Leaked source code of windows server 2003
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95 lines
2.2 KiB

#include "stdafx.h"
#include <windows.h>
#include <commctrl.h>
#include "resource.h"
HANDLE g_hThread = 0;
DWORD g_dwThreadID = 0;
char szProgressText[512];
INT_PTR CALLBACK ProgressDlgProc(HWND hwndDlg, UINT uiMsg, WPARAM wParam,
LPARAM lParam)
{
static HANDLE hEvent;
switch(uiMsg)
{
case WM_INITDIALOG:
hEvent = reinterpret_cast<HANDLE>(lParam);
return TRUE;
case WM_COMMAND:
if(LOWORD(wParam)==IDC_CANCELBUTTON)
SetEvent(hEvent);
break;
default:
return FALSE;
}
return TRUE;
}
DWORD WINAPI ThreadProc(PVOID hEvent)
{
HWND hwDlg = CreateDialogParam(_Module.GetModuleInstance(),
MAKEINTRESOURCE(IDD_PROGRESS), 0, ProgressDlgProc,
reinterpret_cast<LPARAM>(hEvent));
ShowWindow(hwDlg, SW_SHOWNORMAL);
// Add the animation control.
HWND hwChild;
RECT rcChild;
POINT pt;
HWND hwAnim = Animate_Create(hwDlg, 50,
WS_CHILD | ACS_CENTER | ACS_TRANSPARENT, _Module.GetModuleInstance());
hwChild = GetDlgItem(hwDlg, IDC_ANIMHOLDER);
GetWindowRect(hwChild, &rcChild);
DestroyWindow(hwChild);
pt.x = rcChild.left;
pt.y = rcChild.top;
ScreenToClient(hwDlg, &pt);
SetWindowPos(hwAnim, 0, pt.x, pt.y, rcChild.right-rcChild.left,
rcChild.bottom - rcChild.top, SWP_NOZORDER);
Animate_Open(hwAnim, MAKEINTRESOURCE(IDR_PARSING));
Animate_Play(hwAnim, 0, -1, -1);
hwChild = GetDlgItem(hwDlg, IDC_PROGRESSTEXT);
::SetWindowText(hwChild, szProgressText);
ShowWindow(hwAnim, SW_SHOW);
MSG msg;
while(GetMessage(&msg, 0, 0, 0))
{
if(msg.message == WM_USER + 1)
break;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
void InitProgressDialog(char* szText, HANDLE hEvent)
{
strcpy(szProgressText, szText);
g_hThread = CreateThread(0, 0, ThreadProc, reinterpret_cast<void*>(hEvent),
0, &g_dwThreadID);
}
void KillProgressDialog()
{
if(g_hThread)
{
while(!PostThreadMessage(g_dwThreadID, WM_USER+1, 0, 0))
Sleep(0);
CloseHandle(g_hThread);
}
}