Leaked source code of windows server 2003
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/*** skel.c - skeleton for editor extension
*
* Copyright <C> 1988, Microsoft Corporation
*
* Purpose:
* Example source code for a loadable C editor extension.
*
* NOTE: This code is shipped with the product! This note and the revision
* history should be removed before shipping.
*
* Revision History:
* 24-Sep-1991 rs Ported to Windows NT
* 16-Jan-1987 mz Add pascal typing. Export switch set
* 21-May-1987 bw Add return from WhenLoaded for OS/2
* 22-Oct-1987 mz Correct definitions as headers
* 22-Jun-1988 ln Updated and documented
* 12-Sep-1988 mz Made WhenLoaded match declaration
*
*************************************************************************/
#include "ext.h"
/** Skel - Sample Editing Function
*
* Purpose:
* Sample editing function entry point.
*
* Editor functions are commands that can be attached to keys and are invoked
* when those keys are struck.
*
* Input:
* argData = Value of the keystroke used to invoke the function
* pArg = Far pointer to a structure which defines the type of argument
* passed by the invoker of the function
* fMeta = Flag indicating whether the meta modifier was on at the time
* the function was executed.
*
* Output:
* Editor functions are expected to return a boolean value indicating success
* or failure. Typically, TRUE is returned in the normal case. These values
* can be tested inside of macros.
*
************************************************************************/
flagType
pascal
EXTERNAL
Skel (
unsigned int argData,
ARG far * pArg,
flagType fMeta
)
{
return TRUE;
}
/*** WhenLoaded - Extension Initialization
*
* Purpose:
* This function is called whenever the extension is loaded into memory.
* Extension initialization may occur here.
*
* Input:
* none
*
* Output:
* none
*
*************************************************************************/
void
EXTERNAL
WhenLoaded (
void
)
{
}
//
// Command description table. This is a vector of command descriptions that
// contain the textual name of the function (for user assignment), a pointer
// to the function to be called, and some data describing the type of
// arguments that the function can take.
//
struct cmdDesc cmdTable[] = {
{ "skel", Skel, 0, NOARG },
{ NULL, NULL, NULL, NULL }
};
//
// Switch description table. This is a vector of switch descriptions that
// contain the textual name of the switch (for user assignment), a pointer to
// the switch itself or a function to be called, and some data describing the
// type of switch.
//
struct swiDesc swiTable[] =
{
{NULL, NULL, NULL }
};