Leaked source code of windows server 2003
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258 lines
6.8 KiB

/* Copyright (C) Boris Nikolaus, Germany, 1996-1997. All rights reserved. */
/* Copyright (C) Microsoft Corporation, 1997-1998. All rights reserved. */
#include "precomp.h"
/* --- NamedObjIdValue --- */
/* constructor of NamedObjIdValue_t */
NamedObjIdValue_t *NewNamedObjIdValue(NamedObjIdValue_e type)
{
NamedObjIdValue_t *ret;
ret = (NamedObjIdValue_t *)malloc(sizeof(NamedObjIdValue_t));
ret->Type = type;
ret->Next = NULL;
ret->Name = NULL;
ret->Number = 0xffffffff;
return ret;
}
/* copy constructor of NamedObjIdValue_t */
NamedObjIdValue_t *DupNamedObjIdValue(NamedObjIdValue_t *src)
{
NamedObjIdValue_t *ret;
if (!src)
return NULL;
ret = (NamedObjIdValue_t *)malloc(sizeof(NamedObjIdValue_t));
*ret = *src;
return ret;
}
/* --- AssignedObjIds --- */
/* constructor of AssignedObjId_t */
AssignedObjId_t *NewAssignedObjId()
{
AssignedObjId_t *ret;
ret = (AssignedObjId_t *)malloc(sizeof(AssignedObjId_t));
ret->Next = NULL;
ret->Child = NULL;
ret->Names = NULL;
ret->Number = 0;
return ret;
}
/* copy constructor of AssignedObjId_t */
AssignedObjId_t *DupAssignedObjId(AssignedObjId_t *src)
{
AssignedObjId_t *ret;
if (!src)
return NULL;
ret = (AssignedObjId_t *)malloc(sizeof(AssignedObjId_t));
*ret = *src;
return ret;
}
/* find an AssignedObjId_t by number in a list of AssignedObjId_t's */
static AssignedObjId_t *FindAssignedObjIdByNumber(AssignedObjId_t *aoi, objectnumber_t number)
{
for (; aoi; aoi = aoi->Next) {
if (aoi->Number == number)
return aoi;
}
return NULL;
}
/* find an AssignedObjId_t by name in a list of AssignedObjId_t's */
static AssignedObjId_t *FindAssignedObjIdByName(AssignedObjId_t *aoi, char *name)
{
String_t *names;
for (; aoi; aoi = aoi->Next) {
for (names = aoi->Names; names; names = names->Next) {
if (!strcmp(names->String, name))
return aoi;
}
}
return NULL;
}
/* convert a NamedObjIdValue into an object identifier value */
/* search for one NamedObjIdValue in AssignedObjIds; */
/* returns -1 for bad NamedObjIdValue (names defined to different values), */
/* returns 0 for unknown NamedObjIdValue (will probably be resolved in */
/* the next pass), */
/* returns 1 for success; */
/* on success: */
/* number contains the objectnumber, */
/* aoi contains a duplicate of the AssignedObjIds for the found */
/* NamedObjIdValue */
static int GetObjectIdentifierNumber(AssignedObjId_t **aoi, NamedObjIdValue_t *val, objectnumber_t *number)
{
AssignedObjId_t *a, *a2;
switch (val->Type) {
case eNamedObjIdValue_NameForm:
/* name form: search the assigned objid by name and return 0 if not */
/* found */
a2 = FindAssignedObjIdByName(*aoi, val->Name);
if (!a2)
return 0;
/* otherwise create a duplicate */
a = DupAssignedObjId(a2);
a->Next = *aoi;
*aoi = a;
break;
case eNamedObjIdValue_NumberForm:
/* number form: search the assigned objid by number and create */
/* a new one/a duplicate */
a2 = FindAssignedObjIdByNumber(*aoi, val->Number);
if (!a2) {
a = NewAssignedObjId();
a->Number = val->Number;
a->Next = *aoi;
*aoi = a;
} else {
a = DupAssignedObjId(a2);
a->Next = *aoi;
*aoi = a;
}
break;
case eNamedObjIdValue_NameAndNumberForm:
/* name and number form: search the assigned objid by name and by */
/* number */
a = FindAssignedObjIdByName(*aoi, val->Name);
a2 = FindAssignedObjIdByNumber(*aoi, val->Number);
/* successful but different results are errorneous */
if (a && a != a2)
return -1;
if (!a && !a2) {
/* found none, then create it */
a = NewAssignedObjId();
a->Number = val->Number;
a->Names = NewString();
a->Names->String = val->Name;
a->Next = *aoi;
*aoi = a;
} else if (!a) {
/* found only by number, then duplicate it and add the name */
a = DupAssignedObjId(a2);
a->Names = NewString();
a->Names->String = val->Name;
a->Names->Next = a2->Names;
a->Next = *aoi;
*aoi = a;
} else {
/* found only by name, then duplicate it */
a = DupAssignedObjId(a2);
a->Next = *aoi;
*aoi = a;
}
break;
}
*number = a->Number;
return 1;
}
/*
* create a value out of NamedObjIdValues
* returns -1 for bad NamedObjIdValue (names defined to different values),
* returns 0 for unknown NamedObjIdValue (will probably be resolved next pass),
* returns 1 for success;
*/
int GetAssignedObjectIdentifier(AssignedObjId_t **aoi, Value_t *parent, NamedObjIdValueList_t named, Value_t **val)
{
Value_t *v;
int parentl;
int l;
NamedObjIdValue_t *n;
objectnumber_t *on;
/* get length of object identifier */
parentl = (parent ? parent->U.ObjectIdentifier.Value.length : 0);
for (l = parentl, n = named; n; n = n->Next)
{
Value_t *pValue;
pValue = (n->Type == eNamedObjIdValue_NameForm) ?
GetDefinedOIDValue(n->Name) : NULL;
if (pValue)
{
ASSERT(pValue->Type->Type == eType_ObjectIdentifier);
l += pValue->U.ObjectIdentifier.Value.length;
}
else
{
l++;
}
}
/* create the object identifier value */
v = NewValue(NULL, Builtin_Type_ObjectIdentifier);
v->U.ObjectIdentifier.Value.length = l;
v->U.ObjectIdentifier.Value.value = on =
(objectnumber_t *)malloc(l * sizeof(objectnumber_t));
/* get the numbers of the parent object identifier and walk in the object */
/* identifier tree */
n = NewNamedObjIdValue(eNamedObjIdValue_NumberForm);
for (l = 0; l < parentl; l++) {
n->Number = parent->U.ObjectIdentifier.Value.value[l];
switch (GetObjectIdentifierNumber(aoi, n, on + l)) {
case -1:
return -1;
case 0:
return 0;
default:
aoi = &(*aoi)->Child;
break;
}
}
/* get the numers from the namedobjidvaluelist */
for (n = named; n; n = n->Next)
{
Value_t *pValue;
pValue = (n->Type == eNamedObjIdValue_NameForm) ?
GetDefinedOIDValue(n->Name) : NULL;
if (pValue)
{
memcpy(on + l, pValue->U.ObjectIdentifier.Value.value,
pValue->U.ObjectIdentifier.Value.length * sizeof(objectnumber_t));
l += pValue->U.ObjectIdentifier.Value.length;
}
else
{
switch (GetObjectIdentifierNumber(aoi, n, on + l))
{
case -1:
return -1;
case 0:
return 0;
default:
aoi = &(*aoi)->Child;
break;
}
l++;
}
}
*val = v;
return 1;
}