleDisplayMode(
|
|
OUT LPDWORD lpModeFlags
|
|
);
|
|
|
|
WINBASEAPI
|
|
HWND
|
|
APIENTRY
|
|
GetConsoleWindow(
|
|
VOID
|
|
);
|
|
|
|
#endif /* _WIN32_WINNT >= 0x0500 */
|
|
|
|
#if(_WIN32_WINNT >= 0x0501)
|
|
|
|
WINBASEAPI
|
|
DWORD
|
|
APIENTRY
|
|
GetConsoleProcessList(
|
|
OUT LPDWORD lpdwProcessList,
|
|
IN DWORD dwProcessCount);
|
|
|
|
//
|
|
// Aliasing apis.
|
|
//
|
|
|
|
WINBASEAPI
|
|
BOOL
|
|
APIENTRY
|
|
AddConsoleAliasA(
|
|
IN LPSTR Source,
|
|
IN LPSTR Target,
|
|
IN LPSTR ExeName);
|
|
WINBASEAPI
|
|
BOOL
|
|
APIENTRY
|
|
AddConsoleAliasW(
|
|
IN LPWSTR Source,
|
|
IN LPWSTR Target,
|
|
IN LPWSTR ExeName);
|
|
#ifdef UNICODE
|
|
#define AddConsoleAlias AddConsoleAliasW
|
|
#else
|
|
#define AddConsoleAlias AddConsoleAliasA
|
|
#endif // !UNICODE
|
|
|
|
WINBASEAPI
|
|
DWORD
|
|
APIENTRY
|
|
GetConsoleAliasA(
|
|
IN LPSTR Source,
|
|
OUT LPSTR TargetBuffer,
|
|
IN DWORD TargetBufferLength,
|
|
IN LPSTR ExeName);
|
|
WINBASEAPI
|
|
DWORD
|
|
APIENTRY
|
|
GetConsoleAliasW(
|
|
IN LPWSTR Source,
|
|
OUT LPWSTR TargetBuffer,
|
|
IN DWORD TargetBufferLength,
|
|
IN LPWSTR ExeName);
|
|
#ifdef UNICODE
|
|
#define GetConsoleAlias GetConsoleAliasW
|
|
#else
|
|
#define GetConsoleAlias GetConsoleAliasA
|
|
#endif // !UNICODE
|
|
|
|
WINBASEAPI
|
|
DWORD
|
|
APIENTRY
|
|
GetConsoleAliasesLengthA(
|
|
IN LPSTR ExeName);
|
|
WINBASEAPI
|
|
DWORD
|
|
APIENTRY
|
|
GetConsoleAliasesLengthW(
|
|
IN LPWSTR ExeName);
|
|
#ifdef UNICODE
|
|
#define GetConsoleAliasesLength GetConsoleAliasesLengthW
|
|
#else
|
|
#define GetConsoleAliasesLength GetConsoleAliasesLengthA
|
|
#endif // !UNICODE
|
|
|
|
WINBASEAPI
|
|
DWORD
|
|
APIENTRY
|
|
GetConsoleAliasExesLengthA(
|
|
VOID);
|
|
WINBASEAPI
|
|
DWORD
|
|
APIENTRY
|
|
GetConsoleAliasExesLengthW(
|
|
VOID);
|
|
#ifdef UNICODE
|
|
#define GetConsoleAliasExesLength GetConsoleAliasExesLengthW
|
|
#else
|
|
#define GetConsoleAliasExesLength GetConsoleAliasExesLengthA
|
|
#endif // !UNICODE
|
|
|
|
WINBASEAPI
|
|
DWORD
|
|
APIENTRY
|
|
GetConsoleAliasesA(
|
|
OUT LPSTR AliasBuffer,
|
|
IN DWORD AliasBufferLength,
|
|
IN LPSTR ExeName);
|
|
WINBASEAPI
|
|
DWORD
|
|
APIENTRY
|
|
GetConsoleAliasesW(
|
|
OUT LPWSTR AliasBuffer,
|
|
IN DWORD AliasBufferLength,
|
|
IN LPWSTR ExeName);
|
|
#ifdef UNICODE
|
|
#define GetConsoleAliases GetConsoleAliasesW
|
|
#else
|
|
#define GetConsoleAliases GetConsoleAliasesA
|
|
#endif // !UNICODE
|
|
|
|
WINBASEAPI
|
|
DWORD
|
|
APIENTRY
|
|
GetConsoleAliasExesA(
|
|
OUT LPSTR ExeNameBuffer,
|
|
IN DWORD ExeNameBufferLength);
|
|
WINBASEAPI
|
|
DWORD
|
|
APIENTRY
|
|
GetConsoleAliasExesW(
|
|
OUT LPWSTR ExeNameBuffer,
|
|
IN DWORD ExeNameBufferLength);
|
|
#ifdef UNICODE
|
|
#define GetConsoleAliasExes GetConsoleAliasExesW
|
|
#else
|
|
#define GetConsoleAliasExes GetConsoleAliasExesA
|
|
#endif // !UNICODE
|
|
|
|
#endif /* _WIN32_WINNT >= 0x0501 */
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // _WINCON_
|
|
|