Leaked source code of windows server 2003
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#ifndef __NTDDPACKET
#define __NTDDPACKET 1
#include <devioctl.h>
#include <packon.h>
typedef struct _PACKET_OID_DATA
{
ULONG Oid;
ULONG Length;
UCHAR Data[1];
}
PACKET_OID_DATA, *PPACKET_OID_DATA;
#include <packoff.h>
#define FILE_DEVICE_PROTOCOL 0x8000
#define IOCTL_PROTOCOL_QUERY_OID CTL_CODE(FILE_DEVICE_PROTOCOL, 0 , METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_PROTOCOL_SET_OID CTL_CODE(FILE_DEVICE_PROTOCOL, 1 , METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_PROTOCOL_STATISTICS CTL_CODE(FILE_DEVICE_PROTOCOL, 2 , METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_PROTOCOL_RESET CTL_CODE(FILE_DEVICE_PROTOCOL, 3 , METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_PROTOCOL_READ CTL_CODE(FILE_DEVICE_PROTOCOL, 4 , METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_PROTOCOL_WRITE CTL_CODE(FILE_DEVICE_PROTOCOL, 5 , METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_PROTOCOL_MACNAME CTL_CODE(FILE_DEVICE_PROTOCOL, 6 , METHOD_BUFFERED, FILE_ANY_ACCESS)
#endif