Leaked source code of windows server 2003
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164 lines
4.5 KiB

// This is an includefile containing the common
// stuff for slave.js and task.js
// Static Defintions
var g_strAbortTask = 'ATaskAbort';
var g_strStepAck = 'StepAck';
var g_strRootDepotName = 'root';
var g_strMergedDepotName = 'mergedcomponents';
// These are bitfield flags. Values should be 1,2,4,8,...
var RAZOPT_PERSIST = 1;
var RAZOPT_SETUP = 2;
var WAITANDABORTDEBUGTIMEOUT = (1000 * 60 * 10); // 10 minutes
function MakeRazzleCmd(strSDRoot, nOptions)
{
var strBuildType;
var strBuildPlatform;
var strRazzleParams;
var fIsLab;
var fOfficialBuild;
var strCmd;
var strPersistFlag = '/c ';
// nOptions is an optional argument, so we have to make sure it's not 'undefined'
if (!nOptions)
{
nOptions = 0;
}
if (nOptions & RAZOPT_PERSIST)
{
strPersistFlag = '/k ';
}
//
// Construct the standard portion of the cmd to be issued
//
strCmd = 'cmd ' + strPersistFlag + strSDRoot + '\\Tools\\razzle.cmd';
// Get the build options
// Required template fields
strBuildType = PrivateData.objConfig.Options.BuildType;
strBuildPlatform = PrivateData.objConfig.Options.Platform;
fOfficialBuild = PrivateData.objConfig.PostBuild.fOfficialBuild;
fIsLab = PrivateData.objEnviron.Options.fIsLab;
if (PrivateData.objConfig.Options.RazzleParams)
strCmd += ' ' + PrivateData.objConfig.Options.RazzleParams;
if (PrivateData.objEnviron.Options.BinariesDir)
strCmd += ' binaries_dir ' + PrivateData.objEnviron.Options.BinariesDir;
// Construct the remainder of the razzle command.
if (strBuildPlatform.IsEqualNoCase('64bit')) {
strCmd += ' win64';
}
if (strBuildType.IsEqualNoCase('free')) {
strCmd += ' free';
}
if (fIsLab && fOfficialBuild)
{
strCmd += ' officialbuild';
}
// Add other misc. options to the razzle cmd and run sdinit.
if (!(nOptions & RAZOPT_SETUP))
{
strCmd = strCmd + ' no_certcheck no_sdrefresh';
}
strCmd = strCmd + ' no_title & sdinit';
return strCmd;
}
function AppendToFile(file, strFileName, strText)
{
try
{
if (!file)
{
file = g_FSObj.OpenTextFile(strFileName,
8 /* Append */,
true /* Create if it does not exist */);
file.WriteLine(strText);
file.Close();
}
else // Append to already open file.
file.WriteLine(strText);
LogMsg("Append to file '" + strFileName + "', text: '" + strText);
}
catch(ex)
{
//LogMsg("Failed to append to file '" + strFileName + "', text: '" + strText + "' " + ex);
SimpleErrorDialog("Logfile Error",
"While reporting an error, another error occurred appending to the logfile '" +
strFileName +
"'\nOriginal Error Message: '" + strText + "\n" + ex, false);
}
}
function WaitForMultipleSyncsWrapper(strSyncs, nTimeOut)
{
var nMyTimeOut = 0;
var nRetryCount = 0;
var nEvent;
// LogMsg('Waiting for ' + strSyncs + ', timeout is ' + nTimeOut, 1);
if (nTimeOut == 0)
{
do
{
nMyTimeOut = (nRetryCount > 0) ? 0 : WAITANDABORTDEBUGTIMEOUT;
nEvent = WaitForMultipleSyncs(strSyncs, false, nMyTimeOut);
if (nEvent == 0)
{
LogMsg("WaitAndAbort(" + strSyncs + ") Wait time has exceeded 10 min...");
nRetryCount++;
}
}
while (nEvent == 0);
if (nRetryCount > 0)
{
LogMsg("WaitAndAbort(" + strSyncs + ") done waiting. (signal=" + nEvent + ")");
}
}
else
nEvent = WaitForMultipleSyncs(strSyncs, false, nTimeOut);
return nEvent;
}
/*
SetSuccess(objTask, fSuccess)
Set the fSuccess field of the given task.
We also must make sure that our StatusValue(0)
is kept in sync with changes to all of the task
fSuccess fields.
We cannot directly set StatusValue(0)=true -- we must
scan all tasks fSuccess - so we just signal the update
thread to do this for us.
*/
function SetSuccess(objTask, fSuccess)
{
objTask.fSuccess = fSuccess;
SignalThreadSync('updatestatusvaluenow');
if (!fSuccess)
{
PublicData.aBuild[0].hMachine[g_MachineName].fSuccess = fSuccess;
StatusValue(0) = false;
}
}