Leaked source code of windows server 2003
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//----------------------------------------------------------------------------
//
// Windows CE/Win32 compatibility definitions.
//
// Copyright (C) Microsoft Corporation, 2001.
//
//----------------------------------------------------------------------------
#ifndef __WCECOMPAT_H__
#define __WCECOMPAT_H__
#ifdef _WIN32_WCE
#ifndef DBG_COMMAND_EXCEPTION
#define DBG_COMMAND_EXCEPTION ((LONG)0x40010009L)
#endif
#ifndef STDMETHODV
#define STDMETHODV(Method) STDMETHOD(Method)
#endif
#ifndef INLINE
#define INLINE __inline
#endif
#ifndef FORCEINLINE
#define FORCEINLINE INLINE
#endif
#ifndef TH32CS_SNAPMODULE32
#define TH32CS_SNAPMODULE32 0
#endif
#ifndef INVALID_SET_FILE_POINTER
#define INVALID_SET_FILE_POINTER 0xffffffff
#endif
#define CREATE_UNICODE_ENVIRONMENT 0x00000400
#define STACK_SIZE_PARAM_IS_A_RESERVATION 0x00010000
typedef struct _EXCEPTION_RECORD32 {
DWORD ExceptionCode;
DWORD ExceptionFlags;
DWORD ExceptionRecord;
DWORD ExceptionAddress;
DWORD NumberParameters;
DWORD ExceptionInformation[EXCEPTION_MAXIMUM_PARAMETERS];
} EXCEPTION_RECORD32, *PEXCEPTION_RECORD32;
typedef struct _EXCEPTION_RECORD64 {
DWORD ExceptionCode;
DWORD ExceptionFlags;
DWORD64 ExceptionRecord;
DWORD64 ExceptionAddress;
DWORD NumberParameters;
DWORD __unusedAlignment;
DWORD64 ExceptionInformation[EXCEPTION_MAXIMUM_PARAMETERS];
} EXCEPTION_RECORD64, *PEXCEPTION_RECORD64;
typedef LONG NTSTATUS;
#define NT_SUCCESS(Status) ((Status) >= 0)
typedef struct _STRING {
USHORT Length;
USHORT MaximumLength;
PCHAR Buffer;
} STRING, ANSI_STRING, *PSTRING, *PANSI_STRING;
typedef struct _UNICODE_STRING {
USHORT Length;
USHORT MaximumLength;
PWSTR Buffer;
} UNICODE_STRING, *PUNICODE_STRING;
typedef const UNICODE_STRING* PCUNICODE_STRING;
typedef const ANSI_STRING* PCANSI_STRING;
typedef struct _OBJECT_ATTRIBUTES {
ULONG Length;
HANDLE RootDirectory;
PUNICODE_STRING ObjectName;
ULONG Attributes;
PVOID SecurityDescriptor; // Points to type SECURITY_DESCRIPTOR
PVOID SecurityQualityOfService; // Points to type SECURITY_QUALITY_OF_SERVICE
} OBJECT_ATTRIBUTES;
typedef OBJECT_ATTRIBUTES *POBJECT_ATTRIBUTES;
typedef struct _CLIENT_ID {
HANDLE UniqueProcess;
HANDLE UniqueThread;
} CLIENT_ID;
typedef CLIENT_ID *PCLIENT_ID;
#define WSA_FLAG_OVERLAPPED 0
#define WSA_IO_PENDING 0
typedef OVERLAPPED WSAOVERLAPPED;
typedef WSAOVERLAPPED *LPWSAOVERLAPPED;
#define OpenThread(dwDesiredAccess, bInheritHandle, dwThreadId) \
((HANDLE)(dwThreadId))
#define IsProcessorFeaturePresent(ProcessorFeature) FALSE
#define VirtualQueryEx(hProcess, lpAddress, lpBuffer, dwLength) \
(SetLastError(ERROR_CALL_NOT_IMPLEMENTED), 0)
#define CancelIo(Handle) \
(SetLastError(ERROR_CALL_NOT_IMPLEMENTED), FALSE)
#define GetOverlappedResult(hFile, lpOverlapped, lpNumberOfBytesTransferred, bWait) \
(SetLastError(ERROR_CALL_NOT_IMPLEMENTED), FALSE)
#define WSASocket(af, type, protocol, lpProtocolInfo, g, dwFlags) \
socket(af, type, protocol)
#define WSAGetOverlappedResult(hFile, lpOverlapped, lpNumberOfBytesTransferred, bWait, Flags) \
(SetLastError(ERROR_CALL_NOT_IMPLEMENTED), FALSE)
INLINE
void *
ULongToHandle(
const unsigned long h
)
{
return((void *) (UINT_PTR) h );
}
#define UlongToHandle(ul) ULongToHandle(ul)
#else
#ifndef VER_PLATFORM_WIN32_CE
#define VER_PLATFORM_WIN32_CE 3
#endif
#endif // #ifdef _WIN32_WCE
#endif // #ifndef __WCECOMPAT_H__