Leaked source code of windows server 2003
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73 lines
1.8 KiB

/*****************************************************************************
*
* mem.h
*
*****************************************************************************/
/*****************************************************************************
*
* Arenas
*
* Memory is allocated in chunks called arenas. Arenas contain extra
* bookkeeping in DEBUG to help catch common memory problems like
* overruns and memory leaks. (It doesn't catch dangling pointers,
* though.)
*
*****************************************************************************/
typedef unsigned TM; /* Artificial time */
typedef struct ARENA AR, *PAR;
struct ARENA {
#ifdef DEBUG
PAR parNext; /* Next arena */
PAR parPrev; /* Previous arena */
CB cb; /* Size of rgb */
TM tm; /* Timestamp used to track memory leaks */
#endif
BYTE rgb[4]; /* The actual data */
};
typedef CONST AR *PCAR;
#define parPv(pv) pvSubPvCb(pv, offsetof(AR, rgb))
#ifdef DEBUG
extern TM g_tmNow;
extern AR g_arHead;
#define parHead (&g_arHead)
#endif
#ifdef DEBUG
void STDCALL AssertPar(PCAR par);
#else
#define AssertPar(par)
#endif
void STDCALL FreePv(PVOID pv);
PVOID STDCALL pvAllocCb(CB cb);
PVOID STDCALL pvReallocPvCb(PVOID pv, CB cb);
INLINE PTCH STDCALL
ptchAllocCtch(CTCH ctch)
{
return pvAllocCb(cbCtch(ctch));
}
INLINE PTCH STDCALL
ptchReallocPtchCtch(PTCH ptch, CTCH ctch)
{
return pvReallocPvCb(ptch, cbCtch(ctch));
}
/*****************************************************************************
*
* Garbage collection
*
*****************************************************************************/
#ifdef DEBUG
void STDCALL Gc(void);
#else
#define Gc()
#endif