Leaked source code of windows server 2003
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/*++
Copyright (c) 1999 Microsoft Corporation
Module Name:
vfpdlock.h
Abstract:
Detect deadlocks in arbitrary synchronization objects.
Author:
Jordan Tigani (jtigani) 2-May-2000
Silviu Calinoiu (silviuc) 9-May-2000
Revision History:
--*/
#ifndef _VFDLOCK_H_
#define _VFDLOCK_H_
VOID
VfDeadlockDetectionInitialize(
VOID
);
//
// Resource types supported by deadlock verifier.
//
typedef enum _VI_DEADLOCK_RESOURCE_TYPE {
ViDeadlockUnknown = 0,
ViDeadlockMutex,
ViDeadlockFastMutex,
ViDeadlockTypeMaximum
} VI_DEADLOCK_RESOURCE_TYPE, *PVI_DEADLOCK_RESOURCE_TYPE;
//
// Deadlock detection package initialization.
//
VOID
ViDeadlockDetectionInitialize(
);
//
// Resource interfaces
//
BOOLEAN
ViDeadlockAddResource(
IN PVOID Resource,
IN VI_DEADLOCK_RESOURCE_TYPE Type
);
BOOLEAN
ViDeadlockQueryAcquireResource(
IN PVOID Resource,
IN VI_DEADLOCK_RESOURCE_TYPE Type
);
VOID
ViDeadlockAcquireResource(
IN PVOID Resource,
IN VI_DEADLOCK_RESOURCE_TYPE Type
);
VOID
ViDeadlockReleaseResource(
IN PVOID Resource
);
//
// Used for resource garbage collection.
//
VOID
ViDeadlockDeleteMemoryRange(
IN PVOID Address,
IN SIZE_T Size
);
#endif